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Trance Forum » » Forum  Production & Music Making - need tips para good mix ?
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need tips para good mix ?

arish
IsraTrance Junior Member

Started Topics :  18
Posts :  36
Posted : Jul 19, 2008 23:34:13
Hi
by now i can get a good kik bass sound that i like and have the rest of the elements of the tack the way i want But i can not get a good clean/shine Mix.
i do not use more than 25 tracks in my mix just to keep everthing clean from the start and try not to mess too much with too much plug ins and FX´s ..
can anybody give some tips to better the mix that will sound clear and big.
sideFXed
IsraTrance Junior Member

Started Topics :  22
Posts :  430
Posted : Jul 20, 2008 01:41
hi

in my case, I usually mix while creating my tracks. when I've got a good amount of things going, as you already do - I refine what I did with eq's, panning, compressors and whatever it comes to your mind...

often it's useful to disable all the plugins on a track to check if the source is okay... gigo - garbage in, garbage out...

always think of your track as a structure that can be placed in a box... you got height, wideness and depth...

height you can control with eq to place how high or low a sound should play, wideness with panning and depth with volume and reverb...

so first, let's try some eq... it's best to use your ears, but for a visual guidance you can use an analyzer like voxengo span that you can get free, just google...

so check with that what frequencies are used by a specific sound or sequence and decide then, what is useful and what isn't needed.

very important is to watch out for masking. normally kick and bass have the lowest frequencies, so be sure to cut a lot of elements let's say above 150-250 hz... key element is to use your ears... don't cut everything, sometimes a little bit of masking and low rumble is vital for synths and percussion... it just shouldn't interfere...

so let's go to the second step... use panning... often two elements work perfect if you pan one slightly to the left, the other to the right... a good trick aswell is to route a mono signal of your sound to two groups, pan one hard left, the other right, and insert on one of the channels a delay with 0 % feedback and delay it with this <25ms ... boom mono compatible sound easy made

now for the reverb... use atleast two... one for chamber, one for a big roomy effect... now use slight amounts of the signal and route it to the reverbs. percussion for chamber, some synths on the big room... soon your track should sound a little bit more as one...

there are so many things you can do with compressors and whatnot, but leave it simple as you told before... you can always put more things in when you get more secure with eqing, panning and giving your mix a certain room.

hopefully this helped a bit           soundcloud.com/epsylohm
arish
IsraTrance Junior Member

Started Topics :  18
Posts :  36
Posted : Jul 20, 2008 01:49
Thanx man por the tips sound usefull.
what plug ins do you use for wideing?
Adharaguy
IsraTrance Junior Member

Started Topics :  37
Posts :  138
Posted : Jul 20, 2008 03:40
ya...good tips.....keep going....one more please...anyone????
sideFXed
IsraTrance Junior Member

Started Topics :  22
Posts :  430
Posted : Jul 20, 2008 11:04
arish, for widening I mostly use this described hard/left panning of a mono signal with a slight delay on one channel less than 25 ms ...

when I want to adjust place and width of a signal I use the pan laws of my mixer in the host.

inside synths there's also a spread function that helps often. modulation matrixes can give interesting results (eg. envelope -> lfo -> pan or something like that)

there's a wave plug-in called s1 that I like to use for spatial positioning

a chorus slapped on a synth gives stereo spread automatically

stereo eq's are real nice ... cut frequencies on the left signal and boost others on the right or vice versa

you could also bounce the signal and use different copys and pan them seperately in the mixer...

but most of the time I fight to keep sounds confined at a certain place...
          soundcloud.com/epsylohm
sideFXed
IsraTrance Junior Member

Started Topics :  22
Posts :  430
Posted : Jul 20, 2008 11:20
one thing I forgot

I try to think of my music as if a rock band performs it or a piano player tries to fill out this previous described box (height, width and depth) ... a good piano player uses his left hand to play the bass (low registers), inbetween the lower middle to the middle of a keyboard you have space for chords and on the right, the upper keys, you can give your sound sparkle, definition or whatever you wanna call it (leads).

so think of your sound as a canvas you can fill up with elements... but sometimes you just can't play any more chords or lines with your hands... that's when most of the time you got too many elements

now, we're here to discuss psychedelic music creation ... you can fit in as many elements you want... if it works

but the general idea of thinking clearly about how many sounds a mix can carry can greatly improve the final results.

this is more of a philosophical note actually ^^           soundcloud.com/epsylohm
pilgrim
IsraTrance Junior Member

Started Topics :  19
Posts :  218
Posted : Jul 20, 2008 15:57
one thing i always do regarding mixdown:

i bounce the whole song and put it as an audio file into the project - then i zoom into the waveform to find out where all the peaks are

that way you can check if some parts are too loud etc. and fix it right in the song-project rather than coming back from a mastering session where you realized, there are some peaks you'll better don't leave the compressor or limiter to work on!

with all that removing unwanted peaks you win db - which in other way the limiters would have to squash

hope thats useful in a way
Jaadoo
IsraTrance Junior Member

Started Topics :  12
Posts :  145
Posted : Jul 21, 2008 21:42
Great tips pilgrim, and sidefxed

After I am done composing , I go trough the tracks and correct the amplitudes of waveforms to get the desired energy and clip the peaks as well. Nothing should go over -2 to -1db. Enough headroom should be left even at this stage for limiting at mastering stage.
          https://soundcloud.com/jaadoo
Luis M.
IsraTrance Junior Member

Started Topics :  22
Posts :  112
Posted : Jul 24, 2008 13:46
Nice tips!

I you have a chance check out the "STEINBERG INTERNAL MIXING TUTORIAL DVD" for those who use cubase or even other sequencers is very useful.

Hey jaadoo : When you say nothing should go over a certain limit in db, do you mean individual channels?

I know that i should leave the master bus about -3db to leave space for mastering, but do i need to use that principle in individual channels?

All the best
:luis           "As The Mind so the Man"

(Sri Swamy Satchidananda)
sly


Started Topics :  3
Posts :  183
Posted : Jul 24, 2008 22:13
Quote:

On 2008-07-24 13:46, Luis M. wrote:

I know that i should leave the master bus about -3db to leave space for mastering, but do i need to use that principle in individual channels?




No, imo. don't care. i would leave a bit more than -3db on master. but no must.
Luis M.
IsraTrance Junior Member

Started Topics :  22
Posts :  112
Posted : Jul 25, 2008 00:18
ok, so no need to worry about the levels in individual channels (as long as they don't peak. lol )

Thanks.
Peace
          "As The Mind so the Man"

(Sri Swamy Satchidananda)
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