Quick question regarding spatial tools and sweeps/leads
Browchakra
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Posted : Nov 18, 2011 21:56:18
Hi guys, ill try to find a sample and upload if i can but what im trying to find out is often in psy music sweeps/leads mixed in a way that you can hear on one speaker (lets say) sweeps moves from back to front realistically/clearly. they do this perfectly, what kind of technique should i follow to achieve this.
orgytime
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Posted : Nov 18, 2011 22:40
aciduss
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Posted : Nov 18, 2011 23:46
Whitenoise + filter + reverb + phaser / 3d chorus
Maine Coon
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Posted : Nov 19, 2011 00:46
Isn't it about tweaking pre-delay/delay on reverb?
Browchakra
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Posted : Nov 19, 2011 04:16
thnx folks.. i will upload a sample, some partition work going on at the moment but im not trying to create a sweep really. its all about mixing stems. you know when we put fx on leads we want them to play in front but effects such as sweeps or drones occupy diff areas and i often hear they move in 3d, sort of (roughly) they fade in/out from background to foreground. and it can be achieved by reverbs and delays thats right.. all i get is muddiness, i tried everything. lemme go find a sample, im not gonna be able to explain this way =)
freechameleon
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Posted : Nov 19, 2011 11:18
hmm. i would not use delay on drones, atmos and such stuff. and also keep the predelay part of the reverb low in volume or put it down if you can.
what you should try is to lower volume and cutoff as the sound moves away from you and let it rise somehow exponentially when it moves towards you. you can apply suble changes like rise the cutoff more when the sound is on one side, or also automate the resonance periodically.
and try to add some overdrive, that increases as the sound comes closer, can give a bit more aggressiveness, when the sound passes your head.
whatever you do, try subtle automations first.
all kinds of phasers can also add to the movements..
edit: read about the dopplereffect, it can be applied too.
knocz
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Posted : Nov 20, 2011 18:19
Learn what you can do to place a sound in a specific position, then learn howto move it. There are many different techniques for this, you just need to innovate and automate.
-Normally, our brain puts a low pitch sound on the bottom, and a high pitch sound up high.
-You can easily place the sound left or right with a pan
-To bring it to the front or back, you can use the volume (higher volumes->in front), filter freq (same as volume) or reverb (understand reflections, diffusion, room size and decay time and you'll get it).
It also helps if you think of sound engineering for silent videos: In every camera position you must image what everything that is happening sounds from that point of view and make everything fit together so the viewer doesn't realize the audio has been tampered with: Imagine you are in a meeting, and each guy has a mic on front of him. You end up with lots of stems with no location awareness what so ever, and have to use these techniques to make it sound realistic.
Check this video out too about how the guys made the light saber sound. I love the motion technique used: extremely easy and tons of fun!
Many mixing books will teach you these techniques. Location placement abilities can really shine up your songs to: I remember a track from Cosmo where you hear a troll right beside you, to your right, and moves away forward around a rock and hides behind that rock while going ghaa ghaa ghaaa. The key is automation and thinking about the stuff you wan't to do, and what will happen to that sound in those occasions.
Equilizyme
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Posted : Nov 22, 2011 17:29
orgy - yeah you are totally right, art of mixing by david gibson talk a little bit about that too. I find it a nice way to think about the sounds when trying to identify which ones are masking others.