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RISING BEAT.....not 1/2..1/2 etc... etc... diferent one
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":.Etcetera.:"
Started Topics :
7
Posts :
17
Posted : Mar 2, 2008 01:11:09
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HI guys im trying to get an effect like this...
K...K...K...K..K.K..K.K.K.K.K.KKKKKKKKK AND then it come the hard part that makes me think....it keep going up and up but in a natural flow....kind of like an engine running....
sorry if im not clear enough...im going to try and upload a bit of a track somewhere with this effect...
cheers |
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xoC
Cubic Spline
Started Topics :
10
Posts :
179
Posted : Mar 2, 2008 02:27
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Easy to do create a new project, put the same bpm as your track, put a lot of kicks in an audio track, every beat for exemple, then go to the tempo track (in cubase, in others sequencers i don't know but i'm sure they have a same feature), and make the bpm rising. Export it to an audio file, and that's done
It can not work very well because cubase is limited in bpm (300? not sure about this number ...) so you can do in an other way : if your track bpm is 145, then make your project bpm be 36.25 (= 145 / 4) and put a kick every 16th, it will be exactly the same tempo. Then make the bpm rising, and now you have very lot "bpm headroom" for your kick roll for letting it be crazy
sry for my english |
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":.Etcetera.:"
Started Topics :
7
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17
Posted : Mar 2, 2008 03:04
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Thank you so much
this is exatcly what i meant....cheers man... |
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anigbrowl
Started Topics :
2
Posts :
26
Posted : Mar 2, 2008 03:56
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Another way to do it (perhaps a bit easier) is to use a delay effect.
Set up a new track and just put one Kick on it. Set the delay to a quarter note; do it in milliseconds rather than with a BPM sync, because otherwise the time values will jump. You can calculate the delay time of a quarter note by calculating 60/bpm.
Now turn the feedback all the way up, and hit play; the delay will repeat 'forever'. Yay. Turn the feeback down (to shut it up) and then back up again. Now automate the delay time over 2, 4, 8 bars however long you want the roll to be. You probably want the delay to sweep for a 1/4 note (standard tempo) to a 32/nd note 1/4 note time divided by 8). If you can, it sounds somewhat better to draw the automation as a curve, rather than a linear sweep. If you enjoy math, it's the same sort of problem as calculating the behaviour of a bouncing ball.
Don't forget to add another automation control to reduce the feedback or the effect mix down to 0 at the end of the clip so it doesn't keep feeding back after your roll climaxes.
Experiment a little with the timing automation - you want a few repeats at a fixed tempo (both at the beginning and end) ...if the interval keeps changing right up to the end of the last bar the next downbeat sounds a bit off. |
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Spycht
Started Topics :
6
Posts :
194
Posted : Mar 2, 2008 06:24
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A similar effect can be achieved through bouncing a clip of repetetive kicks and placing it in a sampler then pitchbending it up. This would cause a change in the pitch of the kick at the same time, of course. You could also take a clip from either of the other methods and place it into the sampler then pitch that one up to take it to the extreme.. |
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":.Etcetera.:"
Started Topics :
7
Posts :
17
Posted : Mar 2, 2008 12:51
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cool cool...good ideas, the way
thanks to u guys i have achived this effect.;...cheers
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