Author
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kick on battery or audio track??
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piXan
IsraTrance Full Member
Started Topics :
107
Posts :
807
Posted : Dec 29, 2004 18:56
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hello. ive been using battery for all percussions including kick. the other day a friend told me that he never did that and that it was better to just insert it in audio track, and it sounded great. i wonder how u do it and which way u think is best??
thanx
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ThiagoNAKA
IsraTrance Full Member
Started Topics :
104
Posts :
1047
Posted : Dec 29, 2004 18:58
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Audio track...
Btw, I´m a Cubase user... Maybe for Logic´s, ESX24 is easier.
  LOADING... |
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H2O
IsraTrance Junior Member
Started Topics :
16
Posts :
352
Posted : Dec 29, 2004 19:01
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If you use sampler, you should use it's features. If you just load kick, equalise and compress there is no need for sampler. You save your CPU and maybe sound quality if sampler is bad.
With sampler basically i do complex sample work. |
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Mike A
Subra
Started Topics :
185
Posts :
3954
Posted : Dec 29, 2004 20:48
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audio. no questions asked. especially for kick drums.
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montezuma
Blisargon Demogorgon
Started Topics :
56
Posts :
651
Posted : Dec 29, 2004 21:56
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man try halion its realy good sampler i use it for all
drums
boom |
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mubali
Mubali
Started Topics :
71
Posts :
2219
Posted : Dec 29, 2004 23:18
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Hmm... interesting...
I usually use a sampler for my kick, but I might try using it on an audio track instead... Thanks for the different perspective!!!
  An Eagle may soar, but Weasels don't get sucked into jet engines. |
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MARGHERITA
Master Margherita
Started Topics :
156
Posts :
1442
Posted : Dec 30, 2004 00:19
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Hello friends,
When i compose with ableton live & i put the kick in a audio track, warp & loop enable.
For logic is cool with the esx24, for reason i use only the redrum rack.
For cubase i make a loop with a reason patern & i put in a audio track (is not user frendly for fills)
For make kick fills faster the best is ableton live, is possible to cut, copy/paste & move into quantize very easly.
All the best.
PS:
in logic 7 you have a new drum sampler......
  http://mastermargherita.com |
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Colin OOOD
Moderator
Started Topics :
95
Posts :
5380
Posted : Dec 30, 2004 02:09
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Suggestion:
1) Create a sample of a single kick drum. Make sure the sample is edited TIGHTLY at the beginning so there's absolutely no silence before the attack. Load it into your favourite sampler and create a MIDI track triggering the kick in the normal way. Bounce this kick track to audio.
2) Place the same kick drum sample on an audio track at the normal beat positions, making sure that it's fully quantised. Make this track as long as the MIDI track you created in step 1.
3) Bring up both tracks in the same editor and zoom in on the beat positions. You should be able to see any difference between the timings of the audio track and the rendered MIDI track. Whichever method is most accurate should be clearly visible.
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-mind filter-
IsraTrance Junior Member
Started Topics :
21
Posts :
31
Posted : Dec 30, 2004 05:38
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Lately im doing all my drum stuff on audio tracks, sounds better at least for me, i tried battery and redrum, but still i pfrefer all on different audio tracks, not no mention the cpu load. I guess samplers are for complex stuf (still dont use 'em) |
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Chemical Reaction
IsraTrance Junior Member
Started Topics :
19
Posts :
226
Posted : Dec 30, 2004 06:08
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Trip-
IsraTrance Team
Started Topics :
101
Posts :
3239
Posted : Dec 30, 2004 08:10
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sampler of course .... for a more fluent workflow.
  Crackling universes dive into their own neverending crackle...
AgalactiA |
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Input
IsraTrance Junior Member
Started Topics :
24
Posts :
456
Posted : Dec 30, 2004 17:10
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you can earn it all,
load your kick into your favorite sampler- set the attack and release as precise as possible, eq, pitch and compress if needed when it all good export to audio track- make sure your audio wave start at right point(fully quantized) that's it-
peace,
  Space is the place
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Pavel
Troll
Started Topics :
313
Posts :
8649
Posted : Dec 31, 2004 08:54
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Quote:
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On 2004-12-30 02:09, Colin OOOD wrote:
Suggestion:
3) Bring up both tracks in the same editor and zoom in on the beat positions. You should be able to see any difference between the timings of the audio track and the rendered MIDI track. Whichever method is most accurate should be clearly visible.
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I'm too lazy to check so early in the morning... What is the answer?
I personally prefer to load it with Battery.
Mostly because i am too lazy to arrange it on the audio channel. Though it is a good method as well.
  Everyone in the world is doing something without me |
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Jeto
Jeto
Started Topics :
258
Posts :
3252
Posted : Dec 31, 2004 09:08
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well dont u have to put the midi notes in for the kick?
isnt it easier to copy and paste a kick?
i find it easier to arrange as audio
its simple and fast
also doesnt take soo much CPU
if i use logic maybe then but in cubase naw
  https://www.djjeto.com |
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br0d
IsraTrance Junior Member
Started Topics :
12
Posts :
355
Posted : Dec 31, 2004 09:33
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VSTi is sample accurate. Audio track and sampler versions start on the exact same sample, provided that the sample itself actually *starts* at the beginning of the wav file. They are indistinguishable in both timing and sound quality, unless the sampler is so lame that it processes internally at something less than 32 bits (extremely unlikely.)
This is a workflow issue, more than anything else. I work in samplers because it was the way I developed, coming from hardware. I don't hesitate to create kik fx audio tracks though, if needed.
So my answer is both. Samplers for quick auditioning and organization, and audio for having access to the Right Click fx/process menu in SX.
Sometimes the samplers have useable fx too, such as Kontakt. And you may want to use their modulation matrices, to do pitch modulation or velocity based VCF, for instance.
DO BOTH! You can never have too many methods. |
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