Trance Forum | Stats | Register | Search | Parties | Advertise | Login

There are 0 trance users currently browsing this page and 1 guest
Trance Forum » » Forum  Production & Music Making - The Mother of all KICK DRUMS thread
← Prev Page
23 24 25 26 27 Next Page →
First Page Last Page
Share on facebook Share on twitter Share on StumbleUpon
Author

The Mother of all KICK DRUMS thread

Get-a-fix
Getafix

Started Topics :  147
Posts :  1441
Posted : Jan 16, 2008 22:30
Just choose kicks that are not very long to begin with & instead of cutting the overlap you can do a fade out.           http://www.soundcloud.com/getafixmusic
Cannabis
IsraTrance Junior Member

Started Topics :  26
Posts :  246
Posted : Jan 16, 2008 22:57
Quote:

On 2008-01-16 22:16, hugaw wrote:
Hi there

i was wondering about a kick frequency issue :

it is right that you must cut the duration of a kick just when the first bass note begin, to solve bass-kick conflicts.
Now, kicks which sound loud and "thumpy" with a great impact and great low frequencies are often very long.
So, i tried to cut the end of this kind of kicks to avoid conflict with bass, but all the thumpy effect disappear and the kick sounds bad. I also tried to time-stretch the kick but it sounds also shitty.
So how do you get a faaaaaat kick without bass conflicts ? )




that is not recepte. It is not geometry. You fade out the envelope as it sounds good           -------------------------------------------------
hugaw


Started Topics :  7
Posts :  319
Posted : Jan 16, 2008 22:59
yes fade out was done (because if not the end is clipping) but still have no solution.
Maybe creating kicks with veeeeeeeeery fast pitch envelope ?

I'd like to get the meat of Synsun's kicks for example (check myspace.com/psysynsun)           Psy stuff : myspace.com/neyaprod
Non-psy stuff : myspace.com/cheaperbits
french psy production forum : http://www.hadra.net/forum/viewforum.php?f=18
Speakafreaka
IsraTrance Junior Member

Started Topics :  18
Posts :  779
Posted : Jan 18, 2008 06:47
the final and definitive version

http://files.filefront.com/Psy+Kick3dll/;9455426;/fileinfo.html

http://i120.photobucket.com/albums/o187/Charasmatix/psykick3.jpg

Architecture of version 1 so no dodgy issues, now velocity sensitive, with morphing waveform and top end crunchiness added, new slinky GUI in place too.
          .
http://www.soundcloud.com/speakafreaka
doobydoo


Started Topics :  0
Posts :  6
Posted : Jan 19, 2008 18:08
Speakafreaka - just checked it out - very nice indeed - thanks for your continued work.
Speakafreaka
IsraTrance Junior Member

Started Topics :  18
Posts :  779
Posted : Jan 19, 2008 19:04
Its very easy to overdo the clank section, I'm getting some *great* results out of it after *extensive* and very careful tweaking, but I think this section needs further fine tuning.

However, if you mix it in so it doesn't really stand out volume wise on the kick, it really does push the tops through and provide some extra punch - just thought I'd explain what is going on with that bit, as it can be a bit WTF to get to grips with. Think twisted stylee, and thats what you are aiming for.
          .
http://www.soundcloud.com/speakafreaka
hugaw


Started Topics :  7
Posts :  319
Posted : Jan 21, 2008 00:13
Do you guys ever sampled a kick in released tracks ???

          Psy stuff : myspace.com/neyaprod
Non-psy stuff : myspace.com/cheaperbits
french psy production forum : http://www.hadra.net/forum/viewforum.php?f=18
Synoptic


Started Topics :  1
Posts :  10
Posted : Jan 27, 2008 03:22
I posted some time ago on the kick thread and here's some more info i think I've adopted and I want to contribute cause it's useful to the trance /techno commune.

The kick is central.. literally it is centre stage to your mix and the final production of your music. In any dance but particularly in trance the sound of the kick is a fundamental element to anyone even wanting to listen to your track any further than the first few bars. You have to get this bit correct before proceeding.

There are quite a few different techniques that producers use to get the correct effect but at the end of the day, if it sounds good, it is good. It's worth noting that a radio play kick may be slightly differently produced than a club kick. Radio play tunes are squashed beyond belief so that they sound good on your iPod bud in a club a more raw and punchy sound can be better for a DJ mixing.

At the most basic level , there are two elements to the kick.. the "click" and the "oomph". These are combined together to provide the chest thumping bit of the music that keeps ppl on the dancefloor.

There are several ways to produce these two elements but the main point is that they are 1) properly synced (variation in the timing causes phasing and this is not good for a kick)
and 2) the EQ of both parts matches the track (a tuneless kick loses it's power)

So you can use software to generate both parts and mix them together, either in software sampler or in editor, or you can use one analogue and one digital piece of gear or two analogue pieces of gear to do it.

Be careful with combining two kick elements (click+oomph) in midi as midi timing is not good enough from a PC to avoid phasing.

Analogue gear (e.g. an old non-midi synth) is very useful, because it produces a lot of harmonics. Without getting too technical, our brains like listening to harmonics...over and over, it's interesting, because it changes a lot.

The trouble with digital sounds are that they are always perfect. The human brain shut's down from sounds that are too singular and perfect. Don't believe the hype that the gear manufacturers put out that 64 bits are better than 32 , etc, it doesn't matter in dance music (the TR 909 has 8 bit samples for the cymbals!)

A good EQ channel or rack unit can also do a lot to enhance the whole kick sound, but it can't generate harmmonics that aren't there. If you don't have very good quality EQ, it's better to go back and change the source sounds/samples.

If you're aiming for club play, whatever method you choose to create the kick, it's imperitive that you test your kick, in the mix and solo at volume through decent flat response monitor speakers. I always think it is worth getting to know a DJ , who can play your track through a club PA, when the club is closed. This can be very revealing of your prodcution!

Happy mixing.
          After silence, that which comes nearest to expressing the inexpressible is music.
Aldous Huxley (1894 - 1963), "Music at Night", 1931
Seamoon
Seamoon

Started Topics :  23
Posts :  314
Posted : Feb 11, 2008 20:08
i'm asking myself in which keynote i should generate my kicks for very low notes like for example a C# (with adobe audition)?
would u start with with 34.65hz or 69.3hz?           http://soundcloud.com/seamoon
hugaw


Started Topics :  7
Posts :  319
Posted : Feb 11, 2008 20:46
sorry i cannot respond but i have another question :

If you put your bass on two mono channels which are panned to left and right, and then you put your kick at the center, it can avoid frequency conflict ??
thanks
Suloo
IsraTrance Full Member

Started Topics :  87
Posts :  2822
Posted : Feb 11, 2008 20:46
Quote:

On 2008-02-11 20:08, Seamoon wrote:
i'm asking myself in which keynote i should generate my kicks for very low notes like for example a C# (with adobe audition)?
would u start with with 34.65hz or 69.3hz?





every note got its own frequency..get something like a frequency to note converter..and check the specific fq..try google for that..

good luck           -------......-------...-..-..-..-.-.-.-.-
Cannabis
IsraTrance Junior Member

Started Topics :  26
Posts :  246
Posted : Feb 11, 2008 21:45
Quote:

On 2008-02-11 20:46, hugaw wrote:
sorry i cannot respond but i have another question :

If you put your bass on two mono channels which are panned to left and right, and then you put your kick at the center, it can avoid frequency conflict ??
thanks



Try it and post here your results

Thanks           -------------------------------------------------
PsychoCinese


Started Topics :  3
Posts :  58
Posted : Feb 12, 2008 21:35
Quote:

On 2008-02-11 20:08, Seamoon wrote:
i'm asking myself in which keynote i should generate my kicks for very low notes like for example a C# (with adobe audition)?
would u start with with 34.65hz or 69.3hz?




Well i belive that this chart can help.
http://img338.imageshack.us/img338/2937/frequencychartgj4.jpg

But in your case, that the frequency is almost like the chart, maybe you have one, its a matter of choice... If it was me, i take the 69hz, because i cover the sub 60hz with bass...          www.myspace.com/luunnaaproject
-> Psychedelic - Progressive <-
-> Starting my Production!! <-
Seamoon
Seamoon

Started Topics :  23
Posts :  314
Posted : Feb 12, 2008 22:19
yeah i already have one, my question was wich keynote i should take for a c#.
when i make it in G or A the case is clear....49hz/55hz

but what with very low notes like a c#. would you take the higher one or the lower one?
(i don't want to make all my basses in F-A..)           http://soundcloud.com/seamoon
Speakafreaka
IsraTrance Junior Member

Started Topics :  18
Posts :  779
Posted : Feb 13, 2008 00:49
lower - gives you more options.           .
http://www.soundcloud.com/speakafreaka
Trance Forum » » Forum  Production & Music Making - The Mother of all KICK DRUMS thread
← Prev Page
23 24 25 26 27 Next Page →
First Page Last Page
Share on facebook Share on twitter Share on StumbleUpon


Copyright © 1997-2025 IsraTrance