Author
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Perfecting Rising Sounds
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makus
Overdream
Started Topics :
82
Posts :
3087
Posted : Jan 24, 2012 17:11
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Particle Matters
Started Topics :
5
Posts :
39
Posted : Jan 25, 2012 01:42
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Thanks for the info now im feeling very sweepy
Few different kinds of rises/falls trying to achieve as I mentioned b4:
What I call "swooshes" and "sweeps" more like a reverse cymbal or pad type synth with slow filter rise or envelope or pitch bend or modulation using controller (yep I found set pitch on synth to + - 12 or 24 then play around doing slow rises or falls on controller and recording them in as automation or record the resulting audio to a track. (or drawing them in)
Then theres the more harder type of rise or fall like a hoover or saw or something again I found the above and previously discussed techniques worked then using or making a harder synth sound or using a syren type patch on a synth that naturally rises and falls goes some way to achieving this. (more of an air raid type rise or fall heard in the krunchy full on darker tracks)
Someone mentioned junglist VST might be good for this but I have been mostly using the methods discussed and synth1.
Samples based wise I found mechanimal psytrance production kits "mecharises" to be good load into a drum sampler or use the wavs then add FX/reverse/shorten/stretch
- you could also make your own then do this.
Note length and where on the scale the note plays also comes into play.
I found adding autopan, delay (im using dub delay and bionic delay) and effectrix or db glitch also good (any tips on reverb when doing this ie VSTS settings etc so as not to mask the other sounds or get a nice sound?)
Im still strugglin to do it with the envelope on the synth effectively might take a bit of practice will keep playing around and post if any further tips.
Also seemed to get some results playing about with the portamento tho still didn't perfect this.
If anyone else has any tips please share the good info.
Thanks again
Matty (PM)
  http://soundcloud.com/particle-matters |
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PsiloCybian
Mammal Footwork
Started Topics :
92
Posts :
557
Posted : Jan 30, 2012 20:49
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Particle Matters
Started Topics :
5
Posts :
39
Posted : Feb 23, 2012 01:02
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PsiloCybian
Mammal Footwork
Started Topics :
92
Posts :
557
Posted : Feb 24, 2012 09:41
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Particle Matters
Started Topics :
5
Posts :
39
Posted : Apr 9, 2012 15:23
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Thanks very much to Psilocybian for the Tutorial very helpful indeed.
This technique can be used with a wide variety of sounds ranging from using a synth to create the
sound then flattening to audio and using the transpose technique to using audio such as a vocal
sample or crash/reverse crash then doing the transpose.
I call this a "baked rise" IE you are creating something then cooking it to get the rise, the
results may always be different.
Psilocybians tecnique of using a simple synth sound seems to give you more control over how the
final "baked" product will come out.
Another technique I have been trying to understand is using the Legato/Mono-Poly function on a
synth with bend/glide to create instant "press a key" rises I previously found this easy to do
with hardware.
I have found the following free synth works a treat to do this - Isnonu
Xoxos VST's -
http://www.xoxos.net/vst/vst.html#synthesizers
(lots of good free vst's)
Isnonu synth (Direct Download) -
http://www.xoxos.net/vst/isnonu.zip
The technique is as follows:
Look On the 'control' section on the bottom right of the synth -
There is a control labelled "mono" with 2 options "leg" and "poly"
Turn the control labelled "mono" to "leg"
There is a control labelled "glide" - turn this up full (completely to the right)
There is a control labelled "bend" - turn this down (completely to the left)
Now press a key on your midi controller or draw a long note in.
It should produce an instant rising sound.
Play around with the presets and make your own or tweak them.
Personally my technique is as follows to record the sounds:
- Create a midi channel with your Isnonu synth on and any compression or FX if you like
- Create an audio channel that has the sound from the Isnonu midi channel you created routed to it.
- Play notes on the isnonu and record in the audio channel do many takes using different sounds
and higher or lower/short-long notes.
These techniques could be used on other synths I will post any other tecniques or rise friendly
synths here.
Again thanks to Psilocybian and all the Israliens for the collective helpfulness.
And thanks to xoxos and friends for the vst's.
Peace - Particle Matt
  http://soundcloud.com/particle-matters |
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e-motion
IsraTrance Full Member
Started Topics :
71
Posts :
933
Posted : Apr 9, 2012 16:53
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I think the best synth for risers is NI Massive, or any other synth with Macro controls (if you use Ableton Live, using the Instrument Rack allows you to do this with any synth, even effects):
- Draw a long note, then automate the Macro 1 to rise along that note, from 0 to max.
- Assign some "rising stuff" to rise with the Macro: OSC pitch, filter cutoff, LFO speed, LFO amount, filter res, OSC detune, basically, ANYTHING.
- Press "play" and tweak the ranges of the Macro controls until the sweep is perfect.
The main advantage of this method is that you can now save the patch and use it later AND don't have to worry about the length of it. It's quicker and easier to re-use.
  Pyrex :: Traveling without moving
www.myspace.com/pyrexperience |
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PoM
IsraTrance Full Member
Started Topics :
162
Posts :
8087
Posted : Apr 9, 2012 17:50
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zebra is good too with the mseg envelops |
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Ricciardo
IsraTrance Junior Member
Started Topics :
10
Posts :
188
Posted : Apr 9, 2012 18:07
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best way is:
grab a drone patch, pad sound or anything
create a sample with a slow atack and a long sustain
then you will use a method wich will morph the rising sound with some harmonicle note, i tend to use auto-tune in the rising fx chanel to atach the basic note of the track in order to not make the rising fx to came out of the harmony of the sound
in other words, every time you use a rising fx manipulating a pitch, what happens? if your track is harmonicly rich you will have dissonance problems, but by using auto-tune you will have the same fx, but it will be fixed into some frequencies, you can use a note or scale to make it sound much better,
the right tone is needed, the right processing, use reverb to integrate the fx into the mix, i tend to use wind transition in music to make flow, usualy people do not even notice about thouse fx, because they are not in the front of the mix, but they really enhance its flow...
remember, the ideia of rising fx its to bring momentum, ecstassy moments, not anoying or dissonant, so use them wisely, i have seen alot of noobs and others not so noobs usuing rising fx without criteria destroying completly the moment by just being foolish to add something they not fully entirly understand but want to use because of stereotype influences... do not fall into that , BE WISE
make it good, or just dont use it... this is a rule that you may aply to rising FX, or they are good and sound amazing, or they sound horrible and destroy your track
guess why i hate night full on? |
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Equilizyme
IsraTrance Junior Member
Started Topics :
19
Posts :
593
Posted : Apr 9, 2012 21:13
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Particle Matters
Started Topics :
5
Posts :
39
Posted : Apr 14, 2012 18:05
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Hi here is the link to some I set up with isnonu (in Ableton) just drag the tracks in and they will appear as midi play away straight away.
http://www.sendspace.com/file/wx5k5t
One thing I forgot to mention is an arpegiator with gate set long helps to make the sound.
I found in general getting any synth and playing around with the pitch knobs helps with pitchy bendy stretchy "infected" type sounds. (w post sum patches soon 4 this one)
Anyway EQ not sure but reverb yep, delay yep, panning yep, filter, phase etc just play around and make audio then process if needed hope this helps
If anyone can replicate or knows this works w other synths feel free to post or if its a bad idea to use this technique for mastering reasons wd b gud to hear feedback.
Thanks
PM.
  http://soundcloud.com/particle-matters |
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splikz
Started Topics :
1
Posts :
287
Posted : Apr 18, 2012 20:03
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Atomic future
IsraTrance Junior Member
Started Topics :
18
Posts :
27
Posted : Apr 19, 2012 13:48
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I am using Ableton and to make a rise i simply use white noise, attack (5ms), decay at maximum (15 s), very few sustain (0.16) and release (500 ms).
Then in filter i put Res at 60% and play with cutoff.
Of course this is the most basic rise you'll ever get but when you link an LFO to the pan, the effect is great. |
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Nectarios
Martian Arts
Started Topics :
187
Posts :
5292
Posted : Apr 19, 2012 13:57
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I love the FM rise/sweep.
Set a filter to self-oscillation (or a sine wave oscillator) and set the other oscillator to modulate its cut off frequency.
If you do the low to high cut off sweep, you get the rising FM sound, but at the same time, you get some downward frequencies in there as well. I love that.
If you set a tight ADSR to modulate the cut-off frequency in the same patch, you get them old school "Flash Gordon" sci-fi laser gun shots, which are also cool as f@ck!
Peace out.
 
http://soundcloud.com/martianarts |
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