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Trance Forum » » Forum  Production & Music Making - layers and pc question
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layers and pc question

mikechedelic
IsraTrance Junior Member

Started Topics :  29
Posts :  104
Posted : Sep 1, 2011 11:28:15
hi guys !!

....so u got a few layers on ur track, so lets say layer 1 is a vst whatever,(lead) and it has: eq, fx (delay,reverb, etc) some plugins applied, and so on all the stuff u make to ur leads....

SO AT the END, the question is, after u apply all this stuff, do u bounce , record or export that layer into a wave and then delete the original in order to save some pc resources ???? is that ok ? do i get same quality in my sound ?

tnks guys !!           +vibes!!!
msn: mva360@hotmail.com
woodster77
IsraTrance Full Member

Started Topics :  119
Posts :  1733
Posted : Sep 1, 2011 15:07
Quote:

On 2011-09-01 11:28:15, mikechedelic wrote:
hi guys !!

....so u got a few layers on ur track, so lets say layer 1 is a vst whatever,(lead) and it has: eq, fx (delay,reverb, etc) some plugins applied, and so on all the stuff u make to ur leads....

SO AT the END, the question is, after u apply all this stuff, do u bounce , record or export that layer into a wave and then delete the original in order to save some pc resources ???? is that ok ? do i get same quality in my sound ?

tnks guys !!



everyones got their own way of working really
i find it best to get the flow worked out
bounce the bass,kick,percs pads and textures
then work on layering, eq and effects and getting your leads spot on...bounce or render these
then go back to the bass kick and etc and rework these

but as i said this is just the way i like to work and am not sure if this is how it should be done

hope this helps           Â°Â°Â°ACTS 4:12°°°°
Kolishin Methud


Started Topics :  5
Posts :  266
Posted : Sep 1, 2011 23:55
thats a good way to work, but everyone likes different ways. Rendering down to WAV can help save your computers cpu, yes.

Also it can also prevent you from going back into the sound and tweaking it even more (till you don't get any work done) so if your that kinda person it can also benefit you!

If you do render remember to save everything like a preset, leave notes to rebuild it if you can't. and save the midi files of course
have fun!           http://soundcloud.com/brentmalik
hearttricks

Started Topics :  0
Posts :  87
Posted : Sep 2, 2011 04:23
true that, keep originals. can't tell you the number of times i've bounced something, deleted, and wanted very badly to alter it later in just a tiny way...
Upavas
Upavas

Started Topics :  150
Posts :  3315
Posted : Sep 2, 2011 04:30
I don't bounce much, sometimes a drone or a lead, but only if I play either live, which I do sometimes.
          Upavas - Here And Now (Sangoma Rec.) new EP out Oct.29th, get it here:
http://timecode.bandcamp.com
http://upavas.com
http://soundcloud.com/upavas-1/
mikechedelic
IsraTrance Junior Member

Started Topics :  29
Posts :  104
Posted : Sep 2, 2011 11:24
really nice to know this !!           +vibes!!!
msn: mva360@hotmail.com
jekvan
IsraTrance Full Member

Started Topics :  70
Posts :  406
Posted : Sep 2, 2011 14:24
I depends how good your PC is.
I bounce all the time,cause otherwise even flstudio would start crackle and all that after the project grows enough.

It also gives you additional options to work on your audio,you can further put FX on it.Also,being an audio file,you can chop it ,reverse it,stretch it ,you name it.

Also,for me personally it forces to go on.There are moments when one gets loopitis or whatever its called,and you go into infinite mode of "improving" the same loop.Deleting the MIDI forces me to work with all I got and move forward.

Just save your project each time you bounce with a new name,so you would now it is unbounced.That way you can find and change the midi file itself.

Also,try to bounce only one midi track,or tracks with similar qualities.If you later want to put effects on that audio track,and you got several different stuff recorded there,maybe the effect works good for one thing but badly for other.

Also,don't bounce very long parts.My first time I bounced something,it was 8 minutes of different drums and percussions.To my great confusion,flstudio wouldn't let me do that cause "insufficient memory" and all that.           From all the things I lost,that sandwitch cost me most :)


http://soundcloud.com/jekvan
OpTiKoOl
IsraTrance Junior Member

Started Topics :  48
Posts :  256
Posted : Sep 2, 2011 14:37
Quote:

On 2011-09-01 23:55, Kolishin Methud wrote:

Also it can also prevent you from going back into the sound and tweaking it even more (till you don't get any work done) so if your that kinda person it can also benefit you!



i do suffer from this... for a long time now...

damn it :\ lol           http://www.soundcloud.com/hybrid-species
Dreaddean


Started Topics :  3
Posts :  60
Posted : Sep 2, 2011 15:46
Quote:

On 2011-09-02 14:37, OpTiKoOl wrote:
Quote:

On 2011-09-01 23:55, Kolishin Methud wrote:

Also it can also prevent you from going back into the sound and tweaking it even more (till you don't get any work done) so if your that kinda person it can also benefit you!



i do suffer from this... for a long time now...

damn it : lol




haha me aswell, I guess it's easy to go back to the synth thinking you gonna improve the sound and then messing up the whole thing.           http://www.ektoplazm.com/free-music/dreaddean-patterns

http://soundcloud.com/dreaddean
OpTiKoOl
IsraTrance Junior Member

Started Topics :  48
Posts :  256
Posted : Sep 2, 2011 18:31
Quote:

On 2011-09-02 15:46, Dreaddean wrote:
Quote:

On 2011-09-02 14:37, OpTiKoOl wrote:
Quote:

On 2011-09-01 23:55, Kolishin Methud wrote:

Also it can also prevent you from going back into the sound and tweaking it even more (till you don't get any work done) so if your that kinda person it can also benefit you!



i do suffer from this... for a long time now...

damn it : lol




haha me aswell, I guess it's easy to go back to the synth thinking you gonna improve the sound and then messing up the whole thing.




exactly!! lol           http://www.soundcloud.com/hybrid-species
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