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The Mother of all KICK DRUMS thread

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wi']['ch
wi']['ch

Started Topics :  25
Posts :  466
Posted : Jan 5, 2006 20:58
Quote:

On 2005-03-02 22:06, s0ft wrote:
here is the infected mushroom kick tutorial for those of you who didn't know.

http://www.infected.co.il/futureCitySkin/pictures.php?parentCategory=Music%20Tutorials


link is dead, plz guys if u know where to find this tutorial or something simuler post it here.

thx in advince
~pSyKof~


Started Topics :  1
Posts :  13
Posted : Jan 6, 2006 01:58
^^
EYB
Noized

Started Topics :  109
Posts :  2821
Posted : Jan 6, 2006 05:41
Quote:

On 2006-01-05 20:58, WiTch wrote:
Quote:

On 2005-03-02 22:06, s0ft wrote:
here is the infected mushroom kick tutorial for those of you who didn't know.

http://www.infected.co.il/futureCitySkin/pictures.php?parentCategory=Music%20Tutorials


link is dead, plz guys if u know where to find this tutorial or something simuler post it here.

thx in advince



Open Soundforge
Create new wave file
Select tools > simple synthesis
Use a 60 hz sine for 1 second (experiment with dif. hz)
Go effects > pitch bend
use 24 octaves from the upper left down to the right down corner
cut a bit of the low end
and repeat pitch bend with a curve that give u the result u r after
wi']['ch
wi']['ch

Started Topics :  25
Posts :  466
Posted : Jan 6, 2006 19:18
Thanx EYB dude, sorted
texmex


Started Topics :  5
Posts :  189
Posted : Jan 6, 2006 21:55
Hey i finally found that future music mag which talked about kick synthesis. Nothing ground-breaking but it's interesting reading nonetheless. Three different synthesis designs are presented and ways to implement them using real-life synths (they're using Reason mainly, but basicly any synth subractive can be used). Eq'ing kicks and different effects are discussed too. Also found a article about fattening kicks. The first one is 10 pages, latter 4 pages.

I've scanned the pages and made a pdf of them but I don't know whether I should put them somewhere. I have a personal webpage but I'd rather not put anything there that would violate copyright laws...

If you're interested, you can PM me. And maybe I'll write a short message here later on considering the main points of the text(s)...
Freeflow
IsraTrance Junior Member

Started Topics :  13
Posts :  1691
Posted : Jan 7, 2006 02:11
texmex - sounds good!

im going to create some new kicks soon, cause i really need to, and i have a reference, but its all sorts of artifacts in it so it cant be used, but still the omph is right so i have to do some analyzing...

i might ask for your help guys.. so stay tuned

leandromorales
Demonizz/Duophonix

Started Topics :  13
Posts :  420
Posted : Jan 20, 2006 14:26
uau

Good EYB
Thanx
I was the search of this tutorial
RajaRan
IsraTrance Junior Member

Started Topics :  34
Posts :  816
Posted : Feb 14, 2006 13:57
Thanx for the Kick Make EYB!
Sound Surgeon
Crater

Started Topics :  244
Posts :  2158
Posted : Feb 18, 2006 21:07
im sure you have at least one kick
open it in a sequencer
reopen it in a different channel
now you have two kick channels

now put EQ, compressors, Ultramaximizers and all of that stuff and play with both of them.
if you need more bass, put the low freqs up
if you need more punch, then remove the bass from one of the kicks and now you have only the "punch" remained.
play with those, you can do whatever you like.
you can take up to whatever you like kicks,

EQ is the real kick creater
good luck
PoM
IsraTrance Junior Member

Started Topics :  41
Posts :  1004
Posted : Mar 7, 2006 23:08
yoo , this is how i did my best kicks,and i m sure it s the best way if you can t find the really killer kick , you have really good kicks but only the low or only the high are great, it s typical ...what can you do is layering 2 kicks you like to do one but you can do better !!! open a kick you like the high (usually it s the start of the kick ) and one you like the low (the end of the kick) in wavelab, now delete the middle and the end of the sine wave of the high kick where it s sound good and cut the start of the other kick, copy and paste ... you have one kick with perfect wave if you do it well and perfect sound ... remember your kick should be not too long ,neer 120 ms if i remmember well for full on tempo.if you prefer layering the 2 samples ,soemtimes i do it in cubase , be carefull they start at the same times , usally i cut neer 200/250 the low one(low pass filter) and 750/800 the high one(hi pass)to remove all mudiness .
Threshold
Threshold Productions

Started Topics :  13
Posts :  96
Posted : Mar 12, 2006 13:25
The best way to create a authentic goakick is by hitting a big cardorbox with a clog
Freeflow
IsraTrance Junior Member

Started Topics :  13
Posts :  1691
Posted : Mar 13, 2006 05:03
yeah Big boxes can do nice kicks....
Threshold - good ideas about sampling stuff like that

gill
Melorix

Started Topics :  17
Posts :  619
Posted : Mar 29, 2006 14:26
the very best way to produce your own kick is ... :
Take a metal stick and smash it on a car as hard as you can, don't forget to record the moment when you're hitting it.

Owyea before I forget ...
I'm not respondable for troubles.

Greetz
Gill (Melorix)
RajaRan
IsraTrance Junior Member

Started Topics :  34
Posts :  816
Posted : Apr 3, 2006 12:46
Quote:

On 2006-03-29 14:26, gill wrote:
Take a metal stick and smash it on a car as hard as you can



it can be really fun mate!
gill
Melorix

Started Topics :  17
Posts :  619
Posted : Apr 3, 2006 19:09
Quote:

On 2006-04-03 12:46, RajaRan wrote:
Quote:

On 2006-03-29 14:26, gill wrote:
Take a metal stick and smash it on a car as hard as you can



it can be really fun mate!



Well to be honest ... it is quite fun
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Trance Forum » » Forum  Equipment and music creation - The Mother of all KICK DRUMS thread
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