Trance Forum | Stats | Register | Search | Parties | Advertise | Login

There are 0 trance users currently browsing this page
Trance Forum » » Forum  Trance - Beleive in magic?
← Prev Page
1 2 3 4
First Page Last Page
Share on facebook Share on twitter Share on StumbleUpon
Author

Beleive in magic?

Aluxe
IsraTrance Junior Member

Started Topics :  25
Posts :  725
Posted : Jun 12, 2006 23:02
I tried believing everything people said, and worse everything my mind came up with. Not good. Hehe

But I do believe in extraodinary magic. I think the most amazing story I have heard is about a curandera (healer) in Mexico City that people called Doña Pachita, who would go into trance state and would perform successful surgery without anesthesia, using a mountain knife. She replaced diseased organs with others that appeared out of thin air, they said. Many people, doctors and scientists witnessed this with their own eyes. And all the accounts about her were so extraordinary as to be virtually unbelievable, however everyone said she was real. Doña Pachita said that the way she healed is the way they would heal people in the future.

A scientist called Jacobo Grinberg spent several months watching Pachita's operations and talking and traveling with her. He admitted that his descriptions of her operations sounded like ravings, but he insisted he'd seen them.

There was another very similar healer in Brazil whom they called Arigo that also made this type of psychic surgery, in very much the exact same way as Dona Pachita. Like with old knifes and almost no sanitary conditions, however the operations would hardly hurt the patient and the scars would heal extremely fast. What is interesting is that both Arigo and Doña Pachita both claimed that a spirit would enter their bodies and direct them on how to perform the operations. In the case of Arigo it was the spirit of a german doctor and in the case of Pachita it was an aztec ruler.

Dr Grinberg did not believe this, he thought this probably had nothing to do with the magic. However his experiences with Pachita greatly influenced his scientific thinking. Grinberg came to believe that the neuronal field he had postulated interacted with what he called an 'informational matrix,' a complicated concept that his students still have trouble explaining. He believed that experience and perception were created as a result of this interaction, and that the curative powers of shamans and *curanderas* like Pachita came from their ability to gain access to the informational matrix and change it, thereby affecting reality.
Psycosmo
IsraTrance Junior Member

Started Topics :  42
Posts :  787
Posted : Jun 13, 2006 02:58
Quote:

On 2006-06-12 18:27, wicc@ wrote:

u see, i beleive in magic, and rituals power also, but i dont like to do rituals, i dont like to try
to gain power, but i love to feel the magic power fullfill me naturally.(without me asking for it,
but only to get what i naturally deserve..)
if you try to gain power, this
is not
nature, it;s more humanized, while the natural magic is spacy;
contrary, there are some arrangements you can do to let the energy flow better, crystals work fine,
incense, candle light, firelight, chakra exercises, chanting, dance(shiva)(boom);) even little objects
that you love, paintings that you make, music that you
like, pictures, anything that makes you feel good and relaxed.also, as for rituals, yogis beleive that........




That was absolutely beautiful Wiccat... just beautiful.
minus
IsraTrance Full Member

Started Topics :  103
Posts :  1614
Posted : Jun 14, 2006 13:29
@psytones : if you cannot except it : you cannot deny it either : cause there are forces out here at work which we cannot possibly comprehend or accept: i can give you that much that till the time you dont see It with your eyes,u wont believe it, but you cannot discard it either : thats all :
i believe in the supernatural: cause i feel it: i know its there: i dont need to see it: i just know: and i'm content
Pt.
IsraTrance Senior Member

Started Topics :  236
Posts :  6106
Posted : Jun 14, 2006 13:33
Quote:

On 2006-06-14 13:29, minus wrote:
i believe in the supernatural: cause i feel it: i know its there: i dont need to see it: i just know: and i'm content



Ok. Ditto. I also can feel it, know it's there. But a logical part of me needs to "see it". I am on the other hand in contact with it. But so far, I'm blaming it on drug abuse .. The things I've seen and heard. The colours and breathing I can see when alone in the apartment at night. I'm not alone, because I feel it. (oh believe me, I sense) .. I don’t believe in my self. Maybe once I decide to swallow my realistic/logic pride, maybe then I will be 100% open for contact. .. I like realistic logic btw. It’s my personal obstacle.
wicc@


Started Topics :  5
Posts :  500
Posted : Jun 14, 2006 15:17
Dimensional travel and adventures occur more in magical scenarios than anywhere else. The definition of a dimension is: a universe or realm containing space, matter and energy which is separated from our own universe by some physical difference in the space, matter and energy itself.

Dimensions are called by many names: planes, universes, realms, and worlds. Entities and beings entreated for Dimensional energy powers inhabit other dimensions. Magical heroes deal with other dimensions more than any other type of character, probably due to the fact that so much energy for magic is drawn from other dimensions. Sometimes whole adventures are centred on stopping an invasion from another dimension or pursuing someone or something in another dimension.

Other dimensions offer endless opportunities for adventure. Conditions and physical laws differ from dimension to dimension, heroes fight copies of themselves, meet legendary heroes, or face a strange new menace.

Dimensional travel is the process of leaving the space of our universe and entering that of another one accomplished by physical, psychic, psionic, or magical means. The magical means of dimension travel are unknown to all but a few. While magic is not the only way to enter another dimension, it is the most commonly used method.




Alternate Earth
These realities contain worlds that are very much like Earth, except that specific events did not occur in quite the same way. There are two types of alternate Earths - a Divergent Earth, in which the history of events did not differ from the history of our world until a particular event occurred, and a Parallel Earth, in which no particular point of divergence can be identified. It should be noted, however, that any Parallel Earth could, in fact, turn out to be a Divergent Earth upon further investigation.
Astral Travel
The astral plane which is a separate dimension seems to run through most dimensions. A character who has no other means of travelling can enter other dimensions by projecting his astral form and simply following the astral plane into those dimensions. While the limit on the amount of time a character's astral form can be out-of-the-body before damage occurs remains the same, it must be remembered that time passes at different rates in different dimensions (GM's Discretion).
Beacons
If the character is travelling through unfamiliar dimensions then some form of beacon must be maintained within the user's dimension so he can find his way back again. On many occasions Doctor Strange has used a lit candle or his own amulet to provide a path of light back to his own dimension. A beacon allows the traveller to return to his own dimension with ease even if he passes through unfamiliar dimensions on the way. If the beacon is extinguished, the traveller becomes lost and must travel through dimensions at random until he finds a familiar one.
Dimension Phasing
This is the term applied to seeking a specific dimension by going from one dimension to another until the traveller finds the one he seeks. This applies to characters who are travelling to unfamiliar dimensions, to characters involved in a trans-dimensional pursuit, etc. To leave the Earth dimension a character must use a dimensional aperture to escape the Earth dimension to another one, then travel from there through other dimensions to the desired destination.

Effects of Dimension Travel

The human mind is a frail thing when confronted by a reality that contradicts the senses and what we believe to be constant physical laws. Some dimensions are so bizarre in their existence that they can seriously challenge a character's sanity. This challenge presents itself in 1 of 2 forms: sanity bending and sanity-threatening. The character can resist the danger by making successful Insanity and HF saves.
Mystic Realm
These realities are governed by natural laws which lend themselves to an interpretation of magic. While such worlds could, also be classified as alien, that designation is usually reserved for worlds whose natural laws more clearly resemble Earth's.
Nexus
The GM may assign certain nexus points to the city, state, or country that a hero occupies. Nexus points are always difficult to reach and are sometimes downright dangerous. Usually myths and legends grow around the nexus points such as the Bermuda Triangle, haunted sites, hallowed burial grounds, and the like. These nexus points will offer immediate access to other dimensions.
Plane
There are many, many planes throughout the multiverse. 2 planes can lie side by side like pages in a book, yet (since each plane is closed and self contained) it will be impossible to travel between them without the aid of a powerful source. Some are small and others vast. In some planters are arranged in solar systems and orbit suns. In others flat planets are warmed by tiny suns of their own. Some contain nothing but empty void, others are completely solid. Each has its own physical and magical laws.
Rift
These open from one dimension directly into another. If a character is using one of the many magical items that opens directly into a specific dimension then his arrival is instantaneous.
Travel Distance and Speed
For game purposes the distance between any two dimensions is measured in the dimensions themselves. The placement of the dimensions is a random task filled by the GM rolling 2D10 and adding them together to determine the number of dimensions the player character has to travel before arriving at the right one. This means that the character must pass through from 2 to 20 dimensions. The rate of Earth time spent in passing through these dimensions depends on the character's normal movement speed. Consider a dimension as equal to 3 areas for movement rate. Therefore, if a character has a normal movement rate of 3 areas per round, he can move through one dimension per round. This represents a greatly accelerated speed used only for dimensional travel. A character must fully concentrate on his movement to pass through dimensions at this rate. He is allowed no use of universal or dimensional powers while he is moving through dimensions. If a character encounters another character or creature within another dimension the movement rate for both parties reverts to normal within the dimension.

A character who travels quickly through dimensions must be careful. In passing through dimensions faster than two dimensions per round the character can create a moebius or time loop where it is impossible to stop or turn back. Once caught on this the victim can even see himself, repeated on the opposite side of the loop, travelling along. If the victim collides with himself all is lost.

Vortex
A vortex is a hole from one plane to an adjacent plane. Elemental matter either whirls into or erupts out of the vortex; a current of elemental matter flows in one direction, either toward or away from the connected plane. A vortex may appear to float in the air or lie on a surface.
Wormhole
A wormhole is a connecting passage between sections of space within the same plane. Wormholes are never straight, it bends and winds along its entire length. There is no gravity in a wormhole and a strong current of air constantly blows through the passage in a single direction.


:::::::::::::::::::.: pagandreamdrop :.::::::::::::::::::::
wicc@


Started Topics :  5
Posts :  500
Posted : Jun 14, 2006 15:18
Combined Dimensions

Thirdspace
Consists of the combined Earth, Air, Fire, Water, Time, Light, Dark, Order and Chaos subdimensions which then form our own world. It is an infinity of vacuum consisting of infinite galaxies containing billions of stars with billions of planets.
Celestialscape
The Dimension of Air. An infinite universe of combined different gases with varying visibility.
Terrascape
The Dimension of Earth. An infinite universe of solid soil mixture of all different mineral types.
Pyroscape
The Dimension of Fire. An infinite universe of plasma lava.
Hydroscape
The Dimension of Water. An infinite universe of combined different liquids.


Surrounding Dimensions

Anti Matter Universe
Some believe that matter and anti-matter would annihilate each other on contact, with anti matter universes simply containing alien worlds of a different polarity.

However other scientists now feel that it is merely another form of matter which can exist in the same universe. When matter and anti-matter meet they still turn into energy. Although some anti-matter events are seen, they are not enough to assume that half the cosmos is anti-matter. One theory states that anti-matter decays slightly faster than matter. Before the matter and anti-matter had a chance to recombine, some of the anti-matter decayed. So when they recombined, there was some matter left over which formed our universe.

The Astral Plane


It does not contain physical matter but ectoplasm, a quasi-material substance, which cannot be totally defined. It is difficult for physical beings to journey to Astral Dimensions. In most cases entry to an Astral Dimension is restricted to a traveller's astral (or spirit) form, which is also composed of ectoplasm. It is an infinite universe of conscious thoughts. Characters may travel to different locations at the speed of thought so long as they know where they want to go.
The Entroscape
An infinite universe of greyness acting as the source of all entropy, chaos and instability.
The Dreamscape
An infinite universe of ether/fog of subconscious thoughts. It contains the Veil of Sleep and Slumberverse.
The Chronoverse
Fourth space. An infinite universe of the grey and white fog of time allowing journey to any point in time through here.
The Shadowscape
An infinite universe of all d'arqueness.
The Screamscape An infinite universe of ether/fog of nightmares acting as the source of all terror and malevolent emotions. It contains the room of tears, room of despair, room of whispers, pandemonium and kaleidoscope.
The Tranquilverse
An infinite universe of whiteness acting as the source of all order, logic and stability.
The Florascape
An infinite universe of green acting as the source of all nature.
The Illumniscape
An infinite universe of all light acting as the source of all compassionate emotions and pleasant sensations.
Phase Space Interdimensional corridor which links all other dimensions/universes within the Macroscape Multiverse.
The Macroscape
An infinite multiverse containing all the other universes.
The Microscape
An infinite microverse.
E Space External Space
Hyper Space
A parallel universe where there is a higher speed of light.
Sub Space
A continuum with different laws than our own, just 'below' our own space.



Existing alongside our universe are other realities, aspects of which sometimes affect events in our own universe. Some of these realties contain Earthlike worlds and operate under natural laws similar to our own; others are wildly dissimilar, and bear little resemblance to the reality we know.

Alternate heroes dimension with combined histories of other alternate earths:
Blakes’ 7 Home dimension of the Federation dictatorship and the rebels known collectively as Blakes’ 7.
DCverse Alternate heroes dimension which comprises the prime DC universe.
Elseworld Cluster size planet on one side, vacuum of stars on the other. Former prison of Dimitrios, later used by the Celestial Alliance to imprison human metas.
Heroes Dubbed Earth Prime. Home heroes dimension of the Dragoon template.
Heroes 2 Alternate heroes dimension of the Dragoon template known as the Shadow and the 1930's Justice Unlimited earth.
Heroes 3 Alternate heroes dimension of the Dragoon template known as the Iceman/Dr Destroyer, the Extremists and the Justice Lost earth.
Heroes 4 Alternate heroes dimension of the Dragoon template known as Pagan/ Dr Diabolicus and Otherworld. No other information known.
Heroes 5 Alternate heroes dimension of the Dragoon template known as Traveller and Wasteworld. Wasteworld was destroyed by the Tsaurids of that universe.
Heroes 6 Alternate heroes dimension of the Dragoon template known as Nick Fury and contains a Marvelverse earth.
Heroes 7 Alternate heroes dimension of the Dragoon template known as Obituary and Dark Earth, existing in a white universe with black stars. Destroyed during the final conflict with the Splugorth. Encountered races include the Dwarven, Elffen, Kittani and Splugorth (formerly from Neverworld). Encountered former gods include the Aegyptians, Aesguardians, Babylonians, Celestial Order, Hinditte and Olympians.
Heroes 8 Bryan Alexander's Protectorate universe.
Macross Home dimension of the UN Spacy earth, Zentran and Marduk. Destroyed during the Apocalypse Conjunction.
Macross 2 Alternate home dimension of the UN Spacy, Zentran and Marduk in the year 3000. Destroyed during the Apocalypse Conjunction.
Macross 3 Alternate home dimension of the UN Spacy, Zentran, Marduk, Eden colony and the Macross 7 colonies.
Marvelverse Alternate heroes dimension which comprises the prime Marvel universe.
Marvelverse X Alternate heroes dimension which comprises a variant of the Marvel universe although some believe it to be the true Marvel Universe.
Marvelverse 691 Alternate heroes dimension which comprises a variant of the Marvel universe featuring the Guardians of the Galaxy.
Neververse Home dimension of Neverworld and the Splugorth, Tyrannus and all Daemonic races. Total darkness with no stars.
Palladia Home dimension of the Palladium Fantasy earth.
Rifts Former nexus focal point of all other universes. Destroyed during the Apocalypse Conjunction.
Robotech Home dimension of the RDF, Southern Cross, REF, Zentraedi, Tirolians and Invid.
Robotech 2 Alternate Robotech dimension in which the Zentraedi and Robotech Masters arrived after the Invid. Only the RDF and Southern Cross existed here and the Sentinels were never encountered.
Robotech 3 Alternate Robotech dimension in which the Zentraedi arrived after the Invid and Robotech Masters. Only the RDF and Southern Cross existed here and the Sentinels were never encountered.
Robotech 4 Alternate Robotech dimension in which the Southern Cross battled the Robotech Masters at Neptune colony and later formed the REF to liberate earth from the Invid.
Star Trek Home dimension of the United Federation of Planets in the 23rd century. Most notable character being Kirk.
Star Trek 2 Alternate home dimension of the United Federation of Planets in the 24th century. Most notable character being Picard.
Star Wars Home dimension of the Jedi and Sith.
Tohoverse Home dimension of Godzilla, Mothra, Rhodan, Ghidorah, Mysterians and the UNGCC.
Whoverse Home dimension of Dr Who, Galifrey and the Daleks.


:::::::::::::::::::.: pagandreamdrop :.::::::::::::::::::::
Aluxe
IsraTrance Junior Member

Started Topics :  25
Posts :  725
Posted : Jun 14, 2006 22:58

Intersting stuff.

PS Remember that long university essays posted here have the potential to take away from the magic of a more personal and in your own words type forum such as Isratrance. But good read anyways.
Cosmic Tandav
Trailoka

Started Topics :  67
Posts :  1026
Posted : Jun 15, 2006 02:14
Beleive in magic ?

after lsd im sure that anythigng is possible           https://soundcloud.com/hypnotiquerecordings
wicc@


Started Topics :  5
Posts :  500
Posted : Jun 19, 2006 15:48
Quote:

On 2006-06-15 02:14, Cosmic Tandava wrote:
Beleive in magic ?

after lsd im sure that anythigng is possible



indeed!!!!!!

PAGANdreamDROP
wicc@


Started Topics :  5
Posts :  500
Posted : Jun 19, 2006 15:49
we have been involved in illegal use of magick...
magick...
magick...



Dark Nebula
Magikal Energy
booooooooommmmmmmm!!!!


PAGANdream DROP
funkiejunkie


Started Topics :  2
Posts :  232
Posted : Jul 16, 2006 14:17
hmmmmmmmm intresting post.........
but m in disagreement...... i dont believe in magic...... yes id say illusions, it's hard for this naked eye to accept it mayb......... but one thing i do believe strongly in and dats 'miracles'.
trust in life, for life itself is a miracle!
Sakiskimo
IsraTrance Junior Member

Started Topics :  22
Posts :  2012
Posted : Jul 17, 2006 15:53
Revival of paganism

Hellenismos as the religion was named by the Emperor Julian the Philosopher, has experienced a number of revivals, in the arts, humanities and spirituality of the Rennaisance as well as contempary Neopagan Hellenismos and Hellenic polytheism.

Many neo-pagan religious paths, such as Wicca, use aspects of ancient Greek religions in their practice; Hellenic polytheism focuses exclusively thereon, as far as the fragmentary nature of the surviving source material allows. It reflects neo-Platonic speculation (which is represented in Porphyry, Libanius, and Julian), as well as Classical cult practice.

The overwhelming majority of modern Greeks are Greek Orthodox, although there is a growing minority of people following the ancient Greek religion, especially among the educated classes. According to church estimates, there are around 40,000 followers out of a total Greek population of 10 million. This makes them a much larger group than Greek Jews, who currently number around 5,000
           (`·._.· Everything interesting begins in the mind ·._.·´)
DTP
Acid Goblins

Started Topics :  9
Posts :  143
Posted : Jul 18, 2006 13:32
believe in magic when u do magic.

who can use magic here??? ... so first learn it, after discuss           Magharc
http://www.myspace.com/acidgoblins
Freeflow
IsraTrance Full Member

Started Topics :  60
Posts :  3709
Posted : Jul 18, 2006 16:28
Quote:

On 2006-06-13 02:58, Psycosmo wrote:
Quote:

On 2006-06-12 18:27, wicc@ wrote:

u see, i beleive in magic, and rituals power also, but i dont like to do rituals, i dont like to try
to gain power, but i love to feel the magic power fullfill me naturally.(without me asking for it,
but only to get what i naturally deserve..)
if you try to gain power, this
is not
nature, it;s more humanized, while the natural magic is spacy;
contrary, there are some arrangements you can do to let the energy flow better, crystals work fine,
incense, candle light, firelight, chakra exercises, chanting, dance(shiva)(boom);) even little objects
that you love, paintings that you make, music that you
like, pictures, anything that makes you feel good and relaxed.also, as for rituals, yogis beleive that........




That was absolutely beautiful Wiccat... just beautiful.




yeah, just the way i see it also..

just to add dont forget the magic plants, which has its roots in universe
Trance Forum » » Forum  Trance - Beleive in magic?
← Prev Page
1 2 3 4
First Page Last Page
Share on facebook Share on twitter Share on StumbleUpon


Copyright © 1997-2024 IsraTrance