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Tips & Stuff

eMpTy


Started Topics :  7
Posts :  68
Posted : Feb 29, 2004 03:32
1. The best way to judge the correct level of a lead part or prominent part is to play the mix at a reasonable level, leave the studio and listen to the track from another room with the doors open. This will usually give an excellent indication of the ballance in your mix and show any problems.

2. After hours of mixing don't over compress to compensate for tired ears. You can't uncompress a mix so better to just turn up the volume a bit and leave track compression till mastering.

3. A great way to brighten a track or lift a chorus is to add a triangle sample, or any other unaudible hi pitch sound playing a rhythmic line in the background. If this is low in the mix and the pattern isn't shared with any other instruments it will sound like an exciter but better.

4. If you have a cheap reverb use two in series, if possible make the first a mono and the second a shorter stereo reverb. Also you can place a 100% wet chorus filter between the reverb send and the reverb itself.

There is a whole bunch more of them but i don't have the time to do it now.
eMpTy


Started Topics :  7
Posts :  68
Posted : Mar 1, 2004 06:46
To create spiralling vocal layers (vocals?), first send you rdry vocal part through a delay effect with moderate feedback (synced to tempo). Follow this with a flanger or phaser. Thin out the sound using high and lo pass shelving filters so not as to detract from the original voice once they are mixed toghter. Enhance furter using a stereo delay, with several milliseconds difference between the L&R ch. plus differing feedback levels. This pushes the effected part sideways fo a moving stereo effect. . Introduce the effect towards the end of a vocal line or on particular words using automation of the send level for more clarity.
zooter
IsraTrance Junior Member

Started Topics :  44
Posts :  771
Posted : Mar 1, 2004 11:33
my tips :

1) i normally export a track in progress to wave format & run it through a spectrum analyzer (the one that comes with winamp does admirably well). This way i can judge what frequencies are present, what are missing etc. without relying too much on my ears. Helps me get a reasonably good eq

2) I listen to all sorts of music (alt rock {my fav}, rock, heavy, etc). The only forms of music i hate are jazz & blues (sorry fans of those)....i sometimes wonder if this is a mistake as "too much knowledge can be dangerous at times"

3) I try to d/l patches & use it instead of creating my own setup. Reasoning : Patches are created by pros and they're usually very precise

4) Samples are usually a very good means of making a sick part into a gr8 part without too much effort (might be considered cheating, but then again, it's all to do with the mind, isn't it)

Last, but not the least, i take every1's tips with a grain of salt, and try to find a technique that works for me (and is hassle free for me to use)           Interviewer: "So Frank, you have long hair. Does that make you a woman?"
Frank Zappa: "You have a wooden leg. Does that make you a table?"
eMpTy


Started Topics :  7
Posts :  68
Posted : Mar 1, 2004 21:51
zooter, don't take tips with a grain of salt, you would be better off actually trying the tip or technique. If you are getting a tip from the developer of some software or hardware for that matter are you really going to take it with a grain of salt or are you going to listen to what they have to say? I apologize if english isn't your first language but the idiom "to take it with a grain of salt" means don't believe most of what you are hearing.

Stuck for new sounds.

Then try Crystal, a free VST/AU plugin [http://www.greenoak.com/crystal/download.html].

Use its breeder function to create new patches from other patches. Insert patch A and B, then choose the mutation amount and hey presto out comes a new patch. This works much better than just a randomize function.

It is a killer synth considering it is free.
zooter
IsraTrance Junior Member

Started Topics :  44
Posts :  771
Posted : Mar 2, 2004 08:31
Empty, you're absolutely right. My understanding of the idiom was totally wrong. I was thinking "take it with a grain of salt" meant most of the things are right, but some are wrong. But actually you're the first person to point out that i was completely wrong. Thanks

1 more idea. Watch lots of movies. Some of the best inspirations come from them (both from visuals as well as from the soundtrack)
eMpTy


Started Topics :  7
Posts :  68
Posted : Mar 2, 2004 23:21
Try this one zooter.

For a different angle on reverse reverb, have the reverb trail panned left on a seperate track, the the original center i.e. mono, followed by a regular reverb trail on another track panned right. The result is a reverb that builds and fades while panning across the stage.
Pavel
Troll

Started Topics :  313
Posts :  8649
Posted : Mar 3, 2004 00:06
This one adds vast amount of cool sounds:

Take a microphone, doesn't really matter what, no Neuman condenser is needed here, plug it to the sound card and start to tweak until you find something interesting. I usually use heavy distortion first (and it helps if you have hardware amplifier, which sounds much better) and then stuff like bit reduction, LFO, Reverb and stuff like that. If you have fine tuned voice you can get even melodies easily.
Or atleast some interesting sounds.
Cheers           Everyone in the world is doing something without me
kada
IsraTrance Junior Member

Started Topics :  10
Posts :  58
Posted : Mar 3, 2004 00:22
For the drums.
I bounce togeter hithats,chimbal,snares (every drum piece, LESS KICK).
So i reimport this and put on a low volume with a little distortion, lowcut...(try,experiment other ones..)
Gives more punch to the sound and fills a lot of mid and high frequencies.
zooter
IsraTrance Junior Member

Started Topics :  44
Posts :  771
Posted : Mar 3, 2004 07:29
very useful thread. should be in the faq
CLAW
CLAW

Started Topics :  117
Posts :  2738
Posted : Mar 3, 2004 19:00
Quote:

On 2004-03-01 06:46, eMpTy wrote:
To create spiralling vocal layers (vocals?), first send you rdry vocal part through a delay effect with moderate feedback (synced to tempo). Follow this with a flanger or phaser. Thin out the sound using high and lo pass shelving filters so not as to detract from the original voice once they are mixed toghter. Enhance furter using a stereo delay, with several milliseconds difference between the L&R ch. plus differing feedback levels. This pushes the effected part sideways fo a moving stereo effect. . Introduce the effect towards the end of a vocal line or on particular words using automation of the send level for more clarity.



That was a nice guide...           • Noize Conspiracy Records •
http://soundcloud.com/c-l-a-w
https://www.facebook.com/CLAW.cy
FluoSamsara (Oxygen)
IsraTrance Full Member

Started Topics :  84
Posts :  1164
Posted : Mar 3, 2004 20:07
Quote:

On 2004-03-03 00:22, kada wrote:
For the drums.
I bounce togeter hithats,chimbal,snares (every drum piece, LESS KICK).
So i reimport this and put on a low volume with a little distortion, lowcut...(try,experiment other ones..)
Gives more punch to the sound and fills a lot of mid and high frequencies.



Yeah, I do that all the time for the brakes, u can also bounce kick/bass for filtering in brakes, and anything basically....

Its really fun to bounce, reimport, and then do crazy things with the imported file, u can even chop it in pieces and change order, reverse some parts, etc

experiment!
eMpTy


Started Topics :  7
Posts :  68
Posted : Mar 5, 2004 00:08
Many delay plugins have implemented an analog feel, but you can create the effect yourself. Track 1 should contain your dry, unprocessed sound. Use an Aux send to feed track 1 into track 2. On track 2 insert a simple delay with zero feedback, followed by a tape, valve or subtle distortion plugin. Now use the same Aux send to run track 2's out back to itself. Raising track 2's aux send creates a feedback loop, albeit stagered as per the delay setting. Each time the sound is forced to repeat, ist quality becomes progressively degraded. Raise track 2's aux send sufficiently and you will get a self sustaining racket of pure madness.

WATCH YOUR LEVELS - NO HEADPHONES

Download Ohm Force's Fromage a free filter/delay plugin in various formats. ohmforce.com
CLAW
CLAW

Started Topics :  117
Posts :  2738
Posted : Mar 5, 2004 12:56
It appearce that 'eMpTy' is giving a hell of tips here... Thanx man, realy appreciate it...

Anymore ppl willing to share their own tips & stuff????           • Noize Conspiracy Records •
http://soundcloud.com/c-l-a-w
https://www.facebook.com/CLAW.cy
Quantum State
Quantum State

Started Topics :  3
Posts :  5
Posted : Mar 17, 2004 15:48
1. nowadays i like layering a lot: the same seq triggering the lead VSTi and another synth or maybe kontakt with a sharp and weird effect. then filter/effect them together.
this can make the lead a bit more interesting...

2. i use a lot SX's hitpoint tools to cut up samples i take from anywhere (net/recorded/cut from movies) and then tweak the hell out of the slices. i pitch down 1-2 slice, pitch up another, reverse some and then apply some tons of effects to make them sound together. this can make really interesting effects, even if you make some versions from the same sample then you can even create the effect line of a whole part/track.

3. sometimes i also try layering different patches of the same (or even must not have to be the same synth) with the same midi, but with less notes.
CLAW
CLAW

Started Topics :  117
Posts :  2738
Posted : Mar 18, 2004 12:42
1.) Stay as involved in music as possible. Biggest mistake you can make is not spinning or trying to produce anything for long time.

2.) Don't work on something when you're tired. Just put it away. You'll wonder what the hell you did to mangle your track when you wake up the next morning.

3.) Listen to your music on as many sound systems as possible.           • Noize Conspiracy Records •
http://soundcloud.com/c-l-a-w
https://www.facebook.com/CLAW.cy
Trance Forum » » Forum  Production & Music Making - Tips & Stuff
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