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Trance Forum » » Forum  Production & Music Making - Some questions about VST Plugins
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Some questions about VST Plugins

e-fact


Started Topics :  8
Posts :  21
Posted : Oct 25, 2005 02:10
Well, i have some questions disturbing me so i decided to post here, guess you guys can help me:

- some ppl say that is useful to create a fx channel if you want to use the same vst on many channels, so you could insert the vst on the fx channel and route the signal of the channels that you want to apply the vst to the fx channel. by this way you could use only one instance of the vst. the question is: by this way how would i use different presets on each channel that i want to apply the vst?

- is phaser and flanger the same thing?

- what is noise gate? for what is it useful?

Thanks
ucc
IsraTrance Junior Member
Started Topics :  16
Posts :  316
Posted : Oct 25, 2005 02:56
PHASER: Effect which combines a signal with a phase shifted version of itself to produce creative filtering effects. Most phasers are controlled by means of an LFO.

FLANGING: Modulated delay effect using feedback to create a dramatic, sweeping sound.

GATE: An electrical signal that is generated whenever a key is depressed on an electronic keyboard. This is used to trigger envelope generators and other events that need to be synchronised to key action.
GATE: An electronic device designed to mute low level signals so as to improve noise performance during pauses in the wanted material.


more at
http://www.soundonsound.com/information/Glossary.php

about the first question
- some ppl say that is useful to create a fx channel if you want to use the same vst on many channels
i guess they're not thinking to have different presets on each channel or they wouldn't be creating 1 track for a comon fx...

Effect Or Processor?
Although pretty much any plug-in that changes the sound in some way can be thought of as being a signal processor of some kind, the 'effect' and 'processor' designation helps us divide these devices into their two main categories, which in turn tells us where we can connect them. Put simply, a processor passes the whole signal and imparts some change to it, the most common examples being EQ, compression, limiting, gating, expansion, distortion, and filtering. Effects, on the other hand, are designed to be combined with the untreated signal, which is why most feature a wet/dry mix control. Prime examples of effects are delay, echo, reverb, chorus, and flanging — in fact pretty much anything that uses delay as part of its means of operation.


more at
http://www.soundonsound.com/sos/jul04/articles/softwareeffects.htm

tip
if isra search fails to help, use google ;P






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