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The Mother of all LEADS thread

Ascension
IsraTrance Full Member

Started Topics :  170
Posts :  3642
Posted : Oct 29, 2009 22:08
Virus is a piece of hardware though, that's a lot different than software synths.

I know software synths sound different, but I don't think good/bad should be applied unless there is a parameter that can actually control/determine this when the synth is made (bad wave samples, bad wave creation??). Since hardware is made with physical object it's pretty apparent how that distinction can be made there (just like any other piece of hardware that plays music).           http://soundcloud.com/ascensionsound
www.chilluminati.org - Midwest based psytrance group
Inner Demon


Started Topics :  6
Posts :  321
Posted : Oct 29, 2009 22:47
Of course there are algorithmic differences between VST's, but saying that Vanguard (which we all know from plentiful releases with very fat sound) is algorithmically inferior because you can't get it to sound like you want is pretty lame IMO.


I agree that monitors is a whole different story though - their quality can make or break your mix for sure. But again, this is hardware so it's not really a fair comparison.


I will also agree that Sylenth1 has an extremely fat sound which could possibly be 'better' than Vanguard but that's beside the point. You said that you could never sound 'pro' with Vanguard. Well, a lot of people do...hence it is possible.

Didn't mean to start any war here, it just tires me when I see people throwing around terms like this is bad gear and this is good etc but have they really made an effort or is it just bullshit hearsay?

For instance you say that if I make stuff in FL and then the same in Cubase or Logic the latter will sound better. Care to explain why??
The ONLY documented difference in output quality I've read about from reliable sources in my 4 years of producing is that when the number of channels (tracks) become high, say 50+, that Cubase and Logic has a better engine for summing than FL or Ableton. Everything else will sound identical. You can try it, just render the same outputs, cancel them to each other and see if you're left with anything.

People say a lot of stuff and I've really come to realize since I started that unless they can give a real good explanation there's a fair chance of it not being true. Be critical of what you hear!

Peace

orgytime
IsraTrance Full Member

Started Topics :  120
Posts :  1703
Posted : Oct 30, 2009 02:00
Quote:

On 2009-10-29 22:47, Inner Demon wrote:
You said that you could never sound 'pro' with Vanguard. Well, a lot of people do...hence it is possible.

Didn't mean to start any war here, it just tires me when I see people throwing around terms like this is bad gear and this is good etc but have they really made an effort or is it just bullshit hearsay?



well, that where my thoughts too...
so lets forget it.

beside... im also saving money for a pair of dynaudio xD


cheers           www.soundcloud.com/orgytime
MeditationProfonde
IsraTrance Junior Member

Started Topics :  15
Posts :  131
Posted : Nov 2, 2009 21:08
Hi all !

I like alot leads that looks like a voice speaking. In the track Psychaos - Chaos to Order, there is a crazy speaking lead :






How would you like to build that one ?
(I'm using vanguard)

Another question. It think i recognize an acid 303 sound. How do you do such 303 sounds with other synths like vanguard for example ?
Inner Demon


Started Topics :  6
Posts :  321
Posted : Nov 4, 2009 23:24

'Speaking' synth sounds can be achieved with a formant filter. Play around with the settings.

As for 303 sounds, I wouldn't use Vanguard but an actual 303 emulator - there are lots of them. Muon Tau Pro for instance, or Alien303.
mquirk1
IsraTrance Full Member

Started Topics :  63
Posts :  384
Posted : Nov 18, 2009 13:34
Hey guys, i'm working on producing some psytrance stuff at the moment, and looking for some tips on how to get that really screechy/sweepy lead sound that a lot of south african artists use in their tracks. Perfect example is first at 1:40 then the other lead that comes in over the top at 2:07 of this sample http://play.saikosounds.com/m3u/0c5/69.m3u



I've had varying degrees of success using albino with a fast lfo on the pitch to give it that wavery sound and some lfo's controlling filters/pulse width plus glide on to get that pitch bend but am finding it very hard to get it really screechy as when the filter goes up it just tends to disappear where's in the example when the filter goes up it seems to get even louder then anything.

cheers
Uedi
IsraTrance Junior Member

Started Topics :  10
Posts :  288
Posted : Nov 19, 2009 00:21






Nice easy tut!
With more tweak and extra processing it will make some interesting leads!!
MeditationProfonde
IsraTrance Junior Member

Started Topics :  15
Posts :  131
Posted : Dec 4, 2009 22:36
Hi everyone.
I would like to know how to do powerfull percussive leads like this one at 3:25






I hope the pros here will give me some ways to search.

peace
MeditationProfonde
IsraTrance Junior Member

Started Topics :  15
Posts :  131
Posted : Apr 16, 2010 03:08
I found myself how to do the one above by the time xD

I have another question now i'm trying to do the basic zap song.
I tryed detune + BP filter + pitch modulate
i tryed also with FM or sync osc, but i'm not satisfied with the results.

Do you guys have some tips on it ?           http://www.myspace.com/psyrit
marcz
IsraTrance Junior Member

Started Topics :  15
Posts :  47
Posted : May 6, 2010 15:30
I've noticed alot of people asking about the good old infected lead and yesterday i stumpled across this and thought i'd share.

http://www.infected-mushroom.com/forums//read.php?1,326519,326541
orgytime
IsraTrance Full Member

Started Topics :  120
Posts :  1703
Posted : May 7, 2010 12:13
hehe thats a nice one marcz.           www.soundcloud.com/orgytime
willsanquil
IsraTrance Full Member

Started Topics :  93
Posts :  2822
Posted : May 7, 2010 23:00
's funny, the part I was interested in most (the MIDI data) was the part that was covered the least :\            If you want to make an apple pie from scratch...you must first invent the universe
www.soundcloud.com/tasp
www.soundcloud.com/kinematic-records
orgytime
IsraTrance Full Member

Started Topics :  120
Posts :  1703
Posted : May 8, 2010 22:58
Quote:

On 2010-05-07 23:00, willsanquil wrote:
's funny, the part I was interested in most (the MIDI data) was the part that was covered the least :




just watch again, he shows it...           www.soundcloud.com/orgytime
|-Spiral-|
Spiral

Started Topics :  15
Posts :  289
Posted : May 31, 2010 14:00
Quote:

On 2009-10-29 22:47, Inner Demon wrote:
For instance you say that if I make stuff in FL and then the same in Cubase or Logic the latter will sound better. Care to explain why??
The ONLY documented difference in output quality I've read about from reliable sources in my 4 years of producing is that when the number of channels (tracks) become high, say 50+, that Cubase and Logic has a better engine for summing than FL or Ableton. Everything else will sound identical. You can try it, just render the same outputs, cancel them to each other and see if you're left with anything.


im wez using fl studio since i wez in skoool that wez about 6 yrs ago....now since 1 yr im using cubase / nuendo but same speakers...i can definitely hear the difference in phatness of bassline and my sounds are more audioble ....unless u have a good pair of monitor speekrs nd soundcard fl doesnt give u a very tight sound.....my experience
boom!!
ilbone

Started Topics :  1
Posts :  27
Posted : Jun 3, 2010 02:14
what about space cat leads and melodies in albums like 'mechanical dream' , sounds like fat 303's pumped up with expensive fx processors, hope im wrong, ive got all the vsti's immaginable, so i have the means, but still cannot get close to that sound....some insight anyone?
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