You can get good bass lines using an access virus?
I'm trying to make a bass line that sounds powerful and crisp but not succeed.
I am using this settings:
I had an access virus A and a nord modular,
and always had better luck with basslines using the nord. I don't doubt there is a way to get good basslines from the virus but I didn't usually use it, mostly loved the 303 type sounds it had, and nice plucky sounds too.
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Ascension
IsraTrance Full Member
Started Topics :
170
Posts :
3642
Posted : Apr 22, 2011 05:13
Tried to make a Fullon bassline with Ti Snow but failed, its really unstable. there is a Cosmosis patch that sounds a bit better but even that u would have to export into wav and take the best ones to make a decent bassline.
www.psilocybian.com / www.facebook.com/psilocybian
supergroover
IsraTrance Junior Member
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1505
Posted : Apr 22, 2011 10:39
huh??
I really dig the TI for basses.. Maybe not 145 fullon. But still 138 is no problem. Unstable? No problem with that. Definitely prefer it above the sylenth and any other softsynth I have tried.
soundcloud.com/supergroover
thanks for all the answers, I leave an example here:
I do not understand is because the kick makes these strange noises ( or "clicks" ) when
rendered in MP3 quality, the kick is sampled and "wav" do not make these noises.
Any solution?
Nectarios
Martian Arts
Started Topics :
187
Posts :
5292
Posted : Apr 22, 2011 14:07
here's a quick single saw bass patch I dialed up. I've put it in a mix to make things relevant.
I have the phase all the way to 127...that's the settings that gave the most consistent notes.
Not as good as the Logic and Trillian basslines, but I did only spend two minutes on it.
Used the new "analog" LPF (the 3rd tab), looking at the dials the cut-off is half way between the first dot after the 0 and the second dot, ENV AMOUNT at the 7th dot, 0 resonance, filter ADSR, attack 0, decay right below the 3rd dot, sustain 0, release 0.
Amp ADSR settings, fastest attck, release right before clicking, midi gate at 88% of a 16th note.
No distortion/saturation, Logic EQ to notch some plastickness out (although it still sounds plastic), and a compressor at 20msec attack, 4:1 ratio, about 5dB gain reduction, and fast enough release to go down to only 0.5dB gain reduction at the end of each note.