Author
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Recommended EQ frequencies
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Jonathan
Started Topics :
4
Posts :
15
Posted : Nov 10, 2009 17:33:03
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I guess EQ isn't something you can really learn "by the book", and mostly comes down to experience and a good ear, but for someone starting out, I guess a few guidelines can be useful.
I found a chart which lists a few common uses of EQ, along with some rough frequency ranges.
Quote:
| FREQUENCY:
USES:
50Hz
1. Increase to add more fullness to lowest frequency instruments like foot, floor tom, and the bass.
2. Reduce to decrease the "boom" of the bass and will increase overtones and the recognition of bass line in the mix. This is most often used on loud bass lines like rock.
100Hz
1. Increase to add a harder bass sound to lowest frequency instruments.
2. Increase to add fullness to guitars, snare.
3. Increase to add warmth to piano and horns.
4. Reduce to remove boom on guitars & increase clarity.
200Hz
1. Increase to add fullness to vocals.
2. Increase to add fullness to snare and guitar ( harder sound ).
3. Reduce to decrease muddiness of vocals or mid-range instruments.
4. Reduce to decrease gong sound of cymbals.
400Hz
1. Increase to add clarity to bass lines especially when speakers are at low volume.
2. Reduce to decrease "cardboard" sound of lower drums (foot and toms).
3. Reduce to decrease ambiance on cymbals.
800Hz
1. Increase for clarity and "punch" of bass.
2. Reduce to remove "cheap" sound of guitars.
1.5KHz
1. Increase for "clarity" and "pluck" of bass.
2. Reduce to remove dullness of guitars.
3KHz
1. Increase for more "pluck" of bass.
2. Increase for more attack of electric / acoustic guitar.
3. Increase for more attack on low piano parts.
4. Increase for more clarity / hardness on voice.
5. Reduce to increase breathy, soft sound on background vocals.
6. Reduce to disguise out-of-tune vocals / guitars.
5KHz
1. Increase for vocal presence.
2. Increase low frequency drum attack ( foot / toms).
3. Increase for more "finger sound" on bass.
4. Increase attack of piano, acoustic guitar and brightness on guitars (especially rock guitars).
5. Reduce to make background parts more distant.
6. Reduce to soften "thin" guitar.
7KHz
1. Increase to add attack on low frequency drums ( more metallic sound ).
2. Increase to add attack to percussion instruments.
3. Increase on dull singer.
4. Increase for more "finger sound" on acoustic bass.
5. Reduce to decrease "s" sound on singers.
6. Increase to add sharpness to synthesizers, rock guitars, acoustic guitar and piano.
10KHz
1. Increase to brighten vocals.
2. Increase for "light brightness" in acoustic guitar and piano.
3. Increase for hardness on cymbals.
4. Reduce to decrease "s" sound on singers.
15KHz
1. Increase to brighten vocals (breath sound).
2. Increase to brighten cymbals, string instruments and flutes.
3. Increase to make sampled synthesizer sound more real. |
| Is it possible to use such a guide as a basis for learning to EQ? Or do the real world applications tend to be too varied?
Of course it'd be good to know if there are some particularly common frequencies relevant to psytrance production |
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Elad
Tsabeat/Sattel Battle
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158
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5306
Posted : Nov 10, 2009 19:56
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Obelizk
Amoeba
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115
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836
Posted : Nov 11, 2009 01:47
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Jonathan
Started Topics :
4
Posts :
15
Posted : Nov 11, 2009 02:13
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Awesome link Elad! Good to see some ranges aswell as exact numbers, gives a ballpark to shoot at and leaves space to experiment and fine tune
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Koozer Mox
Koozer Mox
Started Topics :
52
Posts :
713
Posted : Nov 11, 2009 03:18
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Jonathan
Started Topics :
4
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15
Posted : Nov 11, 2009 04:57
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Koozer Mox
Koozer Mox
Started Topics :
52
Posts :
713
Posted : Nov 11, 2009 05:25
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jizy
IsraTrance Full Member
Started Topics :
90
Posts :
1493
Posted : Nov 11, 2009 10:46
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Doesn't the fundimentle freqencys matter when Eqing, and octaves,harmonics and stuff 2? Man always gettin told different things.. Cheers for the link elad
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Inner Demon
Started Topics :
6
Posts :
321
Posted : Nov 11, 2009 11:10
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Quote:
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On 2009-11-11 10:46, jizy wrote:
Doesn't the fundimentle freqencys matter when Eqing, and octaves,harmonics and stuff 2? Man always gettin told different things.. Cheers for the link elad
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Fundamentals and harmonics are IMO the most important thing to understand when eq'ing (well, second to using your ears..not eyes..heh)
Apart from that, charts are useful, can't remember everything, right |
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Elad
Tsabeat/Sattel Battle
Started Topics :
158
Posts :
5306
Posted : Nov 11, 2009 11:23
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yeah notes and fundamentals are important this why i prefer the range-chart rather then 'magic' points.
althou i never skip on 50hz 63hz 80hz 100hz 125hz 140hz 160hz 180hz 200hz 220hz 250hz
320hz 420hz 500hz 650hz 800hz 1khz 1.5khz 2khz 3khz 4.5khz 6khz
8khz 10khz 12khz 16khz and low/high pass filters.
something like urs eqs can pritty much sum the hole story without getting into 'surgery' like process and waste alot of time
  www.sattelbattle.com
http://yoavweinberg.weebly.com/ |
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TuK
TuK
Started Topics :
41
Posts :
228
Posted : Nov 11, 2009 11:37
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all these is nice but in practise in just doesn't work like that, especially in psytrance where you do alot of rough eq, like high pass the snare at around 300hz, i"ve never had to boost the snare at 200hz in order to "add fullness" it just deosnt work like that in psytrance. the most important things is to hear what your doing no chart will tell you if you need "roundness", whats "roudness" anyway?.
and another thing is to check what your doing in a good spectrum analyser, i now use the digicheck analyser and i always compare my mix with a mix that i like and i do eq or volume changes to make them more simulare and hear if the change is doing good or bad to the mix.
  http://soundcloud.com/djtuk
http://www.facebook.com/psytuk
http://www.myspace.com/psy-tuk |
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*eLliSDee*
IsraTrance Junior Member
Started Topics :
40
Posts :
671
Posted : Nov 11, 2009 12:11
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yes,, and what is body anyway?
and what about the whole mix?, adding presence to this and fullness to that if there is already a lot of info in that specific area.
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jizy
IsraTrance Full Member
Started Topics :
90
Posts :
1493
Posted : Nov 11, 2009 12:41
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Quote:
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On 2009-11-11 11:37, TuK wrote:
all these is nice but in practise in just doesn't work like that, especially in psytrance where you do alot of rough eq, like high pass the snare at around 300hz, i"ve never had to boost the snare at 200hz in order to "add fullness" it just deosnt work like that in psytrance. the most important things is to hear what your doing no chart will tell you if you need "roundness", whats "roudness" anyway?.
and another thing is to check what your doing in a good spectrum analyser, i now use the digicheck analyser and i always compare my mix with a mix that i like and i do eq or volume changes to make them more simulare and hear if the change is doing good or bad to the mix.
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yeh true but,I spose it depends on how well/good your samples and synthesis is..
You might have a snare that needs that boost, or you might have a bass where 400hz sounds rough ,,or my kick may need a wide dip at 500hz , my bass certainly will not need a boost 60hz , but maybe a notch at 150hz 250hz. dunno I would like to see someone post sum surgical eq work they have done on parts of there track for psy trance
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jizy
IsraTrance Full Member
Started Topics :
90
Posts :
1493
Posted : Nov 11, 2009 12:46
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Quote:
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On 2009-11-11 12:11, *eLliSDee* wrote:
yes,, and what is body anyway?
and what about the whole mix?, adding presence to this and fullness to that if there is already a lot of info in that specific area.
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well hopefully u ain't gunna need to worry about the hole mix , this is the whole point of mixin things together when buildin the track..
you maybee and incredable sound engineer and synth man and not need to use any eq - really?
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Jonathan
Started Topics :
4
Posts :
15
Posted : Nov 11, 2009 16:36
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I guess he means in terms of getting all the components EQ'd so they have their own "space" in the track. You could EQ each individual piece perfectly, but when you mix them all together it'll sound shit.
I think such techniques are beyond the means of these basic guidelines though. Perhaps someone with a better understanding of the subject (maybe Elad?) could make a "Mother of All Equalization Threads 2009"
I've yet to see an EQing guide that covers anything more than the absolute basics, but there's masses of good information out there, it just needs to be collated, and then spoonfed.. slowly |
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