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Tips & Stuff

CLAW
CLAW

Started Topics :  117
Posts :  2738
Posted : Feb 11, 2004 01:25
Well to get it started, here´s my bag o´ tips.


1. Don´t use presets or unmangled samples. Be innovative! (I often hear sounds that I know exactly where they came from, a bit boring if you aren´t a trainspotter)

2.When not making music, listen to music.

3.Always have ppl comment on your track before thinking it´s finished.
Other ppls opinions can often improve a track.

4.If you have a couple of half descent tracks, but would like to have just one great track, take all of the best ideas from these tracks and merge it into one.

5. When programming beats, fx and similar, add sounds that you think are interesting but not really useful. Experementation is the key here.

6. Try out as many synths, samplers and soundgenerators as possible to find the best tools for you.


Ok, hopefully this thread will grow.

Good luck !!!

          • Noize Conspiracy Records •
http://soundcloud.com/c-l-a-w
https://www.facebook.com/CLAW.cy
FluoSamsara (Oxygen)
IsraTrance Full Member

Started Topics :  84
Posts :  1164
Posted : Feb 11, 2004 02:32
Humnmm ok...

I must say, I think its better to know how to use a couple of sinths very well, than using a lot but not knowing exactly how it works...

Thats one of my advices, grab a sinth u like, vst or hardware, read its instructions experiment with it until you understand all it can do and how things are processed inside it...I think knowing how synths work makes it all diferent when making music, it will make it much more clear when looking to any sinth, and it will make it much more possible to arrive to the desired sounds....

Its better to do 1 nice track in a month than 1 medium track in a week, spend all your time on it until you're happy with it...but when its finished, move to something new, not good in my opinion to over over work a track, you learn much more by doing something new

Always keep on listening to music to get new ideas and get inspiration.

Get some tracks you really like quality to compare their quality with your sound...

Be very very persistent and don't give up!:)


CLAW
CLAW

Started Topics :  117
Posts :  2738
Posted : Feb 11, 2004 03:00
Well, if u read well I said "Try out as many synths, samplers and soundgenerators as possible TO FIND THE BEST TOOLS FOR YOU...

This means to find the correct ones and learn how to use those.           • Noize Conspiracy Records •
http://soundcloud.com/c-l-a-w
https://www.facebook.com/CLAW.cy
organicparadox


Started Topics :  4
Posts :  174
Posted : Feb 11, 2004 05:17
another thing. if you are going for a harmonious sound, try to get all of your sounds/samples in the same key

don't use shitty web samples, unless you plan on tweaking them

eq eq eq

don't make a track for a particular style. let your sound become its own style. to many cookie cutter trance tracks out there now. (i want to make the astrix sound, blah blah blah)

audio waves are your friends. don't think every sound you use has to be from a vst.

less is more. unless more is less.

drinks lots of water and have a bathroom nearby;)           www.organicparadox.com

In the 60's, people took acid to make the world weird. Now the world is weird and people take Prozac to make it normal.
billy ambulance
IsraTrance Junior Member

Started Topics :  43
Posts :  560
Posted : Feb 11, 2004 19:15
Quote:

On 2004-02-11 01:25, CHP wrote:
Well to get it started, here´s my bag o´ tips.
4.If you have a couple of half descent tracks, but would like to have just one great track, take all of the best ideas from these tracks and merge it into one.


Disagree with that, CHP. I think a good track need a VISION from 1 or 2 ideas. spreading a lot of ideas on one track isnt that smart.
I think a track needs a few Strong motives that are evolving from one to another while the drive/power is Increasing.
          check out! www.soundclick.com/spasm
solipt1c
Soliptic
Started Topics :  9
Posts :  349
Posted : Feb 11, 2004 20:48
hehe, funny but i find myself disagreeing with a lot of these

Quote:

1. Don´t use presets or unmangled samples. Be innovative! (I often hear sounds that I know exactly where they came from, a bit boring if you aren´t a trainspotter)



i used to be a zealot-ous anti-preset guy, but these days i just dont give a fuck. i remember getting distorted reality and hearing a sample which forms the entire intro to a logic bomb track i love. i always figured they made it all, in about 5 different elements, you know... but actually it was just this one sample lifted straight off.

for a bit i was quite disappointed, almost angry with logic bomb... then i suddenly realised i shouldnt be such a prick. when i didnt know, i liked the tune, why should anything change now i did know?

i think most of this attitude stems from people who are amateur producers because really i dont think anybody else gives a flying f***

dont get me wrong... a whole bunch of boring presets and over-used samples is no fun at all. and a genre like this desperately needs new *sounds*, not just new tracks or new music, but actual new sounds. there should always be some new sounds in psy i think.

but at the same time an orchestra is just a bank of 'presets' and for 400 years composers wrote just for that bank of presets, and nobody said their music sucked. in other words i think depending on the riff maybe sometimes a preset is fine.

Quote:

2.When not making music, listen to music.



i do strongly agree with this one.

but i know a lot of people prefer not to. weirdly.

Quote:

3.Always have ppl comment on your track before thinking it´s finished.
Other ppls opinions can often improve a track.



I think other ppls opinions can ALWAYS improve a track

Quote:

4.If you have a couple of half descent tracks, but would like to have just one great track, take all of the best ideas from these tracks and merge it into one.



This is think is pretty naive and silly to be honest. Probably the tracks have a different root note, a different mode, a different speed, a different mood, a different concept... You cant just stick two 5/10 tracks together and expect one 10/10 track. More like you'll get a muddled 2/10 track.

Quote:

5. When programming beats, fx and similar, add sounds that you think are interesting but not really useful. Experementation is the key here.



also totally disagree with this. i dont think any sound should be added unless it is "useful". your sounds are there to have a purpose.

listen to any of the highest quality music u know , especially electronic music, especially dj/dancefloor music, and you will ultimately notice how LITTLE there is happening. even tracks which seem complicated often arent as complex as they appear. eg, really layered goa might sound like 7 different synth melodies / arpeggios, but is probably just 3 or 4 at the most, combined with delay, interacting to appear more complex than it really is.

the less you have, it makes your job as a producer MUCH easier: you can get it louder and cleaner, much easier. if a sound isnt serving any real purpose i would much rather just get rid of it altogether otherwise it detracts from the sounds which DO have a purpose.

not sure tho... by "experimentation is the key" , maybe u just mean "make time to make noises just because they are interesting even if not immediately apparently useful". which is great advice - the important thing though is to seize on that interesting noise and MAKE it important and useful in some way.


Quote:

6. Try out as many synths, samplers and soundgenerators as possible to find the best tools for you.



Well... see the debate above basically... I agree with Fluo. I see what u mean, about trying a lot to make sure you get the best for you. I look at it like this

I use sampler A, i hate it.
I use sampler B, it crashes a lot.
I use sampler C, it cant do what i need.
I use sampler D, its ok.
I use sampler D, it sucks.
I use sampler E, i like it a lot.

Some people in this situation love to try new gear just for the sake of it, and even though they like E, will go and look at F, G, H, ...Z. Just out of curiosity, or "in case I like that even better!"

Imho the best thing here is to stick with sampler E and learn it fully. Maybe a year later, when you are more advanced, you will find it misses some features. Maybe THEN u can look at samplers F-Z and move on. But if u never pause one on tool you never really learn it long enough to concentrate on just making music. And if u dont pause til u find the tool which is "perfect" for you, you will never pause. because all music software is kinda shitty in some ways find somethin that works, and work with it... imho

Ok, hopefully this thread will grow.

Good luck !!!


[/quote]           http://www.dartrecordings.co.uk/
FluoSamsara (Oxygen)
IsraTrance Full Member

Started Topics :  84
Posts :  1164
Posted : Feb 11, 2004 22:12
Quote:

On 2004-02-11 20:48, solipt1c wrote:

i used to be a zealot-ous anti-preset guy, but these days i just dont give a fuck. i remember getting distorted reality and hearing a sample which forms the entire intro to a logic bomb track i love. i always figured they made it all, in about 5 different elements, you know... but actually it was just this one sample lifted straight off.

for a bit i was quite disappointed, almost angry with logic bomb... then i suddenly realised i shouldnt be such a prick. when i didnt know, i liked the tune, why should anything change now i did know?





Logic Bomb - Neighbour of the beast, starts with "FM7 preset 25 - darkness sound", just as it is, no effects, no nothing

is that the one you where talking about?

I noticed that one too, but never undervalued Logic Bomb because of that, I just started using FM7 more at the time, hehe, actually now i havent used it for ages...

Other advice I have is to do brakes often, its not good for e.g. triyng to get the kick/bass right for 2 hours, you get to the point where you just don't know what is right or wrong...
solipt1c
Soliptic
Started Topics :  9
Posts :  349
Posted : Feb 11, 2004 22:38
hehe nope, i was talking about "normalized"

the hit @ 33 seconds is from distorted reality 2, Partition I, 03 Force Hit, STRIKEWHIS.WAV
solipt1c
Soliptic
Started Topics :  9
Posts :  349
Posted : Feb 11, 2004 22:40
PS, now i just listened to it again to check it out, its actually not like the entire intro is just one sample... my memory kinda exaggerated           http://www.dartrecordings.co.uk/
UIU
IsraTrance Full Member

Started Topics :  88
Posts :  238
Posted : Feb 12, 2004 08:42
I think talamasca used the same darkness soundtrack preset for time simulation.
My tip is listen to other types of music as well. Especially classical music.
billy ambulance
IsraTrance Junior Member

Started Topics :  43
Posts :  560
Posted : Feb 12, 2004 10:42
Quote:

On 2004-02-11 21:30, SuperGlue wrote:
all these is useless coz everyone find his own tips when he produce and "think" that they help him
just make music and no tips


What a bad aditute my friend.. IF you are really believe in that YOU were at the studio and not at the forum..           check out! www.soundclick.com/spasm
billy ambulance
IsraTrance Junior Member

Started Topics :  43
Posts :  560
Posted : Feb 12, 2004 10:42
MY tip: I guess a lot of the ppl here on forum think that the artists know something they don`t, have equipment they can`t afford but the truth is that there is no differnce between each one of you to the artist he listen to..We all uses the same PC and plugs, this is the beauty of it!          check out! www.soundclick.com/spasm
CLAW
CLAW

Started Topics :  117
Posts :  2738
Posted : Feb 12, 2004 16:19
Quote:

On 2004-02-12 10:42, billy ambulance wrote:
MY tip: I guess a lot of the ppl here on forum think that the artists know something they don`t, have equipment they can`t afford but the truth is that there is no differnce between each one of you to the artist he listen to..We all uses the same PC and plugs, this is the beauty of it!





Well, yeah man as far as your points above in most cases your points stand the case... I definetly listen to music when Im not making music cause I get lots and lots of ideas... And Im an electronic fan, meaning that my listening preferences vary from 70 - 160 bpm...

As far as the 4th point I wrote, I have a very good example from one user in here... Organicparadox has posted a great track, with lots og positive feedbacks... Im not gonna give a feedback, i already gave one. The thing is that his recent track, has a huge intor about 4 minutes intro and then the actual action starts on the 7th minute going fro 3-4 minutes and then it finishes...

That track, could easily becomes 2 tracks... A nice ambient-ish with atmospheres and a good psy track... This is what I wanted to say with my point...

Anyways, i hope more users, have something to contribute to this thread, cause like cosma said if u have a good pc with the right software and a good sound system, you got your self a good virtual studio that saved u lots and lots of money instead of buying all those hardware...

PZ
          • Noize Conspiracy Records •
http://soundcloud.com/c-l-a-w
https://www.facebook.com/CLAW.cy
Trance Forum » » Forum  Production & Music Making - Tips & Stuff

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