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Trance Forum ŧ ŧ Forum  Production & Music Making - kick tune discussion

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kick tune discussion

jizy
IsraTrance Full Member

Started Topics :  90
Posts :  1493
Posted : Mar 25, 2009 01:51:49
hi there again, rite ive heard that kick must be tune at the same note as bassline, well i just spent half anhour tryin to tune them together on E1 i got better results makin the kick at note F.
Zoopy
IsraTrance Junior Member

Started Topics :  44
Posts :  538
Posted : Mar 25, 2009 05:40
good job
jizy
IsraTrance Full Member

Started Topics :  90
Posts :  1493
Posted : Mar 25, 2009 05:58
lol na its just people make ya think that ITS a MUST
orbit
IsraTrance Full Member

Started Topics :  71
Posts :  108
Posted : Mar 25, 2009 06:54
hey mate,

also another great trick thanks to mr protoculture, (ive tried it and works really well), is to load your kick as audio and then pitchshift setting the max/min shift @ 3 semitones. now shortly after the initial click drop the sub energy down with an added point on the envelope within the pitchshift. btw i do this in cubase.

try it out.
Elad
Tsabeat/Sattel Battle

Started Topics :  158
Posts :  5306
Posted : Mar 25, 2009 10:41
use your ears more then forum "rules"
its always better outcome


i think kick tune in relation to the bass is very important , but not that they HAVE to be the same note... as long they compliment each other thats great
and if you allready trying to play with pitches on the kick , sometime pitch cents even can make the hole diffrent .i suggest sampler channel with minor pitch bend settings (2) (FL)          www.sattelbattle.com
http://yoavweinberg.weebly.com/
Tomos
IsraTrance Full Member

Started Topics :  84
Posts :  981
Posted : Mar 25, 2009 10:44
Quote:

On 2009-03-25 06:54, orbit wrote:
hey mate,

also another great trick thanks to mr protoculture, (ive tried it and works really well), is to load your kick as audio and then pitchshift setting the max/min shift @ 3 semitones. now shortly after the initial click drop the sub energy down with an added point on the envelope within the pitchshift. btw i do this in cubase.

try it out.



Got a screen shot of this? I'm not quite sure what you mean. On the audio > process > pitch shift option in cubase?
-=Mandari=-
Mandari

Started Topics :  28
Posts :  655
Posted : Mar 25, 2009 12:02
hey there,

have to say i use to tune my kick in relation to the bpm, this is the only thing making sense to me. usually itīs like that bpm can only relate to one note, which is simply calculated by divide (?) the bpm down to seconds so it relates to hz. just figure out the freq. of your bpm and get your kick on that note relating to this freq.
also have to say is an easy way to get all frequencies (hz) for lfoīs n stuff.
IMO i go on and tune my mastertune down to the nearest to the frequency i calculated for my bpm.
the bass i will write in harmonic scales or stuff to the note of the kick. sure feel free to just take the same note. but if u dont it should be any harmonical scale related to it.

so this is my way im going for things mostly. but have to say itīs sure like elad said, just a way i got in my mind to have some structure to go for. itīs not that i did it all time, i used to do like many others only hear. but have to say now i simply got the better resaults.

synth i can really recommend for this is the blue (rob papen). just take a sine wave tweaked to nice sine kick click the track button and choose note u like or which is related to your bpm. then go for some nice bass this is really nice synth for both, but usually i use others for bass. for me only thing important is that i will use subbass or only sine bass to get a really nice gameplay between kick and bass. they should get one, than itīs perfect IMO.

sorry iīm writing kinda story bout that, but was really impressed by this thread, cause itīs something iīm really goin for a long time now and tryin and figurin out stuff this way every day.

some nice links i use for this, feel free to have a look:

http://www.wiseguysynth.com/larry/convert/bpm_table.htm

http://www.thewhippinpost.co.uk/tools/note-to-freq.htm

http://bradthemad.org/guitar/tempo_explanation.php

http://www.phy.mtu.edu/~suits/notefreqs.html

http://nfo.net/MFILE/

http://www.thewhippinpost.co.uk/tools/delay-time-calculator.htm

donno, i like them IMO very useful stuff

BUT: this will not free u to tweak your stuff , and means that itīs only many many knowledge and at FIRST your ears. but for me secondly music is the mathematical structure of nature, so sure it has all logic mathematical based structure. and itīs not bad than only recommended to know about these structures

on the other side music is communication and sure some manifestation of artwork. so feel free to do whatever u like, itīs always a question what youīre expending and how far u wanna go

hope this was kinda helpful =D=D

dont forget, just opinion!!!!

3ö*°oO(boOM)Oo°*3ö



~d2~
Inactive User

Started Topics :  7
Posts :  751
Posted : Mar 25, 2009 12:29
Great links -=Mandari=-

Thanks
~d2~
Inactive User

Started Topics :  7
Posts :  751
Posted : Mar 25, 2009 12:34
I have a question. I thought many psy-kicks actually pitched down over their decay period. How do you tune these to relate to the bass?
-=Mandari=-
Mandari

Started Topics :  28
Posts :  655
Posted : Mar 25, 2009 12:54
a psykick sample? from anywhere? i just donīt use these =D

iīm not sure if i get what u mean. but the process is to pick up a synth with mastertune possibility. this is why i take blue sinekick, itīs pretty nice synth for sine kickdrum, cause i got the possibility to pitch down/up the globaltune/mastertune. if its a synth with no mastertune, try with cent detuning/uptuning on master or osc. and now u have to tune any synth or sound u use in that current project down or up to the difference. and finally everythingīs "in tune".....
and sorry, found some mistake in first post. sure it has NOT to be a scale. feel free to use whatever u like, scales or chords or whatever. only important is to reach your target and imo everything should be harmonical, rather which sound or style.......
~d2~
Inactive User

Started Topics :  7
Posts :  751
Posted : Mar 25, 2009 13:13
To me many psy kicks sound like they have pitch movement with in them. i.e they pitch down as they decay.
Suloo
IsraTrance Full Member

Started Topics :  87
Posts :  2822
Posted : Mar 25, 2009 13:13
Here is the link i use for that..

http://mp3.deepsound.net/eng/samples_calculs.php

nice summary..

@d2 .. you could right click the sample and analyse it in cubase for example..or put it in melodyne..the you can find out the exact pitch and can repitch it to suite..


but this pitch movement sounds interesting as well..will try that          -------......-------...-..-..-..-.-.-.-.-
-=Mandari=-
Mandari

Started Topics :  28
Posts :  655
Posted : Mar 25, 2009 13:42
AAHHHhhh, ok....bro nice question, this is really something i had no sleep for quite some time. i heared this quite a lot in short breaks or just sometimes to split a long part in a track. imo itīs the lil gimmick letīs your sound come around like something like a vortex.
so basically i can recommend something like this for some breaks or splits, with automated pitch on the kick, bass, rev.kick, rev. bass, rev. crash or whatever u like or even everything together =D=D

BUT: any change of pitch,bpm,tune or stuff like that changes the freq youīre workin with. so u should come back to the story at some time

anyway, itīs all just a structure i made myself to go for things and help to define me and my music. nothing i hope to get adopted by masses, cause anyone should find his own way, own style and own interpretation of music and what it is.

and sure itīs a long hard road to go on like this. but u can...... however massive modulations u do, everything can be "in tune"..... simpliest example is the calculation for LFOīs.
~d2~
Inactive User

Started Topics :  7
Posts :  751
Posted : Mar 25, 2009 14:01
Infected Mushrooms (an example of many) kick pitches down as it decays. I am not talking about automated pitch changes. Just the actual kick sample itself.
-=Mandari=-
Mandari

Started Topics :  28
Posts :  655
Posted : Mar 25, 2009 14:03
Quote:

On 2009-03-25 13:13, ~d2~ wrote:
To me many psy kicks sound like they have pitch movement with in them. i.e they pitch down as they decay.



maybe u mean the typical sine sound... ?ŋ? cause it usually goes like anywhere down to anywhere up in that short time. letīs say for example the kickdrum goes from down 20hz up to 20khz (whatever this will sound like =D=D, just example) sinewave. then u can hear how it starts at 20hz and goes up to 20khz in tweaked time

sinekick means pure tone without any overtones. as most professionel kickdrums are sine made =D, i suggest this is what u hear. and bro believe me i first understood that, while my bro Zork came over to do the installation stuff for ARC system in my flat that time. this system needs to pick up the reflections of a room through a mic to simulate a correction.
point is this is done by sending a sine tone going from 20hz-20khz through my monitors in simply short time. which sounded like a very crystal clear psykickdrum to me =D=D from there on i knew it was no automated pitch or stuff. itīs pure sound lol......

its no automation or pitch what u mean..... itīs "only" a crystal clear sine kickdrum.

go and try with blue and u will hear what i mean. u will hear that exactly same like u heard on wherever u heared it but think i got ur prob now. sure the bluekick should get some nice tweaking.
Trance Forum ŧ ŧ Forum  Production & Music Making - kick tune discussion

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