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Story Tellers in Psychedelia

Sanathana
Sanathana

Started Topics :  37
Posts :  410
Posted : Mar 13, 2010 15:02:39
This in my opinion is up to a person. I mean someone can hear / see a story in a tune no matter what genre / sub genre it is....

However, in psychedelia, what would be your definition of sounds / melody / ambience that tells you a story..... what is it you look for a tune that makes it a story telling tune?

Last but not least, what ingredients do you look for in a Psychedelic music that would be your PERFECT story telling tune? What BPM would it be? what sounds would you prefer listening to and so on.....

Im asking this purely to try and gauge what you have to say regarding this subject...



PLUR,
S           Facebook: http://www.facebook.com/sanathana.swaroop
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Saiko Dreamer


Started Topics :  4
Posts :  62
Posted : Mar 13, 2010 15:38
personally i find some chill out tunes very trippy,and they make me so imaginative i can actually create story based on these sounds

i can do it on psy too,but i find it more hard
i just cant take to much storys out of it,but of course,like you said... some sounds can create 'atmospheres' and then you trip on storys related to these sounds
TranceVisuals
TranceVisuals

Started Topics :  23
Posts :  743
Posted : Mar 13, 2010 17:31
First you need to have something to say, tell, a story to impart, rather than merely some vague idea.

Then it helps if you follow the basic procedure of a start, middle and end. Or as in scriptwriting we were taught,

Setting - the opening of the story
Conflict - the dilemia/trauma/quest/journey normally the middle section
Resolution - This is basically a return to the first part before the conflict.

We were also taught there were only 7 or 8 basic story plotlines that all stories are based around. I could tell you them, but it would spoil the fun.           www.youtube.com/trancevisuals

2,000,000+ views and counting.
Sanathana
Sanathana

Started Topics :  37
Posts :  410
Posted : Mar 13, 2010 17:37
Quote:

On 2010-03-13 17:31, TranceVisuals wrote:
First you need to have something to say, tell, a story to impart, rather than merely some vague idea.

Then it helps if you follow the basic procedure of a start, middle and end. Or as in scriptwriting we were taught,

Setting - the opening of the story
Conflict - the dilemia/trauma/quest/journey normally the middle section
Resolution - This is basically a return to the first part before the conflict.

We were also taught there were only 7 or 8 basic story plotlines that all stories are based around. I could tell you them, but it would spoil the fun.




very interesting indeed Agree with what you said about the Setting, Conflict, Resolution...

Based on peoples opinion what sounds according to them tell them a story? thats what im trying to research....is it just ambience, a melody, certain instruments, percussion? what is it that drives a tune to tell a story?

PLUR,
S           Facebook: http://www.facebook.com/sanathana.swaroop
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Labels Associated with: Samana Records | Geomagnetic | Triptec | Independent Mind | SkyGravity | Goatrance.pl | Psytr
TranceVisuals
TranceVisuals

Started Topics :  23
Posts :  743
Posted : Mar 13, 2010 17:50
Well the "intent" of the producer behind the music helps, but isn't essential.

Simon Posford, on the twisted forum, describes the process as a "journey". For Sphongle, him and Raja imagine they are going on "an adventure" through magical and wonderous places, and take it from there. So a crystal cave with glowing mushrooms, and the sound of water dripping from the ceiling, to lying on a sunny beach listening to the surf and birds, to flying through the cosmos, or going to a mardi gras celebration....
          www.youtube.com/trancevisuals

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JohnTaramas
Inactive User

Started Topics :  9
Posts :  772
Posted : Mar 13, 2010 19:37
something generic i can say to describe this, is keeping a melody or feeling in mind and analyzing parts of it as the story goes. the rhythmic part should be created to support the evolution of this idea by weaken or tighten it. in my mind, this story is like trying to build a 'wall' of sound, made by echoes of arpeggios that give a sentimental space to fill up with more specific sounds (arpeggios, leads or samples maybe) that interact together. the more interaction between all elements, the better the journey imho..
i really enjoy squelchy sounds deep pads and heavy crunchy leads i can say, also distortion everywhere but not much. voice samples and singing, or earthy sounds like birds, water, insects or some big animal like bass sounds can make very good job, depends on the purpose.
i really dislike compressed mixes that bring everything in your face, when the music cannot "breath" i get nervous. my favourite speed is 145 bpm but this is personal and for the record.

really nice topic bro. can't wait for more opinions on this one.

cheers
kazuku
IsraTrance Full Member

Started Topics :  100
Posts :  1123
Posted : Mar 14, 2010 23:53
Quote:

On 2010-03-13 17:50, TranceVisuals wrote:
Well the "intent" of the producer behind the music helps, but isn't essential.

Simon Posford, on the twisted forum, describes the process as a "journey". For Sphongle, him and Raja imagine they are going on "an adventure" through magical and wonderous places, and take it from there. So a crystal cave with glowing mushrooms, and the sound of water dripping from the ceiling, to lying on a sunny beach listening to the surf and birds, to flying through the cosmos, or going to a mardi gras celebration....






Absolutely agree....I think the intent of the artist at the time of creating the music is extremely important in terms of conveying psychedelic emotion.

Psychedlic intent is followed by the ability to:

a) Convert visualisations from a rich i-magination or psychedlic emotions to sound patterns.

b)Combine a rough storyline with intuitive bursts, as the most epic storylines can only be written while in autopilot imo.

In terms of specific sounds, instruments or speeds used, I dont believe there is a formula. Maybe we need to look at the structure of story-telling master pieces that can be found in film and classical music.

We definetly need to consider these elements:

1) Evolution/progress, often in dramatic forms. Just like a film, the story told cannot develop too slowly and lose the listener.

2)Epic melodies.

3) Vocal samples are a double sided blade: can be extremely valuable when used wisely, but can also deliver a killing blow to atmospheric development.
daio


Started Topics :  7
Posts :  338
Posted : Mar 15, 2010 20:36
things are happening in psy trax,emotions are changing and a song can guide you somewhere if you want to offcourse!
slow buildups,layers of atmospheres,parts of hidden melodies here and there,energetic drumlooms/percs/breaks and fx that talk(1 sound to explain all!)...low frequency sawtooth chords and bassy lead lfos me also like!
Ascension
IsraTrance Full Member

Started Topics :  170
Posts :  3642
Posted : Mar 15, 2010 21:07
Abstract idea + experimental production = unique story

That's the way to go imo. Thinking about a trippy place or experience you've had helps. I like to think about abstract/trippy things I've heard other people encounter and write to those as well.           http://soundcloud.com/ascensionsound
www.chilluminati.org - Midwest based psytrance group
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