Author
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Peaks and Valleys...
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OpTiKoOl
IsraTrance Junior Member
Started Topics :
48
Posts :
256
Posted : Oct 27, 2006 03:51
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hello guys and girls
i'm wondering what is for you the best, more reliable approach in this situation:
you have a piece of audio data with alot of peaks and valleys, and the goal is to make it more 'linear wise' in the spectum. thinking in getting a nicer average RMS and loosing less quality possible from the original data.
imagine the bigger peak at -0.1, and lower valley at -7.2.
how would you aproach it! some pratical examples would be cool....for experimentation..
thanks in advance!
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the daleks
The Daleks
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34
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584
Posted : Oct 27, 2006 06:07
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try a limiter, like the L2, whll bring up the 'valleys' closer to the peaks. ..i think this is what you mean.
it will increase the average RMS of the track
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OpTiKoOl
IsraTrance Junior Member
Started Topics :
48
Posts :
256
Posted : Oct 27, 2006 06:35
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yes..that's what i'm talking about...
altough only using a limiter in a case like this (the example) i don't find the end result has good...
indeed the limiter will bring RMS of valleys db's near peak..altough only a limiter will introduce distortion..even if not audible.. it wil squash two much the peaks..
i'm using a chain of a compressor and then a limiter...altough..i think i'm missing something..maybe wrong knobs setup...or so..
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EYB
Noized
Started Topics :
111
Posts :
2849
Posted : Oct 27, 2006 17:23
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U can automate the volume
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UnderTow
Started Topics :
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Posts :
1448
Posted : Oct 27, 2006 18:24
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OpTiKoOl: First up, listen with your ears and not your eays. It really doesn't matter what you see as long as it sounds good.
Anyway, do you mean peaks and valleys in the frequency spectrum or do you mean in the waveform when zoomed out? If you mean the frequency spectrum then the solution is to fix your mix by having different sounds filling in different bits of the spectrum. If you mean in the waveform then there are two aspect to this.
On the one hand, having peaks and valleys means that you have a dynamic mix with loud and soft sounds. THIS IS GOOD!. Of course everyone wants to have their mix sound as loud as released CDs so one has to compromise the QUALITY of the sound for sheer VOLUME.
The first thing to say about getting loud mixes is to have a good mix. No amount of mastering can get a crappy mix to sound as good and as loud as a well mastered good mix. The second thing would be to read the "Mother of all Mastering threads" at the top of the forum. Most of the tricks to get loud mixes have been discussed there.
UnderTow
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Elad
Tsabeat/Sattel Battle
Started Topics :
158
Posts :
5306
Posted : Oct 27, 2006 18:54
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i dont know the exact .wav file but i thin usualy -7db to -0.1 is pritty nice dynamic range , might even be abit squashed allready.
but anyhow , offcourse compressor is what you look for. try this settings:
Treshold : -5db
Ratio : 3:1
Attack and Realese : change by type of instrument. most can handle 0 attack with not too much lost of quality , and kickdrum for sure is ruined with 0 attack... try play with this and see whats working for you. as faster the peak comes in , this will change more the sound.
on general volume vs. quality , i think its time for artists to unite and take the "industry standart" rms -2 db , and peaple can use their own volume knob on their home stereo..
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UnderTow
Started Topics :
9
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1448
Posted : Oct 27, 2006 22:41
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tsabeat,
Quote:
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On 2006-10-27 18:54, tsabeat wrote:
i thin usualy -7db to -0.1 is pritty nice dynamic range
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on general volume vs. quality , i think its time for artists to unite and take the "industry standart" rms -2 db , and peaple can use their own volume knob on their home stereo..
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That is a bit of a contradiction in terms.
I would say an RMS level of arround -16 ... -12 dB FS is quite nice. This means that some sounds might be at -40 or -60 dB or even much lower (like reverb tails). So I would say that a dynamic range of arround 96 dB is nice. How wait! We have that, it is called CD quality.
UnderTow
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