sideFXed
IsraTrance Junior Member
Started Topics :
22
Posts :
430
Posted : Nov 1, 2005 03:50
|
some quick and dirty ways to find out if there's a difference in what you hear/bounce could be the use of the solo button and comparison of the two signals in a sample editor. A recorder plugin could help aswell.
you can find two free recorder plugins:
www.voxengo.com a tool called recorder
http://www.silverspike.com a tool called tapeit 1/2.
This way you could try to record your snippet in real time and look at the shape of the two waves you have from the first take and the realtime recorded. Maybe you see what you hear. This could point to wrong settings while you bounce.
While working on soundfiles, you should try to aim for high fidelity. 24bit 44.1 khz is already very good, inside Cubase or other hosts you normally should work with 32 bit float. Some audio cards will allow even higher khz settings like 96 khz or 128 khz so see what your host can do for you.
Working in 32 bit is indeed very nice, let's say pretty spoiled, because it takes alot of space - you might want to use 24 bit 44.1 khz samples for loops and oneshots, which take alot less space in this format. But there is one thing to note: if you are working with high quality wave files and want them to be in a lower quality (32bit24bit>16bit 44.1), you probably should use dithering before saving these files. This noise shaping will allow you to prevent loosing detail in your saved file.
While working in a 32 bit enviroment, it's suggested to apply dithering only in one single instance at the end of a mastering chain (during mixdown to 16bit 44.1 khz.)
Maybe some google search about dithering will give you more answers.
Most hosts already have a noise shaping dithering tool builtin, others are the expensive waves bundle, voxengo stuff, or izotope ozone, wavelab, t-racks and alot others.
phew that's a bit much text sorry but it's quite an important thing to know in my oppinion |
|
|