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Stretching a cymbal soung

Cannabis
IsraTrance Junior Member

Started Topics :  26
Posts :  246
Posted : Sep 25, 2005 19:15
How you guys stretch a cymbal patch(or any hit sound)? for instance, you've got a crash or reverse crash, and you want to stretch it from 50ms to 2 seconds.

thanks
phobium
Phobium

Started Topics :  14
Posts :  718
Posted : Sep 25, 2005 19:59
Try time stretch in wavelab or sound forge for instance. But, that might sound a bit strange since you're stretching it that much. A thing you can try though, is reverb.
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Cannabis
IsraTrance Junior Member

Started Topics :  26
Posts :  246
Posted : Sep 25, 2005 20:07
I've tied the logic's time machine, but I didn't get the proper results. I wonder how to get those long zissssssssh sounds on some breaks           -------------------------------------------------
Fingax
Cosmic Station

Started Topics :  82
Posts :  1235
Posted : Sep 25, 2005 21:21
Use a sample, a cymbal 4 example. put a big reverb on it and record it. then open the wav file and reverse it. try with many sounds as u like.
and after u can use pitch bends in those reverse reverb sounds to get it more wicked
robomarket
IsraTrance Junior Member

Started Topics :  35
Posts :  970
Posted : Sep 26, 2005 08:30
Put some delay on it.
Stretch it up to the point that i doesn't sound weird...or not fit to be in a track.
Then cut the "swooshy" part and repeat it few times and end it with the clash. You know what i mean ?
This way you will get that "buildup" effect in a way.
bukboy
Hyperboreans

Started Topics :  40
Posts :  803
Posted : Sep 26, 2005 10:43
Just humble suggest from an amateur, but what works for me is long but subtle (not too subtle) reverb with a compressor 2 squash the initial attack & gain compensation 2 return levels.
Record & reverse for reverse crash.
Or at least it seems 2 sound good. but Im a newbie so please feel free 2 contradict/instruct.
damage
damage

Started Topics :  15
Posts :  321
Posted : Sep 26, 2005 16:05
well if you use sx then it is no problem to stretch the samples...obviously not to much, cause the longer you stretch it, the shittier it will sound. if you do it in sx3 , make sure you`ve got the stretch settings on highest quality in the prefrences. putting a little reverb on it afterwards will make it sound smooth as well and will cover that strecthy sound you sometimes get if you`ve stretched it to much.
Colin OOOD
Moderator

Started Topics :  95
Posts :  5380
Posted : Sep 26, 2005 18:34
...unless you want that stretchy sound, which has GOT to be the case if you're stretching the sound from "50ms to 2s"!
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damage
damage

Started Topics :  15
Posts :  321
Posted : Sep 26, 2005 19:59
Quote:

On 2005-09-26 18:34, Colin OOOD wrote:
...unless you want that stretchy sound, which has GOT to be the case if you're stretching the sound from "50ms to 2s"!





yes true, but also depends on what frequancy the sound is. if you stretch a bass note from 50 ms to 2 s , you will not get that stretchy sound in sx3
NikC
BeatNik

Started Topics :  40
Posts :  601
Posted : Sep 26, 2005 20:33
Quote:

On 2005-09-26 19:59, damage wrote:

yes true, but also depends on what frequancy the sound is. if you stretch a bass note from 50 ms to 2 s , you will not get that stretchy sound in sx3



Exactly the same algorithm applies though... The only reason it sounds different is to do with the shape of the waveform.
Correct me if i'm wrong: but, i thought that timestretching works in a similar fashion to granular synthesis; i.e. a series of 'wavelets'are created in the sound, these are basically slices, and these are then placed next to eachother in some mathematical way to expand the sound, and cut out to shorten it.

A sound like a cymbal (because it's made up of millions of frequencies) will therefore sound more 'stretched' and a simple saw bass, will sound less stretched due to the varying complexities of the waveform...

anyway, although my explanation may be wrong (?) the fact remains about the varying complexities affecting stretching...           www.myspace.com/beat_nik
damage
damage

Started Topics :  15
Posts :  321
Posted : Sep 26, 2005 23:41
Quote:

On 2005-09-26 20:33, NikC wrote:
Quote:

On 2005-09-26 19:59, damage wrote:

yes true, but also depends on what frequancy the sound is. if you stretch a bass note from 50 ms to 2 s , you will not get that stretchy sound in sx3



Exactly the same algorithm applies though... The only reason it sounds different is to do with the shape of the waveform.
Correct me if i'm wrong: but, i thought that timestretching works in a similar fashion to granular synthesis; i.e. a series of 'wavelets'are created in the sound, these are basically slices, and these are then placed next to eachother in some mathematical way to expand the sound, and cut out to shorten it.

A sound like a cymbal (because it's made up of millions of frequencies) will therefore sound more 'stretched' and a simple saw bass, will sound less stretched due to the varying complexities of the waveform...

anyway, although my explanation may be wrong (?) the fact remains about the varying complexities affecting stretching...



yeah, you`re pretty much on the right track.(i think ) some softwares will stretch better than others though , cause they will use difirent techneques of arranging those slices.

robomarket
IsraTrance Junior Member

Started Topics :  35
Posts :  970
Posted : Sep 27, 2005 07:07
Quote:

On 2005-09-26 19:59, damage wrote:
Quote:

On 2005-09-26 18:34, Colin OOOD wrote:
...unless you want that stretchy sound, which has GOT to be the case if you're stretching the sound from "50ms to 2s"!



yes true, but also depends on what frequancy the sound is. if you stretch a bass note from 50 ms to 2 s , you will not get that stretchy sound in sx3



In that case you will get a "humming bass" that might eventually interfere with your kick pattern
damage
damage

Started Topics :  15
Posts :  321
Posted : Sep 27, 2005 07:43
Quote:

On 2005-09-27 07:07, robomarket wrote:
Quote:

On 2005-09-26 19:59, damage wrote:
Quote:

On 2005-09-26 18:34, Colin OOOD wrote:
...unless you want that stretchy sound, which has GOT to be the case if you're stretching the sound from "50ms to 2s"!



yes true, but also depends on what frequancy the sound is. if you stretch a bass note from 50 ms to 2 s , you will not get that stretchy sound in sx3



In that case you will get a "humming bass" that might eventually interfere with your kick pattern




unless you are clever and do it over a 1 bar break or something where there are no kicks

does not sound humming at all though. i was well impressed with the quality that sx3 does it. sounds solid forreal
robomarket
IsraTrance Junior Member

Started Topics :  35
Posts :  970
Posted : Sep 27, 2005 07:46
i know. i just wanted to throw a subtle joke there but i guess it didn't work

and stop being a smartass OK!? JK stretch it for 20 bars and you'll see how it humms like a birdie. AMP it all the way and it'll shriek like a dying hen
damage
damage

Started Topics :  15
Posts :  321
Posted : Sep 27, 2005 10:27
Quote:

On 2005-09-27 07:46, robomarket wrote:
i know. i just wanted to throw a subtle joke there but i guess it didn't work

and stop being a smartass OK!? JK stretch it for 20 bars and you'll see how it humms like a birdie. AMP it all the way and it'll shriek like a dying hen



was joking too jerk off hehehehe
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