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Trance Forum » » Forum  Production & Music Making - The Mother of all KICK DRUMS thread
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The Mother of all KICK DRUMS thread

EYB
Noized

Started Topics :  111
Posts :  2849
Posted : Aug 12, 2005 14:50
Just reverse ur kick.
Don't know if there is a function in logic for reversing audio, i think there is, but u can use also a wave editor like sound forge or wavelab to reverse ur kick.

Sometimes u need to eq it a bit, maybe add some cool fx and there u go            Signature
mubali
Mubali

Started Topics :  71
Posts :  2219
Posted : Aug 12, 2005 20:02
There are two ways to go about this in Logic...

1. If your kick is just an audio sample that is not loaded into any sampler like EXS 24, then all you need to is double click on the sample itself and reverse it. I would suggest that you save the sample as something else before you reverse, otherwise you will screw up the base sample you were working with....

2. If it is in the EXS 24, go to the instrument editor and make a new zone with the same kick in it, but click on the reverse box in the zone information.           An Eagle may soar, but Weasels don't get sucked into jet engines.
DJ Megan


Started Topics :  3
Posts :  25
Posted : Aug 12, 2005 21:21
Thank you for taking the time to reply to my question. I'm using Ultrabeat, and I wasn't able to achive the sound I was looking for, so I exported the region as a an audio file, then imported it back into logic, but, then, I could not figure out how to reverse the newly made audio region. I looked in the manual, and didn't find anything. I'm sure it's very simple. I just don't know.
Thanx, Megs.
mubali
Mubali

Started Topics :  71
Posts :  2219
Posted : Aug 13, 2005 01:40
Try double clicking on the newly imported sample so it will show you the sample in the audio editor (different from audio window) There should be a command for reversing it... I am heading to a friend's house who has logic 7 (I use 5.5) tommorow, If you haven't figured it out next time I am on, I will let you know.           An Eagle may soar, but Weasels don't get sucked into jet engines.
DJ Megan


Started Topics :  3
Posts :  25
Posted : Aug 13, 2005 04:56
Thank you Mubali, I got it! I opened up the audio window, double clicked on the sample which opened up (I'm asuming it was the audio editor) another window. Then I went to: Functions>Reverse. Vuala!
Thanx again, Mega Psyko
BLP


Started Topics :  7
Posts :  19
Posted : Sep 5, 2005 23:22
thank you for given this information...

how make you the parameters and plugs for a kick in the cubases?

by my: if the kicksample is ok i try this allone. somme time i use maxxbass,,

www.bassman.4u.to for listen blp tracks and dj demomix
texmex


Started Topics :  5
Posts :  189
Posted : Sep 9, 2005 09:21
Talking about kicks... does anybody here remember the future music issue from last year(?) where kick sounds were covered. Some stuff analysis, eq'ing, layering and synthesis. I've been looking for that article for some time now.

If you know what I'm talking about, please tell me the issue number so that I can post-order it! Also scan of the article would be nice

I'm making a bd vst so that info would come handy...

fregle
IsraTrance Junior Member

Started Topics :  11
Posts :  982
Posted : Sep 9, 2005 14:27
http://www.soundonsound.com/index.php?section=%2F&url=%2Fsearch&Keyword=synth+secrets+drums
texmex


Started Topics :  5
Posts :  189
Posted : Sep 10, 2005 00:10
Quote:

On 2005-09-09 14:27, FREGLE wrote:
http://www.soundonsound.com/index.php?section=%2F&url=%2Fsearch&Keyword=synth+secrets+drums



I already know the SOS articles. Plus that search only showed percussion synthesis...

In the FM article there was a division to three different frequency bands that can be separated more or less, but I don't remember which they were. Also I forgot the eq'ing stuff. Only thing I remember is cutting between 200 to 300 hz and optionally boosting 2000 to 5000 hz or so...
Lior (AnandaShake)
Ananda Shake

Started Topics :  0
Posts :  152
Posted : Sep 19, 2005 08:18
i make kicks with modular 3 in creamware pulsar 2 & i think its the best way to do it...
cheers....shake...!!!!
          http://www.boadistribution.com/NEWS/UTOPIA/UTPCD%2D13/
ucc
IsraTrance Junior Member
Started Topics :  16
Posts :  316
Posted : Sep 24, 2005 05:15
the best kick is c-kick.wav, you can find it in any fruity loops demo
martyn
IsraTrance Junior Member

Started Topics :  40
Posts :  389
Posted : Sep 24, 2005 14:14
is there a way to get access to the fl demo-files (e.g. the .wavs) without installing it?           www.myspace.com/mentris
mk47
Inactive User

Started Topics :  118
Posts :  4444
Posted : Sep 24, 2005 19:39
steal and sample ... why bother with anything els
ucc
IsraTrance Junior Member
Started Topics :  16
Posts :  316
Posted : Sep 24, 2005 23:34
Quote:

On 2005-09-24 14:14, martyn wrote:
is there a way to get access to the fl demo-files (e.g. the .wavs) without installing it?




give this tools a try, there may be some that'll let you extract .wav files
http://www.thefreecountry.com/programming/resourceeditors.shtml
PsyOp


Started Topics :  1
Posts :  13
Posted : Oct 8, 2005 20:12
You might like to keep a copy of fruity loops handy for these thingd revers and automation are easily done. Plus you can export it as a wav or hi bit Mp3.And then bounce it into whatever sequencer you are using.
Trance Forum » » Forum  Production & Music Making - The Mother of all KICK DRUMS thread
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