hi, i am currently working on recreating Dimension 5's Blue Pyramid. It has already been a great way to practice and given me some insights. so far i have been pretty successful at recreating the melodies and lead sounds (good enough for me at least; does anyone know, did they use the SH-101? lush-101 is very helpful here), but the FX are really giving me a headache. i hope some of you have pointers/ideas about how to achieve those sounds.
luckyly they're all concentrated in the one break that starts at 3:44.
so, namely i'm looking these FX:
A: the white noise/reverb (?) sound at 3:44
B: the sound at 3:50
and
C: this is the one most difficult for me at 3:58
i'm especially interested in C, but would welcome tips for the others too.
thanks in advance.
Grevinsky
IsraTrance Full Member
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Posted : Sep 15, 2013 23:14
A: Which sound you mean?, i cant hear any noise sound?, you mean the background pad?.
b: Thats a verison of a golden ray i would say.
A high pitched saw with high resonance and freq modulation, some pitch modulation works well for it aswell.
C: I think you can achieve this with a decimator and kind of same formula as the golden ray.
Maybe sylenth could work for this.
thanks for listening. the saw with hp and resonance didn't work out as well as i hoped just as decimation, but that has given me a new idea for B. with some oscillator fx and proper pitch modulation, i'm not a little bit closer than with my overly complicated fm-fm-fm-combfilter setup
for added clarity which sounds i mean, here's what i have got now, in order A to C:
http://picosong.com/yQXq
not very close, but hopefully progressively getting better, the more people respond
snowdogg
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Posted : Sep 16, 2013 05:56
B - lots of transients anyway maby microediting the audio clip
C - mixture of a filter-sweep patch and a short arp, arp sounds a bit bitcrushed?
.
Nectarios
Martian Arts
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Posted : Sep 16, 2013 12:33
A: ADSR modulating a sine wave/self oscillating filter. Fastest attack, decay for it to sweep down as fast as you hear and modulation index to modulate the pitch/cut off, from as high as your hear.
Short delay and trashy, reverb, ala Quadraverb with the mids boosted. You could also use a clean reverb and layer a short white noise burst.
B: Similar patch as above, but with the addition of a fast LFO modulating pitch/cut off as well.
C: square wave LFO modulating oscillator (sounds like a PWM oscillator waveform) pitch, short single note MIDI file with an upward pitch bend, going into a high pass filter that sounds like its following the pitch bend.
Djones
IsraTrance Senior Member
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Posted : Sep 16, 2013 14:17
Quote:
On 2013-09-15 23:14, Grevinsky wrote:
b: Thats a verison of a golden ray i would say.
What's a golden ray?
frisbeehead
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Posted : Sep 16, 2013 18:51
Quote:
On 2013-09-16 12:33, Nectarios wrote:
A: ADSR modulating a sine wave/self oscillating filter. Fastest attack, decay for it to sweep down as fast as you hear and modulation index to modulate the pitch/cut off, from as high as your hear.
Short delay and trashy, reverb, ala Quadraverb with the mids boosted. You could also use a clean reverb and layer a short white noise burst.
B: Similar patch as above, but with the addition of a fast LFO modulating pitch/cut off as well.
C: square wave LFO modulating oscillator (sounds like a PWM oscillator waveform) pitch, short single note MIDI file with an upward pitch bend, going into a high pass filter that sounds like its following the pitch bend.
A&B: most probably a sine wave LFO, try triangle also. Nothing to complicated. Trick is to find the balance between the LFO's rate and the amount of modulation. A few tweaks and you're good to go.
C: if it doesn't work like intended, try a sample-and-hold LFO modulating pitch, assign main pitch (all Oscillators) to mod wheel, along with high pass filter's cuttoff freq (with positive amount) then just turn it up to create the desired movement. Also very easy to do with automation!
P.S. You need some synthesizer with self oscillating filters on it. If going the plug-in way, I'd pick something with Zero Feedback Delay filters on it (there's plenty now! lush has one, for example, along with Diva, Monark, Tal Audio's recent stuff...) 'cause it sounds so much closer to analogue then previous dsp technology does - at the cost of a bigger cpu hit, of course, but well worth it!
thanks everyone for the replies. especially nectarios, those tips for A and B are totally spot on.
but i'm still completely baffled by C.
when i followed nectarios' and frisbeeheads instruction i ended up with something like this:
http://picosong.com/yZfp
i have also tried buffer override and a multitude of distortion plugs/settings. some got me a bit close to the sound, but just a tiny bit...
anyone still have an idea or can point me to where i fucked up?
@frisbeehead
yeah, i'm switching back and forth between zebra and one of those atm. diva surprisingly sounds awful at this, but lush is pretty much spot on when zebra doesn't cut it.
Djones
IsraTrance Senior Member
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Posted : Sep 23, 2013 20:23
Quote:
On 2013-09-23 05:10, Padmapani wrote:
but i'm still completely baffled by C.
when i followed nectarios' and frisbeeheads instruction i ended up with something like this:
http://picosong.com/yZfp
i have also tried buffer override and a multitude of distortion plugs/settings. some got me a bit close to the sound, but just a tiny bit...
anyone still have an idea or can point me to where i fucked up?
It sounds like you modulated the filter's frequency instead of the oscillator's pitch So go with Nectarios advice and try a pwm oscillator and modulate its pitch + hp filter both going up.
And leave the resonance at zero.