Trance Forum | Stats | Register | Search | Parties | Advertise | Login

There are 0 trance users currently browsing this page
Trance Forum » » Forum  Production & Music Making - shepards tone
Share on facebook Share on twitter Share on StumbleUpon
Author

shepards tone

talolard
IsraTrance Full Member

Started Topics :  64
Posts :  282
Posted : Jan 3, 2005 23:43
http://en.wikipedia.org/wiki/Shepard_tone

check this out. it seems like an effect i hear alot in tracks. but im not sure if i understand it.
what do you think?           Work like you don't need the money.
Love like you've never been hurt.
Dance like nobody's watching.

natanofgaza@yahoo.com
NikC
BeatNik

Started Topics :  40
Posts :  601
Posted : Jan 4, 2005 01:21

like in supermario 64
when you walk up the stairs to try to get to the last bowser boss.
its a nice effect, but because of how multilayered it is, i'd be surprised if it is used properly in any tracks.
as a classically trained musician it was something i studied before, its a musical illusion (like an optical illusion) which tricks the ear into thinking it hears a scale that never stops going up, when in fact its the same scale fading in and out as the notes are hit at the same time with different velocities (if that makes sense)...
By the way if you listen to the Shepard-Risset glissando example though, the high notes fade in too fast so it is not as convincing as it can be.
try it though, its fun

PEace
PsYx
IsraTrance Junior Member

Started Topics :  12
Posts :  339
Posted : Jan 4, 2005 01:27
U can create such effect with a ring-modulator...if u set it right, it will seem that it's goin up or down forever.
PsYx
IsraTrance Junior Member

Started Topics :  12
Posts :  339
Posted : Jan 4, 2005 01:30
BTW, there's one in the mda-pack...

http://www.mda-vst.com/

It's called sheppard !!!

So get yer goats....

NikC
BeatNik

Started Topics :  40
Posts :  601
Posted : Jan 4, 2005 02:01
Apparently this is how the sound should be created:

s(t) = i=1..numberOfComponents Ai(t) sin (argi(t)), where
argi(t) = 2 fi(t) dt , and
fi(t) = lowestFrequency · 2(i - 1 + t/(12/frequencyChange_st), with
Ai(t) = Lmin + (1 - Lmin) (1 - cos 2i(t)) / 2, with,
i(t) = ln ((fi(t) + 1 Hz) / (lowestFrequency + 1 Hz)) / ln ((maximumFrequency + 1 Hz) / (lowestFrequency + 1 Hz))
Lmin = 10-amplitudeRange/10, and,
maximumFrequency = lowestFrequency·2numberOfComponents-1

if actually anyone understands this, i am truly truly impressed!

i understand jack shit of what that means haha
UIU
IsraTrance Full Member

Started Topics :  88
Posts :  238
Posted : Jan 6, 2005 15:07
Check these auditory illusions out as well.
http://www.brl.ntt.co.jp/IllusionForum/basics/auditory/index-e.html

I found this as well
http://www.axp.mdx.ac.uk/~nicholas15/goodies/Csoundfiles.htm
but I couldn't figure out how to listen to it. Maybe you will.
XrTC


Started Topics :  7
Posts :  720
Posted : Jan 6, 2005 15:51
for the latter one, u need the csound program. http://www.csounds.com

u can download it from here. http://www.cs.bath.ac.uk/~jpff/dream.html#Csound

if u make it work let me know too           .
Respect is earned, not demanded...
.
http://www.myspace.com/xrtcmusic
.
Trance Forum » » Forum  Production & Music Making - shepards tone
 
Share on facebook Share on twitter Share on StumbleUpon


Copyright © 1997-2025 IsraTrance