Author
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making this kind of percussion?
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kylistar
IsraTrance Junior Member
Started Topics :
34
Posts :
129
Posted : Jan 19, 2013 07:01:15
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So ive been thinking a little about how people do this percussion where there is different sounds all the time or the same sound doing different "movement of sound". Like the type of percussion u usually get in dark psy or glitch. Do you use one synth for every single noise or do you sit one day and make your own sample library of them sou have say 200 different and then use them in tracks? Cause I mean if i where to program these sounds on synths everytime i needed one it would take me like 100 instances of synths and shitloads of time and would just destroy my workflow.
https://www.youtube.com/watch?v=x9BUOcEUCAk
thats the kind im talking about
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loki
IsraTrance Junior Member
Started Topics :
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429
Posted : Jan 20, 2013 23:22
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Wicked tune. The percussion does sound like mostly samples places well (but for all I know it could be preset kits from Battery etc). When you place percussion intricately like this, who cares if the drum set itself is there to start with?
That being said, the little fills could easily just be chunks of loops.
Experiment, making a drum kit is fun. Add ~50-60 sounds (some in "sets" like a few similar congas, etc) into a sampler, route them creatively if you want, and then start adding them fairly randomly in your track. Doesn't take long for a groove to start shaping up.
If you haven't routed them through a multi-output, duplicate the channel and add some delay/etc on it; put a few of the drum sounds that work into the delay channel to trip things up a bit.
At the end of the day, Kalya's kits and percussion in that tune aren't that complicated. I would probably make that kind of tune using one "key" kit (kick, snare, hats, etc) for the main beat, and one additional kit (for all the little add-ins). The additional kit would have 2 copies of each sound, with one reversed, for maximum options. As well, I'd add in a few audio channels with various FX to place some 1-shots (stuff from Freesound, mostly, or chop up some sounds from a sample pack).
Kalya is making that song seem a lot busier than it is by using a lot of synth/audio channels, not percussion, so far as I can tell.
  Dance, even if you have nowhere to do it but your living room. ~Kurt Vonnegut
www.soundcloud.com/mixyott |
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knocz
Moderator
Started Topics :
40
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1151
Posted : Jan 20, 2013 23:39
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Great tune man!
+1 for loki, try building some extensive drum kits with 50+ perc sounds and play with them. Also, having a huge kit can be very overwhelming, so you could divide and conquer by using smaller kits and having them played over the tune.
After building the kit and playing the notes, there's a whack of glitch effects on lot's of the secondary percs, which helps bringing them alive.
Just try building something that's playable -> so when you want to use this type of effect, you just need to load up your kit and play with it, without busting your workflow
  Super Banana Sauce http://www.soundcloud.com/knocz |
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kylistar
IsraTrance Junior Member
Started Topics :
34
Posts :
129
Posted : Jan 21, 2013 06:53
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yeah this sounds like the way to do it. thanks guys! |
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Chemogen
IsraTrance Full Member
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166
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713
Posted : Jan 21, 2013 16:57
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Quantic Mind
Started Topics :
3
Posts :
20
Posted : Jan 22, 2013 02:41
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Check it out hedflux tutorial on this site.
http://www.pyramindonline.com/
U have to register but the tutorial is free, u can probably find on google as well.
Nice tutorial |
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