in combination with with non-polygon system using atoms instead of polygons
you would have an actual sherical kick
"The end IS the beginning as that PHAT lady sings" DreamStream By Timmy Dean Firman
reacTIVision-1.3-w32 --- chimohe@facebook.com
TripAmillionTrip2seE
IsraTrance Junior Member
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Posted : Nov 24, 2011 20:14
I further propose that if you apply fibonacci squence to osculation you would have true kick --- if such a thing exsists ... or if I understand this correctly.
physical multi-dementional fibonaci osculation to create sound instead of around in circle then converted into polygon.
Then again I might just be confused"The end IS the beginning as that PHAT lady sings" DreamStream By Timmy Dean Firman
reacTIVision-1.3-w32 --- chimohe@facebook.com
COMET SHELL
IsraTrance Junior Member
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Posted : Nov 24, 2011 21:21
the more fibonacci the better the kick.
snowdogg
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Posted : Nov 25, 2011 01:07
Quote:
On 2011-11-24 20:14, TripAmillionTrip2seE wrote:
I further propose that if you apply fibonacci squence to osculation you would have true kick --- if such a thing exsists ... or if I understand this correctly.
physical multi-dementional fibonaci osculation to create sound instead of around in circle then converted into polygon.
Then again I might just be confused
haha
TimeTraveller
IsraTrance Full Member
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Posted : May 11, 2012 14:44
hello I had a total crash in my home studio and need to recollect some of plug ins, that I've lost.
I really miss the kick-synthesis plug in from speakerfreaker .. Would be glad to find a link to it.. maybe someone is that kind and could share..
Greetings
https://soundcloud.com/shivagarden
fric
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Posted : May 12, 2012 20:03
hmmm gnaural tone loaded to instrument rack,gate and compressor afterwards some multibands eq and..oh,wait.
Oni Katsu
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Posted : May 13, 2012 06:13
So i decided to create my kickdrums in Sylenth1
Is that really a... not so good idea?
http://soundcloud.com/li-fe
I said I like it dirty, not muddy.
Cardinals Cartel
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Posted : May 13, 2012 06:35
Usualy this is no matter where or how you create your kik (Or any other sound) , Most important is what you doing with/(Puting on) , This is more about good eq , Machines , Compress , Effects .
Oni Katsu
Li/fe
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Posted : May 13, 2012 06:37
Quote:
On 2012-05-13 06:35, Cardinals Cartel wrote:
Usualy this is no matter where or how you create your kik (Or any other sound) , Most important is what you doing with/(Puting on) , This is more about good eq , Machines , Compress , Effects .
(: I know my EQ, but i'm not good with compression, so i usually end up with a multipressor as it's fairly more visual
snowdogg
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Posted : May 19, 2012 02:35
Quote:
On 2012-05-13 06:35, Cardinals Cartel wrote:
Usualy this is no matter where or how you create your kik (Or any other sound) , Most important is what you doing with/(Puting on) , This is more about good eq , Machines , Compress , Effects .
i understand what you mean with eq and compress., can you recommend any other machines/fx for kicks?
Alien Bug
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Posted : May 19, 2012 13:23
i think tottaly different for me source have matter. if your source is good then you dont need too much of processing with eq/comp
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Posted : May 19, 2012 13:43
If there's a synth with pitch bending capabilities as great as Adobe Audition (3.0 BTW, the new ones suck; they don't have that feature implemented yet), I wanna know, until then I'm happy making them in there. So easy to make different kinds of kicks, and I don't even compress them anymore.
The only downside is that you can't hear them with the rest of the track when you are making them so they still need some EQ to fit in, but far less than just taking random samples.