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Trance Forum » » Forum  Production & Music Making - VST pitch slides? Help!!!

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VST pitch slides? Help!!!

Jenovah


Started Topics :  2
Posts :  8
Posted : Apr 30, 2007 19:56
Im using cubase sx3 to create music but one thing I cant make and that so many songs have is pitch slides.

I know a lot of synths have glide/portamento functions but these suck, I want to be able to slide any note to any other note and to have full freedom with the lenght of the slides. From slow downslides to quick wobbles and pitch vibratos. Any help on this? I'm sure there's gotta be a good way of bending your notes in MIDI without having to bounce it to audio and bend it like that.

Any help is well appreciated!!!
Meta
Meta/Boomslang

Started Topics :  24
Posts :  1045
Posted : Apr 30, 2007 20:39
If the VST doesn't offer it, automate pitch bend through the sequencer. In Cubase you open the midi pattern and click the "add controller lane" button on the bottom left to add a pitch bend automation lane.


          http://soundcloud.com/aeon604
http://www.metaekstasis.com/
http://the1134.com/
Jenovah


Started Topics :  2
Posts :  8
Posted : Apr 30, 2007 20:43
doesnt this method offer very little control over which note your bending to??? besides I think those controller lanes are very unprecise, the huge blocks in which it works are afwul!
dija
IsraTrance Junior Member

Started Topics :  48
Posts :  483
Posted : Apr 30, 2007 21:18

Zoom and snap quantisize to 1/64
Meta
Meta/Boomslang

Started Topics :  24
Posts :  1045
Posted : Apr 30, 2007 21:38
Quote:

On 2007-04-30 21:18, dija wrote:

Zoom and snap quantisize to 1/64



Exactly. If you think you need more precise control than that or will be able to tell the difference, you're fooling yourself. However some people might not have realized their current quantize setting was affecting this adversely, and tried with their quantize set on 8th notes or something, and yeah that would look pretty clunky.

It is true that the pitch bend RANGE isn't anywhere near what I'd like it to be, but if someone is using a VST without any pitch controls, don't like portamento, AND doesn't want to bounce to audio to use Cubase's excellent pitch bend capability, well.. beggars can't be choosers.

The built-in pitch bend offers all the things he asked for (slow sliding, quick wobbles, vibratos - vibratos could easily be drawn in with the LFO tool).
          http://soundcloud.com/aeon604
http://www.metaekstasis.com/
http://the1134.com/
Elad
Tsabeat/Sattel Battle

Started Topics :  158
Posts :  5306
Posted : Apr 30, 2007 21:41
fruity loops

easy as.... just select the "slide" note and u get perfect pitch slide. beween c0 to e10 ... any length u want.

yeah baby , freedom !

then take this file to sx to mess with audio options that unavailable in FL.

ahh enjoying all the worlds make so much sense

          www.sattelbattle.com
http://yoavweinberg.weebly.com/
faxinadu
Faxi Nadu / Elmooht

Started Topics :  282
Posts :  3394
Posted : Apr 30, 2007 21:58
Quote:

On 2007-04-30 21:41, tsabeat wrote:
fruity loops

easy as.... just select the "slide" note and u get perfect pitch slide. beween c0 to e10 ... any length u want.

yeah baby , freedom !

then take this file to sx to mess with audio options that unavailable in FL.

ahh enjoying all the worlds make so much sense





+1           
The Way Back
https://faxinadu.bandcamp.com/album/the-way-back
dija
IsraTrance Junior Member

Started Topics :  48
Posts :  483
Posted : Apr 30, 2007 23:55

If you could highlight some of the major audio options that are not available in FL. I know both FL and SX but I've not worked extensively with SX.
faxinadu
Faxi Nadu / Elmooht

Started Topics :  282
Posts :  3394
Posted : May 1, 2007 00:59
Quote:

On 2007-04-30 23:55, dija wrote:

If you could highlight some of the major audio options that are not available in FL. I know both FL and SX but I've not worked extensively with SX.



this couuld start a whole flamwar type of debate... but i just think floops doesnt handle audio so well. with logic and cubase its just so intuative to do fast audio collage type work, and it is extremly acurate (as opposed to midi work)           
The Way Back
https://faxinadu.bandcamp.com/album/the-way-back
Elad
Tsabeat/Sattel Battle

Started Topics :  158
Posts :  5306
Posted : May 1, 2007 05:25
i think logic sux like fruity on audio handle

sx adventage :

time strech (where is logic on this , 10 years behind)

OFFLINE PROCESS !!! amazing feature (fruity , logic , why ????)

channel eq works perfect (the only one realy CUT not by -12 or 24 db , actualy nothing left)

offline process.. did i said it allready

master fader limit on 32 bit float point (not too sure bout this one , but many say its true)

anyhow , combination is the perfect key , as fruity can make so much others cant....

anywayz each one with his own selction.. i dont wanna start WWIII


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http://yoavweinberg.weebly.com/
dija
IsraTrance Junior Member

Started Topics :  48
Posts :  483
Posted : May 1, 2007 06:22
I'm not after a war I'm just trying to discover a reason that I should implement cubase. Fruity has time stretch also (perhaps cubase timestretch is better?)and I always use vst eq gliss, fruity parametric 2 etc, but yeah I know how its annoying -12db cuts etc. Why have -12db cut when you can just cut less? I have used cubase on several projects and I have just never found a reason to use it as my primary daw. I do like working with all audio and that is one reason I'd choose cubase but fruity has implemented new features such as edison wave editor and makes audio a little easier to deal with in fruity. I usually only use audio when I want to resample something to do something a little interesting with it.

Which brings me to another point someone may have knowledge of. During mixing should all tracks be rendered to .wav? Is it acceptable to leave the vst instruments playing live midi when mixing and rendering the final mix? If rendering to .wav is the only way to mix then why is that so? Is it due to inconsistencies in the vst or due to something more technical? Sorry for jacking the thread.
Thanks
Jenovah


Started Topics :  2
Posts :  8
Posted : May 1, 2007 12:48
yeah the fruity slide is exactly what Cubase needs, it works much easier than the pitch bend control lane in which your notes are just numbers up to thousands.

For mixing I bounce everything to wav, I think it works leaving live midi but just for the ease of cutting, slicing, processing certain pieces without having to create automations and ofcourse general performance I think it's best to do the final mix all wav...
Get-a-fix
Getafix

Started Topics :  147
Posts :  1441
Posted : May 1, 2007 13:08
Quote:

On 2007-05-01 06:22, dija wrote:
Which brings me to another point someone may have knowledge of. During mixing should all tracks be rendered to .wav? Is it acceptable to leave the vst instruments playing live midi when mixing and rendering the final mix? If rendering to .wav is the only way to mix then why is that so? Is it due to inconsistencies in the vst or due to something more technical? Sorry for jacking the thread.
Thanks



It used to be necessary in the past due to cpu issues but with nowadays processors there's no need to bounce everything to wav.

I usually keep almost all the synth parts in midi, maybe bouncing down to wav can give you more control & flexibility but i don't see a reason why it would be necessary for mixing..           http://www.soundcloud.com/getafixmusic
dija
IsraTrance Junior Member

Started Topics :  48
Posts :  483
Posted : May 1, 2007 14:47
Thats the answer I was hoping for cuz I hate to change stuff after I've already made a .wav.
Jenovah


Started Topics :  2
Posts :  8
Posted : May 1, 2007 15:42
Quote:

On 2007-05-01 14:47, dija wrote:
Thats the answer I was hoping for cuz I hate to change stuff after I've already made a .wav.



Yeah it can be a real pain in the ass, on the other hand it makes it a lot easier to make little changes with offline processing. I use it to make FX synths and beats with lots of different little delays/reverbs/etc...
This way I dont need to add a load of effects with lots of automations on one track and save loads of CPU power. With the offline process history of Cubase you can undo/redo ANY process you made, in order! If you remove one that you made before another, Cubase reprocesses the sound to fit your changes!

Anyway CPU power has always been an issue, lately as get-a-fix sais processors are pretty powerful and can handle a lot. It also depends on the program, I find Cubase SX3 to be very heavy for my CPU. when fruity would run huge songs just fine Cubase starts stuttering after a few full minutes. I have 3Ghz 1,2Gb RAM yet Cubase seems to have trouble playing back complicated songs pretty often... Once you need to bounce your entire song to hear what you're doing, your project is as good as ruined, or at least the fun making it...
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