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How to set the levels right?

Plasmorh
IsraTrance Junior Member

Started Topics :  49
Posts :  559
Posted : Oct 9, 2011 02:52
Quote:

On 2011-09-09 00:46, Alien Bug wrote:
a good tip is to make a groups like: kick-bass, hihats,drums,synths... then do a mix of all tracks from a given group, and then make a mix of all groups together




this is good ideia.. for kick-bass and hats only... rest is too variate... there are highpitched synths such as mid freq synths and even synths that walk along the EQ... its all about the ear.... but YESS! make group track for low freqs and highfreqs ^^ (KB and all hats)           I want a spare brain.... or 2.
Equilizyme
IsraTrance Junior Member

Started Topics :  19
Posts :  593
Posted : Oct 9, 2011 03:19
I carefully use a fair amount of side chain compression to keep sounds from stepping on one another, this helps each piece to be audible clearly in the mix (kick/bass, open/closed high hats, kick/perc, snare/backup leads, etc....)

just my two cents.           --
http://soundcloud.com/equilizyme
--
Nomad Moon
IsraTrance Full Member

Started Topics :  134
Posts :  1516
Posted : Oct 9, 2011 03:22
there's no real answer to that question, recently saw a Soundmagus video cubaseguru.net) and he starts with the kick at -10db, then percussion,and then bass, i think it has to do with the right placecement in panning section also, for starters, and u probably read this allready, kick and bass are mono and center, the percussion also, the leads and pads pan them hard right and left u will notice that you can bring them up and it won't interfeer with Kick bass combo, from that you can start to play with sounds a bit more
hope it helps
Equilizyme
IsraTrance Junior Member

Started Topics :  19
Posts :  593
Posted : Oct 9, 2011 07:08
I find that putting the bass above 300Hz in slight stereo separation gives a nice effect. A filter delay with sub 30millisecond delay time can be used for this. There are other methods as well, but i have not been able to discover them. Unfortunately, the filter delay technique gives a slight metallic effect to the sound. Does anyone have a solution to this?           --
http://soundcloud.com/equilizyme
--
Vermeee
IsraTrance Full Member

Started Topics :  108
Posts :  1069
Posted : Oct 9, 2011 07:18
are u putin it in the insert or usin a send?

if in the insert try in the send....

send the bass to a send/bus then filter 300hz above then use the delay the way u like but at 100 per cent mix so from the send only the delay effect to widen will come out...so u avoid any phase..

will try this tecnic.... thanks for the light..
          
http://soundcloud.com/bgos
Nomad Moon
IsraTrance Full Member

Started Topics :  134
Posts :  1516
Posted : Oct 9, 2011 12:24
Quote:

On 2011-10-09 07:18, Vermeee wrote:
are u putin it in the insert or usin a send?

if in the insert try in the send....

send the bass to a send/bus then filter 300hz above then use the delay the way u like but at 100 per cent mix so from the send only the delay effect to widen will come out...so u avoid any phase..

will try this tecnic.... thanks for the light..




Nice tip, i've allready tried something like this but as Equilizyme said that metalic sound is abit strange but it's probably my ears, the man who could answer this question is Cardinal's Cartel, he does it perfeclty
aXis
IsraTrance Full Member

Started Topics :  116
Posts :  2562
Posted : Oct 9, 2011 12:59
k - 10

snare - 20

bass - 30

start frm here.
supergroover
IsraTrance Junior Member

Started Topics :  39
Posts :  1505
Posted : Oct 9, 2011 14:24
bass -30???           soundcloud.com/supergroover
Jaadoo
IsraTrance Junior Member

Started Topics :  12
Posts :  145
Posted : Oct 10, 2011 18:48
.           https://soundcloud.com/jaadoo
APriest


Started Topics :  2
Posts :  98
Posted : Oct 10, 2011 22:34
Nobody said that 32 (or 64) bit floating point audio......
Quote:

Floating-point can support
very small or large numbers, but no number can extend beyond the precision of the
mantissa. A deeper exploration into the floating-point notation reveals that each mantissa
always starts with binary 1, so this ‘implied 1’ is omitted and replaced with one more
meaningful binary digit. Thus, the precision of the mantissa is always one bit larger than
the amount of bits it consists of. For instance, a 24-bit mantissa has an effective precision
of 25 bits.
The precision of the mantissa defines the dynamic range of a digital system, where each
bit contributes around 6 dB (more closely 6.02 or precisely 20log2). Many people wrongly
conclude that the famous 32-bit floating-point notation has 193 dB of dynamic range,
where in practice the 25-bit mantissa only gives us around 151 dB. Two samples on such
system can represent a very high amplitude or an extremely low amplitude, which can
be around 1638 dB apart. However, when the two samples are mixed, the loud signals
‘win’ the calculation, and any signal 151 dB below it is removed.


....or you can read here -> http://www.soundonsound.com/sos/jan08/articles/qa0108_3.htm
...and here -> http://www.scribd.com/doc/40533965/Levels-in-Digital-Audio
Quote:

Debunking some Myths

Here are some examples of when overloading does not degrade or even change the result
- as long as you pay attention. However, this does not mean that overloading is
encouraged since other stages of the audio chain can be susceptible to overloads.

Myth 1: Overloading the output of a channel will cause irreparable damage to the audio

Fact: There is no damage or even change to the audio if you lower the master fader until
the overload goes away on the master bus.
 Overloading a channel by 6 dB and lowering the master fader by the same amount
makes the overload go away even though the channel output is still overloading. This is
possible due to the lossless scaling used in the DAW summing engine.
LEFT Channel fader overloads by 6 dB but the output fader recovers perfectly
RIGHT Channel fader down by 6 dB and the output fader scales the signal up perfectly
Both results are 100% identical in sound, despite the left example having an overloading
channel, and the right example is using an upscaled signal.

Myth 2: Using high levels on many tracks can cause problems in the summing engine

Fact: While there are some definite workflow benefits to using lower levels during mixing
thereʼs nothing inherently better sounding about using lower levels as long as you pay
attention to not overloading plug-ins or overloading the D/A.
 Summing 60 tracks using low levels and then pulling up the master fader will result in
exactly the same result as summing the same tracks with high or overloading outputs and
then pulling down the master fader. Again, this is possible due to floating point math and
works in exactly the same way as described in myth 1. Even if you overload all 60 tracks
each by 12 dB you would not be able to exceed even half the headroom of the summing
engine.

Myth 3: Using low levels means better channel fader resolution

Fact: Since a channel fader has most of its resolution at the top of the scale, the myth
stipulates that using high levels will force you to set your faders at the bottom of the scale
where resolution is worse. However, this argument for using low levels has little impact
since you can overload the individual channel outputs or the master output - and then
lower the master fader without any quality loss. Still, there are some workflow benefits to
using lower levels because you avoid having to use gain or trim plug-ins on the busses.
Levels Matter with some Plug-ins
Once you start using dynamic plug-ins without input attenuation the rules change a bit.
This is why gain structure still matters when working in all kinds of DAWs.
............
........
.......

How to Avoid Overloading a Bus or Master

If you are not using any plug-ins on the bus or master channel you can simply lower the
relevant bus or master fader to remove any overloads without problems.
If you are using plug-ins then the best option is to use a gain or trim plug-in as the first
insert on the bus, and use that plug-in to lower the level until it is safe again.
...........
.........
.....



Leave your master fader to 0 dB.
If you need to lower the volume of the master channel use a trim plugin like the freeware FreeG as FIRST INSERT effect.
You don't need to lower the volume of channels/tracks, a trim plugin (FreeG) in the master channel chain lowers them all.
Of course if you lower of 3 dB with FreeG (or any other trim/gain plugin) your peak and your RMS will be 3 dB lower..... of course you can raise the volume of 3 dB and your RMS (and peak) will be exactly 3 dB higher.... and of course you can place a limiter after FreeG to get rid of peaks over 0 dB.

If, for example, i want to reach -10 dB RMS i can put FreeG, than a limiter and than an RMS meter (like the one included in Voxengo Span).
Now i raise the volume in FreeG until the RMS meter in Voxengo Span show -10 dB (after pressing the reset button)..... of course this is not mastering, this is.... a fast, fast test.

What matters (in floating point audio) is the relationship between volumes, not track volumes, track volumes can be -48 dB or +48 dB... or even +96 dB.... it's not important the volume of tracks.

... and of course the converters of your sound card are not floating point , they are fixed point.... so they clip if the volume is over 0 dB, that's where the clip occurs.

.... by the way my first approach to vst plugin development can be useful, it measures peak, RMS.... look it ->



Colin OOOD
Moderator

Started Topics :  95
Posts :  5380
Posted : Oct 11, 2011 00:05
Quote:

On 2011-09-08 20:22:24, Conny wrote:
Hi have had a lot of problems setting the levels of my instruments right in the mix.
The reason i post here is to have some guidelines on how i easier can find the right levels for my instruments.
There is allways some sounds which are either to loud or quiet in my mixes.
What about mixing at really low levels, is that an good idea?


No-one has actually addressed the main issue raised in the OP.

The reason why some sounds are always too loud or too quiet is that you need to work on your EQ skills. Unless a sound is properly balanced within itself, you will be forever unable to find a place for it in the mix: if you turn it up so that you can hear all of it, some parts of it will be way too loud; if you turn it down so the loudest part is at the right level, some parts of it will be too quiet to hear.

I think you need to listen into those hard-to-mix sounds and identify the frequency ranges which are either too loud or too quiet, and EQ them so that the sound is balanced throughout its length. This can take a long time to learn on your own though, so if you have a local friend who is a very good producer, you can speed up your learning by asking him to demonstrate this to you.

Floating-point audio has nothing to do with this.
          Mastering - http://mastering.OOOD.net :: www.is.gd/mastering
OOOD 5th album 'You Think You Are' - www.is.gd/tobuyoood :: www.OOOD.net
www.facebook.com/OOOD.music :: www.soundcloud.com/oood
Contact for bookings/mastering - colin@oood.net
Equilizyme
IsraTrance Junior Member

Started Topics :  19
Posts :  593
Posted : Oct 11, 2011 00:32
Quote:

On 2011-10-11 00:05, Colin OOOD wrote:
Quote:

On 2011-09-08 20:22:24, Conny wrote:
Hi have had a lot of problems setting the levels of my instruments right in the mix.
The reason i post here is to have some guidelines on how i easier can find the right levels for my instruments.
There is allways some sounds which are either to loud or quiet in my mixes.
What about mixing at really low levels, is that an good idea?


No-one has actually addressed the main issue raised in the OP.

The reason why some sounds are always too loud or too quiet is that you need to work on your EQ skills. Unless a sound is properly balanced within itself, you will be forever unable to find a place for it in the mix: if you turn it up so that you can hear all of it, some parts of it will be way too loud; if you turn it down so the loudest part is at the right level, some parts of it will be too quiet to hear.

I think you need to listen into those hard-to-mix sounds and identify the frequency ranges which are either too loud or too quiet, and EQ them so that the sound is balanced throughout its length. This can take a long time to learn on your own though, so if you have a local friend who is a very good producer, you can speed up your learning by asking him to demonstrate this to you.

Floating-point audio has nothing to do with this.




+1: EQ the shit out of everything           --
http://soundcloud.com/equilizyme
--
daark
IsraTrance Full Member

Started Topics :  58
Posts :  1397
Posted : Oct 11, 2011 00:42
absolutely does not matter... as long as its not clipping.           http://soundcloud.com/magimix-1/chilling-forest-whispers
Wierd shit happens :)
faxinadu
Faxi Nadu / Elmooht

Started Topics :  282
Posts :  3394
Posted : Oct 11, 2011 06:08
Quote:

On 2011-10-11 00:05, Colin OOOD wrote:

Floating-point audio has nothing to do with this.




yap +1.           
The Way Back
https://faxinadu.bandcamp.com/album/the-way-back
Bar Mitzwa
Inactive User

Started Topics :  10
Posts :  172
Posted : Oct 11, 2011 07:37
öööh, maybe a limiter?
Trance Forum » » Forum  Production & Music Making - How to set the levels right?
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