Author
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Perfecting Rising Sounds
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Particle Matters
Started Topics :
5
Posts :
39
Posted : Jan 21, 2012 14:57:02
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Hi everyone
Sorry to be a pain as this may have already been previously discussed however my query is quite specific
Just wondering if anyones got a foolprooth method for rising sounds ideas for synths such as Synth1, Vanguard, Albino, Sylenth, Disco Discovery DSP etc would be good.
I previously had the technique perfected with any synth sound in reason using THOR or SUBTRACTOR by turning portamento up to full or nearly full then playing a long note.
However Im struggling to do this easily in other DAW's using VST's
I also have a fair amount of sample based rises but want to move away from this and am trying to avoid using reason any more.
Other tecnhiques I found were to do standard rises on filters for lead synths used in tracks to make it sound as if the track is rising or going "up" (or "down").
Also looping or glitching the drums to do build ups and get the track to sound if it is "rising" or "getting higher" seems to help
Other ways people mentioned seemed to be a series of notes moving up a scale or series of scales but I found this only seems to work for certain synths and it doesnt give that constant rising sound.
Another way I was advised was to play one note set pitch or mod on synth to a high amount then "bend" the note this works but again has some limitations in relation to patches made/used.
I also found this sound to be easily achieved using hardware synths and the portamento function (sounded top with a syren type patch)
However what Im really looking for is that Gameshow/Siren type CPU "down the stairs rise" where I can program the synth to rise from playing a single note, this would enable me to make most of my synth patches "rise"
On the pro tracks you hear another technique which sounds a lot sounds more like a pad or a reversed cymbal effected I am using reverse cymbals etc but any tips for this technique would also be great.
Thanks
Matty (PM)
  http://soundcloud.com/particle-matters |
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Suloo
IsraTrance Full Member
Started Topics :
87
Posts :
2822
Posted : Jan 21, 2012 15:12
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filter envelope modulateing the cutoff , almost no attack, no decay, full sustain full release wther you want the sound to rise down after releasing the note or not..
cheers
  -------......-------...-..-..-..-.-.-.-.- |
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makus
Overdream
Started Topics :
82
Posts :
3087
Posted : Jan 21, 2012 22:26
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Equilizyme
IsraTrance Junior Member
Started Topics :
19
Posts :
593
Posted : Jan 22, 2012 01:32
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I like flanger (comb filter i guess ) with dry/wet, rate, and depth automated simultaneously. Then add to the same automation some bitcrushing or erosion or FM modulation or something.
  --
http://soundcloud.com/equilizyme
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Kolishin Methud
Started Topics :
5
Posts :
266
Posted : Jan 22, 2012 08:22
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white noise with low or high pass filters work well for me.
or a simple saw or square wave osc pitched up by 3 octaves with a phaser/flanger/reverb/etc... fx on it sounds good +1 for automation on the gain of a bit crusher! sounds great!
as for drums, im not good at glitchy stuff at all :/ but tweak around with chopping and pasting drum samples and loops around, use a grain delay, or mess with dB glitch or stutter edit
  http://soundcloud.com/brentmalik |
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Kolishin Methud
Started Topics :
5
Posts :
266
Posted : Jan 22, 2012 08:23
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supergroover
IsraTrance Junior Member
Started Topics :
39
Posts :
1505
Posted : Jan 22, 2012 11:14
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Automate the pitchbend up two octaves with sylenth for example and try a few padpresets to see what you can come up with.
  soundcloud.com/supergroover |
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knocz
Moderator
Started Topics :
40
Posts :
1151
Posted : Jan 23, 2012 08:08
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Related to the same topic, in a "raising sound", the sound can move a lot in pitch, therefor potentially occupying a wide range of the frequency spectrum.
How do you guys go on the eq? something similar to a pyramid shape, so it fades in at the low and high freqs?
Also, what about mixing techniques on these raises? Reverbs, delays, compressors, cut down the dB's or make the sound more "in your face", all of those every time... How do you do it?
Last one, when do you put these sounds on your track? As you are developing the structure, after the track is just about done..
  Super Banana Sauce http://www.soundcloud.com/knocz |
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makus
Overdream
Started Topics :
82
Posts :
3087
Posted : Jan 23, 2012 08:49
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Quote:
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On 2012-01-23 08:08, knocz wrote:
Related to the same topic, in a "raising sound", the sound can move a lot in pitch, therefor potentially occupying a wide range of the frequency spectrum.
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No, u limit its use of the spectrum with eq.
Quote:
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How do you guys go on the eq? something similar to a pyramid shape, so it fades in at the low and high freqs?
Also, what about mixing techniques on these raises? Reverbs, delays, compressors, cut down the dB's or make the sound more "in your face", all of those every time... How do you do it?
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In this case the use of compressor is the same as everywhere - compress if the dynamic range of the sound is too big. Eq - the same. reverbs and delays to taste.
Quote:
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Last one, when do you put these sounds on your track? As you are developing the structure, after the track is just about done..
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OMG these are so generic question that probably the best answer is listen to music and learn.
Put a pro track into your sequencer and reverse engineer it. Recreate it's structure 1 to 1. It helps getting basic arrangement knowledge.
 
www.overdreamstudio.com |
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ansolas
IsraTrance Full Member
Started Topics :
108
Posts :
977
Posted : Jan 23, 2012 17:48
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kotton
Started Topics :
4
Posts :
105
Posted : Jan 23, 2012 19:26
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Quote:
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On 2012-01-23 17:48, ansolas wrote:
Have u tried Zebra's Flexible evelope ?
Quite nice to create reusable tempo Synced Sweeps.
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Yes multisegment envelopes are great for sweeps. You can do it via the automation but that can take alot of time to get it right but with internal synth msegs its sooo smooth... |
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mubali
Mubali
Started Topics :
71
Posts :
2219
Posted : Jan 23, 2012 19:47
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I've also love making rises and whooshes using Surge. It's got tempo sync on each envelope stage up to 16 bars (AHDSR), and the ability to pitch shift a significant amount of semitones... That in conjunction with how easily modulateable each parameter is, makes surge my go to instrument for sweeps and other stuff.
  An Eagle may soar, but Weasels don't get sucked into jet engines. |
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daark
IsraTrance Full Member
Started Topics :
58
Posts :
1397
Posted : Jan 24, 2012 06:09
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I really don't know how to make those interesting anymore. Maybe one going up another one going down the same time. Really need to go crazy about it. Its something to bounce down for sure. should be big and wide with reverb and delay.
A swoosh is much more interesting.
  http://soundcloud.com/magimix-1/chilling-forest-whispers
Wierd shit happens :) |
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Suloo
IsraTrance Full Member
Started Topics :
87
Posts :
2822
Posted : Jan 24, 2012 13:06
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where is the difference between a swoosh and a sweep?
you mean like a golden ray?  -------......-------...-..-..-..-.-.-.-.- |
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killik
IsraTrance Junior Member
Started Topics :
29
Posts :
186
Posted : Jan 24, 2012 13:16
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oh no the golden ray is back.
did u really have to mention?
swoosh is white noise imho |
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