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Free kick VST plugin

Audiosonic


Started Topics :  2
Posts :  108
Posted : Aug 6, 2011 15:08
Quote:

On 2011-08-06 13:16, mudpeople wrote:
I would say that the more options there are the more possibilities I wouldn't mind a bitcrusher, and 3 filters are always good

Its how it goes, testing, I cant even imagine the problems the creators of sofware like Nuendo or Fairlight faced... But now we have 2 very high quality audio workstations because of their hard work.

I imagine its much liike music, I cant even recall how many embarrasingly bad mistakes I shared taht I was too excited to notice...




Thanks for your kind words

I've made a quick demo with a few kicks i dialed in pretty fast, nothing serious, but i think it shows that envelopes are all good

Even in a wave editor you can see how lovely the amp envelope is closing up the sound in the end.

http://www.audiosonic.dk/kicks.mp3           - Making Denmark a nastier place since 1974
psyraal
IsraTrance Full Member

Started Topics :  77
Posts :  768
Posted : Aug 6, 2011 17:49
Quote:

http://www.audiosonic.dk/kicks.mp3



Dig the 3º kick.           
https://soundcloud.com/neervos
Audiosonic


Started Topics :  2
Posts :  108
Posted : Aug 7, 2011 09:30
Just about ready for a 3rd release

Da9els had a hard time explaining to me what Aciduss also was pointing out, pitchsweep was not fast enough.... so i built a 'curve' knob that takes the curve from linear to 2*the original exponential curve.

I made another crappy little soundtest (DigiKick playing along with Synth1 and Sylenth1. Very raw mix, no fx exept on the 'lead') and the sound is getting better

http://www.audiosonic.dk/quicktest.mp3

Now i'm sitting here waiting for Da9els to wake up so he can cram a new skin on it... will upload new version asap.

On a sidenote: Is it better if i just update the very first post with this kind of announcements? Then ppl wouldn't have to go through the whole thread to get the latest news..           - Making Denmark a nastier place since 1974
psyraal
IsraTrance Full Member

Started Topics :  77
Posts :  768
Posted : Aug 8, 2011 02:38
Quote:

On 2011-08-07 09:30, Audiosonic wrote:

Now i'm sitting here waiting for Da9els to wake up so he can cram a new skin on it... will upload new version asap.




You mean the vst will have a new look?           
https://soundcloud.com/neervos
Audiosonic


Started Topics :  2
Posts :  108
Posted : Aug 8, 2011 10:10
It will most likely be same 'kind of look', but it's up to Da9els Now the controls shifted around a bit, so let's see what he comes up with... he usually makes some pretty stuff.           - Making Denmark a nastier place since 1974
Audiosonic


Started Topics :  2
Posts :  108
Posted : Aug 9, 2011 19:19
This is 3rd beta version of the kick synth 'Stomp'!



I think it's about finished. We'd be happy if you gave it a spin and maybe left some feedback

Download http://www.audiosonic.dk/stomp.dll

Cheers           - Making Denmark a nastier place since 1974
psyraal
IsraTrance Full Member

Started Topics :  77
Posts :  768
Posted : Aug 9, 2011 20:12
Gonna try it out now.

EDIT: Tried, liked it but i got the feeling that it's just a bit limited in a way, i made a kick real fast for you: http://www54.zippyshare.com/v/33858191/file.html (Click download and then open, don't try to hear with the website player because of the quality)          
https://soundcloud.com/neervos
Noisecycle
Noise Cycle

Started Topics :  2
Posts :  36
Posted : Aug 9, 2011 20:52
nice concept to have the root note following the MIDI note, i wish bazzism had it, btw, did u use C++ or other to make it ?           http://www.soundcloud.com/noisecycle
Audiosonic


Started Topics :  2
Posts :  108
Posted : Aug 9, 2011 20:54
Hi Ethik

Thanks for taking time to try it out

You are right about it being a bit restrained. I had the idea that i wanted to make a plugin that delivered nice kicks easily.. sometimes beginners have a hard time getting the right kick, bass, lead, because they drown in parameters

..but maybe it was stupid. Maybe it's not even beginners that looks to use a kicksynth.. anyways, if ppl wants more features or parameters, we'll ofcourse try to satisfy the demand!

Your kick sounds a bit high/light... is that a choice you made? Did you try playing lower notes? It often gives more oomph to the sound, and less of that dreaded peooouw

Anyways, i really should write a quick manual or readme.txt now, explaining the parameters a bit more.

Again, thanks for testing this As we are all about freeware we can't exactly reward you in any other way than to credit you as a tester in the final product... i hope you're ok with this.           - Making Denmark a nastier place since 1974
Audiosonic


Started Topics :  2
Posts :  108
Posted : Aug 9, 2011 20:59
Quote:

On 2011-08-09 20:52, Noisecycle wrote:
nice concept to have the root note following the MIDI note, i wish bazzism had it, btw, did u use C++ or other to make it ?



Hi Noisecycle

Thank you for the feedback Yes, being able to play the kick via midi notes makes it really easy to tune your kick to the bassline.. or the other way around

We use SynthEdit to build our plugins.

Cheers           - Making Denmark a nastier place since 1974
psyraal
IsraTrance Full Member

Started Topics :  77
Posts :  768
Posted : Aug 9, 2011 21:22
Quote:

Again, thanks for testing this As we are all about freeware we can't exactly reward you in any other way than to credit you as a tester in the final product... i hope you're ok with this.



No problemo amigo.

Quote:

Your kick sounds a bit high/light... is that a choice you made? Did you try playing lower notes? It often gives more oomph to the sound, and less of that dreaded peooouw



Yes i lowered the notes to C4 and i played with the knobs a bit to try it out           
https://soundcloud.com/neervos
Audiosonic


Started Topics :  2
Posts :  108
Posted : Aug 9, 2011 21:54
Quote:

Yes i lowered the notes to C4 and i played with the knobs a bit to try it out


Ah, i see i kinda like the lower stuff and ends up between C3 and C2. In the old clip i posted i used C2 http://www.audiosonic.dk/quicktest.mp3           - Making Denmark a nastier place since 1974
aciduss
IsraTrance Full Member

Started Topics :  112
Posts :  1490
Posted : Aug 9, 2011 22:43
Hey Audiosonic... been playing with it for a while.. lemme tell u my impression.

- I think it is MUCH better now with the curve knob, much more control.

- Still I feel there is a big issue related to how the pitch bend is happening. When looking for an aggressive kick with high frequency starting point and a fat tail I fail at achieving both at the same time.
Meaning that... when I set a high length value i get enough fatness and tail but then the kick feels like just a pitched sine (even with minimum curve value)... well that is what it is but as the lenght value increases so it does the pitch / sweep leaving the kick with less impact and percussion feel. Same occurs otherwise if I set the lenght and curve settings to low vales I get that high frequency attack i want for killer kick but it is too short to boom... so conclusion is curve knob is not enough to get the accented attack on the kick when using big lenght value.

Si I suggest making them independent. One knob for kick's amp lenght and another for speed on the sweep / pitchenv that way one could work the kick's character based on the sweep and curve and not affect the kick's lenght.

I would vote against distortion and other features, better have a simple but impressive kick gen.
Only other thing would be a Hz value indicator on the depth knob.

Cheers, thanks for sharing.
psyraal
IsraTrance Full Member

Started Topics :  77
Posts :  768
Posted : Aug 9, 2011 23:06
Quote:

On 2011-08-09 22:43, aciduss wrote:

Only other thing would be a Hz value indicator on the depth knob.




That would be nice.           
https://soundcloud.com/neervos
Audiosonic


Started Topics :  2
Posts :  108
Posted : Aug 9, 2011 23:22
Quote:

On 2011-08-09 22:43, aciduss wrote:
Hey Audiosonic... been playing with it for a while.. lemme tell u my impression.

- I think it is MUCH better now with the curve knob, much more control.

- Still I feel there is a big issue related to how the pitch bend is happening. When looking for an aggressive kick with high frequency starting point and a fat tail I fail at achieving both at the same time.
Meaning that... when I set a high length value i get enough fatness and tail but then the kick feels like just a pitched sine (even with minimum curve value)... well that is what it is but as the lenght value increases so it does the pitch / sweep leaving the kick with less impact and percussion feel. Same occurs otherwise if I set the lenght and curve settings to low vales I get that high frequency attack i want for killer kick but it is too short to boom... so conclusion is curve knob is not enough to get the accented attack on the kick when using big lenght value.

Si I suggest making them independent. One knob for kick's amp lenght and another for speed on the sweep / pitchenv that way one could work the kick's character based on the sweep and curve and not affect the kick's lenght.

I would vote against distortion and other features, better have a simple but impressive kick gen.
Only other thing would be a Hz value indicator on the depth knob.

Cheers, thanks for sharing.


Hi Aciduss

Thanks for some really indepth feedback.

The amp envelope have no connection to anything else but the 'Length' knob. This envelope looks like this
http://dreamflesh.com/img/essays/endofriver-twexpo.gif
Very hot signal, like it was almost compressed. Adjusting the 'Length' knob has no effect on either pitch or curve.

The 'Depth' knob has no connection to anything else but the overall level of the pitch envelope. Meaning that it can only adjust how high the sweep will start. It has no connection to either volume or curve.

The 'Curve' knob has no connection to anything else but the curve of the pitch envelope's output, and only the release part of it. It uses an algorithm to crossfade between a very exponential curve, looking like this

(it is much steeper though) and much more steep curve of the same nature. The 'Curve' parameter has no connection to either depth or length.

....or so it should be, atleast I'll doublecheck everything to make sure. I f%@k up often

When you say that your tail sounds like a sine, then it makes me think that it is because you're using a too high note maybe. What happens if you lower the note an octave and tweak around with the knobs some more??

I really appreciate your feedback, and i'm very happy that you stick in here with us, trying to make this thing as good as possible Da9els says he is missing a curve knob that deals with the curve of the volume (since now it's only possible to have that superhot amp env) and maybe that is what you're looking for too.

Another idea is to use some graphical curves for the user to draw for himself. I really like this one Being able to see the curves really is sexy!

Cheers           - Making Denmark a nastier place since 1974
Trance Forum » » Forum  Music Software - Free kick VST plugin
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