Author
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Pro Bass
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OpenSourceCode
Datavore
Started Topics :
26
Posts :
660
Posted : Mar 10, 2009 20:49
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x-rayz
IsraTrance Junior Member
Started Topics :
11
Posts :
576
Posted : Mar 10, 2009 21:38
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jizy
IsraTrance Full Member
Started Topics :
90
Posts :
1493
Posted : Mar 10, 2009 21:41
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Quote:
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On 2009-03-10 20:32, Seppa wrote:
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On 2009-03-10 12:47, Soul Kontakt wrote:
I think if you want a nice FAT bassline and you are using VST's, you will get a medium result whatever you do because tha basslines you hear are either hardware sources like a roland or passed through an outboard compressor...What i mean is that professional sounds are made with professional equipment and no matter how much you try with the vsts there is something missing compared to the hardware...Keep in mind that pro's use the best equipment on the market to get that sound you so much love...
Hope this helps
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Rubbish ! most psytrance bass done by pros do not have any external processing and are made with vsts.... knowledge is key and todays the vsts are very good. therefore the hardware is not a must anymore.
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correct
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Nectarios
Martian Arts
Started Topics :
187
Posts :
5292
Posted : Mar 11, 2009 03:08
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Not mentioning another very important factor, mixing the whole tune well so that the bass sounds phat, cuts through and that jazz.
P.S. Bare in mind that although it may sound like I know what I am talking about, I am still trying to figure all that stuff out my self. 
http://soundcloud.com/martianarts |
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subconsciousmind
SCM
Started Topics :
37
Posts :
1033
Posted : Mar 11, 2009 15:58
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Mind-Trippin
Started Topics :
1
Posts :
16
Posted : Mar 11, 2009 16:30
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ITS NOT ABOUT THE GEAR!!!
with vsts today you can make a decent bass even more that a virus Ti shit!
remember the trick -
less bass\subs freq = more bass power !!!
u don't need this lows fundamentals freq just what above them!
STOP ASKING AND START READING |
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vigge
Started Topics :
1
Posts :
27
Posted : Mar 11, 2009 17:47
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Come on everyone, lets focus on trying to find great melodies and harmonies instead of this hunt for the perfect bassline. I have a feeling this is taking over peoples minds and maybe even hurting the creativity, i mean a track with nice musical ideas is always a nice track, but a track that is focused on showing off a macho "pro" bassline is..well, it will not last very long.
As said numerous times, one saw wave, adjust the envelopes, add alittle distortion if you want, eq and compression to make it fit, and most important make sure its works with the kick. This should really be enough to move on.
Peace! |
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Freeflow
IsraTrance Full Member
Started Topics :
60
Posts :
3709
Posted : Mar 11, 2009 18:50
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like someone said, Tweak the patch till it sounds good, no matter if its software or hardware..
and like someone said, tweak eq in the 200-500hz region to get a smoother character. if thats what you want... but of course all Freqs are important, so learn what they do to your sound
try the baseline in different octaves.. or different tones,
i dont think this is inhibiting your creativety(all focus and energy demanding things takes power) the missison is a good bass then we add focus on this, of course all elements needs 100% focus and care, like kitnam/mantik ones told me...
dont quite untill your happy.... if you have empty your energy and start losing focus on the whole picture cause of one element than its time to leave it... and focus on something else...
there is no argue that bass in important, but everything is...
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Inner Demon
Started Topics :
6
Posts :
321
Posted : Mar 11, 2009 19:27
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Quote:
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On 2009-03-10 20:49, OpenSourceCode wrote:
if you can't get a "pro" psy bass with a simple analog saw sample and a couple vst compressors, yer doing it wrong.
psy bass is easy.
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Well...the concept is easy but training your ears take a lot of time.
I'm not sure I would call something that takes most people years to master "easy" but I catch your drift.
In comparison to other genres though I personally find getting the bottom end right in psytrance some of the hardest work around, I rarely get stuck on bass when writing say a house track...just my opinion though.. |
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x-rayz
IsraTrance Junior Member
Started Topics :
11
Posts :
576
Posted : Mar 11, 2009 19:36
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Freeflow
IsraTrance Full Member
Started Topics :
60
Posts :
3709
Posted : Mar 12, 2009 02:49
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Quote:
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On 2009-03-11 19:36, x-rayz wrote:
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On 2009-03-11 19:27, Inner Demon wrote:
I personally find getting the bottom end right in psytrance some of the hardest work around, I rarely get stuck on bass when writing say a house track...
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Maybe cause youre using synth meant for house bass in psy production..
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I dont get this? a special synth for house bass and a special synth for psybass? well maybe some synths suites better for some stuff but i sure think that you can use what ever you like
i do agree with Inner Demon, the lowend can be a difficult part...
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Speakafreaka
IsraTrance Junior Member
Started Topics :
18
Posts :
779
Posted : Mar 12, 2009 03:10
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Yeah, a synth is a synth at the end of the day. There isn't really a house saw wave, or a psy LP filter.
Also, personally, I like my bass to have a pretty strong low frequency content. Although I think it is wise to take care over the bass, and often cut the very very very low end, take a look at the best produced music (irrespective of whether you actually like the ideas - the stuff that is clearest and best mixed) ... for me, taking a look at Scorb, Penta, Oood ... and its still really loud at 50hz... and attenuated somewhere 100-200 up to 500hz.
Don't believe me? open up span, switch it to avg mode and take a look I'm not saying copy exact shapes - everything is contextual, but... there is definitely a pattern. Use contextual precision EQ to get into the general shape of the best mixes you hear, and you will be getting there.  .
http://www.soundcloud.com/speakafreaka |
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~d2~
Inactive User
Started Topics :
7
Posts :
751
Posted : Mar 12, 2009 03:20
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How can we explain the 303 or Tr909/808 synths. genres were spawned from them. And how many emulators/clones have there been? |
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Seppa
Started Topics :
8
Posts :
485
Posted : Mar 15, 2009 13:36
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At the risk of sounding repetitive, you gotta understand that the bass alone is not responsible for the right feel, or the tighness of the bassline ect..
the kick is the magic ingredient if you nail the right kick either by creating it or stealing it then the bassline is the easiest part.
Take any good synth which is stable has got good envellopes and filter and good sawtooth and apply the same rules that have been discussed on the forum thousands of time add quadrafuzz if you like it and there you are.
Yes you can adjust the bass to the kick but its all a fairy tales. I'd spend an awfull lot of time understanding the dynamic of the kick then how to make a bass.
You get the right kick and the rest is easy as pie.
You can spend a life time on the bass, but if your kick ain't right your beat will not be very good.
It would be a lot more helpfull for most here to have a proper tutorial on how to make a good kick and understanding the right dynamic of the kick. cause these tutorial on soundforge are nice but they lack how the kick reacts to the bass. and in club beleive or not you probably feel more the kick than the bass so the kick is very very important.
For my part I came up with a few kicks I'm very happy with which made by combining stolen kicks from well known tunes and my own sine waves on sound forge.. a lot of eq and dynamic processing.
But i would kill to understand how to make such good kick straight out of soundforge starting from a sinewave pitch bent.
The infected kick tutorial is good but it only talks about pitch bend. Which is good but its not just about that there are volume envellopes being apply if you look at the dynamic of psytrance kick. In bazzism 2 the envellope addition is very welcome but I've never been 100percent happy about the result of this really interesting plugin.
I guess the good side of this plugin is that you can work on your kick while having a bass playing which is very handy. if this was possible with soundforge that would be really cool.
anyone very experienced out there willing to show how to make a killer kick with soundforge?
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sly
Started Topics :
3
Posts :
183
Posted : Mar 15, 2009 14:56
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Quote:
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On 2009-03-11 16:30, Mind-Trippin wrote:
less basssubs freq = more bass power !!!
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wrong. less basssubs freq = less basssubs freq!
maybe cosmo can do, but in general hipassing for impact is bullshit imo. i don't listen psy on a cheap radio...
altough very little changes of the hipassing freq and slope can affect the image of bass quite drstically. i would suggest to go for the 20-40 hz range and take some time to fit with the kick.
i think it is very important to remember that all the settings of each plugin do influence each other. meaning if tweaking on synth envelope after adding distortion you probably have to adjust settings on all plugs used. that's why there's no receip.
sure u need multiband-distortion/saturation, eq, comp. sure quality of fx's (hard- or software) is important. sure a cut between 200-500hz is very adviseable. but the most impotant thing is how the bass fits with the whole track.
keep it simple (like said before), but know what you are doing. tweak very carefully and compare just subtle changes on different parameters.
root freq, envelopes (amp+filter), hipass freq, different notches, comp settings and different amount/ranges of distortion are the most important imo. very depending on all other settings and the whole fx chain. not to mention kick, but this has just been said...
even if hardware can be nice, it has nothing to do with a pro bass. |
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