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The Mother of all KICK DRUMS thread
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frisbeehead
IsraTrance Junior Member
Started Topics :
10
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1352
Posted : Apr 17, 2014 16:08
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no need to attack the developers...
if you guys take a look at those products, you'll get a good grasp of what this topic is all about: you can either start with a sine wave whose pitch quickly drops some octaves; and this can be combined with another layer for the attack and presence of the kick, be it noise or some sharp hit sample of some kind.
so bazzism or Maschine's drum synths or Reaktor's or even Reason Kong's Kick designer (or just about any synthesizer) will produce the pitch modulated sine wave. some products today offer a combination of layers with tweakable parameters. but ultimately, with some know-how, you can do it all just with the DAW. some of this products are good though. |
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basil rush
Started Topics :
1
Posts :
15
Posted : Apr 18, 2014 13:11
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Quote:
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On 2014-04-17 16:08, frisbeehead wrote:
no need to attack the developers...
if you guys take a look at those products, you'll get a good grasp of what this topic is all about: you can either start with a sine wave whose pitch quickly drops some octaves; and this can be combined with another layer for the attack and presence of the kick, be it noise or some sharp hit sample of some kind.
so bazzism or Maschine's drum synths or Reaktor's or even Reason Kong's Kick designer (or just about any synthesizer) will produce the pitch modulated sine wave. some products today offer a combination of layers with tweakable parameters. but ultimately, with some know-how, you can do it all just with the DAW. some of this products are good though.
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Agree - it's not rocket science. You can make a kick in sound forge with the most basic of tools. The only trick is to make it nice and easy so you can get on with writing the rest of the tune.
I used a tool in Max before I wrote this one, but it was hard to share with other people in Max. Not everyone has it, it only integrates properly with Ableton and it's a bit ugly. |
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jizy
IsraTrance Full Member
Started Topics :
90
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1493
Posted : Apr 22, 2014 17:24
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i bought myself xfer Nerve other day and man lov the work flow ,.. this thing is the knees of bees for re-sampling!,great for those ambiguous grid-lines too, love it!
http://www.xferrecords.com/products/nerve
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supergroover
IsraTrance Junior Member
Started Topics :
39
Posts :
1505
Posted : Sep 30, 2014 21:59
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One trick I just figured out by watching the psilocybian tutorial is this:
Cut up your kick in cycles. Every sinus is one cycle. After you have cut them up, you can decide on each cycle how loud you want it to sound. This way you can control the sound no other processing will every be able to do.
soundcloud.com/supergroover |
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Nomad Moon
IsraTrance Full Member
Started Topics :
134
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1516
Posted : Oct 2, 2014 11:15
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Quote:
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On 2014-09-30 21:59, supergroover wrote:
One trick I just figured out by watching the psilocybian tutorial is this:
Cut up your kick in cycles. Every sinus is one cycle. After you have cut them up, you can decide on each cycle how loud you want it to sound. This way you can control the sound no other processing will every be able to do.
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Would like to see that
Tudo que é melhor e mais superior em mim saúda tudo que é melhor e mais alto em si |
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supergroover
IsraTrance Junior Member
Started Topics :
39
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1505
Posted : Jan 5, 2015 08:34
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Bounce the kick to wave. Then you can cut the waveform after each complete sinus and change the volume. I don't really know how to make any video's.. So can't show you, but I think you ll get the idea like this right?
soundcloud.com/supergroover |
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frisbeehead
IsraTrance Junior Member
Started Topics :
10
Posts :
1352
Posted : Jan 5, 2015 21:52
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^just be sure to cut on zero crossing points. and cutting all the cycles is to much. why on earth would you need to edit cycle per cycle? initial transient part, the drop part and the sustained tone = 3 parts for editing, similar to what you find on bazzism's envelope page... |
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supergroover
IsraTrance Junior Member
Started Topics :
39
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1505
Posted : Jan 6, 2015 11:20
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Editing cycle per cycle changes the sound in ways you could never do in any other way.
soundcloud.com/supergroover |
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frisbeehead
IsraTrance Junior Member
Started Topics :
10
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1352
Posted : Jan 7, 2015 05:58
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yes, gives you more control over the volume. but I fail to see the point of having to edit each and every single one of them. not that I'm against editing the kick's volume shape at all, on the contrary, I just think you don't need to divide it into so many parts, see? I think the initial transient, the sweep and then the sustain part is enough for shaping the kick.
and if it's not enough, then you're better of just making another one? let's suppose you do one with a big steady sustain. you can always cut it to the length you want, put some fader there to adjust the tail, adjust the curve and that would presumably be enough for drawing the volume shape of the kick's tail in most situations, no? or if you really want to get more detailed about the volume shape of the parts, you can draw volume automation with snap to zero crossing parts activated? then just render it down? seriously buddy, don't take this the wrong way, but not really following the ALL the cycles thing. |
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routingwithin
IsraTrance Junior Member
Started Topics :
46
Posts :
204
Posted : Jan 9, 2015 10:44
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Bassizm...... done !!
" We are together in this matter you and I, closer to death, yes, closer than i'd like. How do you feel? - There can be no division in our actions, or everything is lost. What affects you affects me. " |
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sinaseyfi
Started Topics :
5
Posts :
10
Posted : Jan 12, 2015 23:43
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wirakocha
IsraTrance Full Member
Started Topics :
112
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288
Posted : Jan 13, 2015 01:58
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Djones
IsraTrance Senior Member
Started Topics :
267
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1766
Posted : Jan 14, 2015 20:14
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frisbeehead
IsraTrance Junior Member
Started Topics :
10
Posts :
1352
Posted : Jan 14, 2015 23:02
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head to page number 1, keep you faith until you reach this one again (pun intended) |
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wirakocha
IsraTrance Full Member
Started Topics :
112
Posts :
288
Posted : Sep 28, 2015 23:10
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I found this tip great for Prog Kicks
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http://infected-mushroom.com/forums/viewtopic.php?t=362341
just try to avoid compressing your kick drums, just play more with ADSR and tune it carefully no need in any compression, because u can construct the attack of the sound wat ever u want in a synth, instead of compressor use some envelope-shaper. Not bad one included in Cubase, and very good env. shapers are from shaack audio technologies and SPL. Also if u think u don't have enough lows in ur kick, first of all monitor it with some frequency analyzer plugin (mb ur monitors or headphones can't play so low) in the second (if u really don't have much in lows of ur kick) u can simply enrich lows to do so u need to make a send bus in ur sequencer, on a send bus first of all low-pass all highs (u don't need it) to the main frequency (first harmonic of ur kick (this first must be tuned in key of ur track (not must be, but better to be. This is matter of taste in some cases and it must no be in the key, when u have bass playing at the same time with the kick, in that case u can tune the kick in a perfect fourth with ur key of the track (lower or higher this is not so important) )). When u have cut out all of ur highs, now u can use distortion lower after lp-filter, advice: don't use distortion that have filters (because u already have one before the the dist. plugin; also don't use bass-enhancers: u've just done one by ur hands, so no need in additional filtration of highs). Solo the kick in the mix, use freq. monitor plugin (SPAN for ex.) in ur insert of master bus (thats because u have send signal), increase the vol. of the send check that send is sended to the master bus and u have changes in ur analyzer plugin (if u don't additionaly solo the send, so u have the kick and low-enhancer send in solo both). Now tune first vol. of the send to be correct and after tune the distortion plugin if needed.
That's it, now u have ur perfect kick!
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d(((+_-)))b
"Washuma" means Mescaline
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