jekvan
IsraTrance Full Member
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Posted : Apr 18, 2011 03:46:32
It sound like some growling,or.hmm,like some farty noise.
My favorite artists,like Merkaba use this sound a lot,and they automate it that way so it sound like a spme ping pong ball dropping on the ground faster and faster.
All the farty parts here...
How it's done?In general,how all those sounds where it sounds as if something is falling faster and faster (like some ping pong ball,or some coin)?
I tried to use granular synthesis,or automating LFO for volume for some FM leads,but it doesn't sound the same.I once recorded some short "stab" arrangement while changing main tempo and that did sounded ok,but that is just rediculous way of doing stuff..
From all the things I lost,that sandwitch cost me most :)
loki
IsraTrance Junior Member
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Posted : Apr 18, 2011 04:08
Wow, this is a sick tune.
These sounds can be created very easily by a sawtooth wave at extremely low registers (with the fundamental being less than 25hz, for example). Have a hipass filter on the channel at at least 100hz, and probably much higher if you have a bassline below it.
Then, turn up resonance on your synth's lopass filter a little bit and try modulating it. For added effect, modulate pitch at the same time.
What you will end up with are "pulses" of sound (which are actually the top harmonics of the super-low oscillator) at speeds/character you can control via pitch and cutoff. You can use these sounds with an implied pitch, or not - these are all details.
There's other ways to do this; for example, you could use a fast sawtooth lfo connected to a the cutoff of a lopass filter with high resonance, and control the rate of the lfo, and then lopass filter/distort the whole channel. This could sound squelchier and nastier.
I use these at least once a tune, in some form or another. Great sounds!
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jekvan
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Posted : Apr 18, 2011 04:17
Yea,man,check out all of Merkaba stuff over youtube.This is really really serious sick stuff,and actually one of the few pscychedelic tunes I can actually hear for all 7-8-9 minutes. Don't understand why the guy isn't more famous,he is really talented.
P.S: Fuck me,those are the peaks of sawtooth...Cutting the lows make only the peaks sound,why the hell didn't I thought of that.
Hmm,but how do I make the fart thingy faster/slower?Higher pitch means more peaks per second,but that also means I have to cut more of the lower frequencies.How to do that?
Thanks man.
From all the things I lost,that sandwitch cost me most :)
Merkaba new album is really amazing. Im hooked on Merkaba for quite some time now.
aciduss
IsraTrance Full Member
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Posted : Apr 26, 2011 20:40
You can also get similar results by playing with a sampler's lenght in real time + cutoff value
Use a percussive sound
jekvan
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Posted : May 2, 2011 22:28
Quote:
On 2011-04-18 04:08, loki wrote:
Wow, this is a sick tune.
These sounds can be created very easily by a sawtooth wave at extremely low registers (with the fundamental being less than 25hz, for example). Have a hipass filter on the channel at at least 100hz, and probably much higher if you have a bassline below it.
Then, turn up resonance on your synth's lopass filter a little bit and try modulating it. For added effect, modulate pitch at the same time.
What you will end up with are "pulses" of sound (which are actually the top harmonics of the super-low oscillator) at speeds/character you can control via pitch and cutoff. You can use these sounds with an implied pitch, or not - these are all details.
There's other ways to do this; for example, you could use a fast sawtooth lfo connected to a the cutoff of a lopass filter with high resonance, and control the rate of the lfo, and then lopass filter/distort the whole channel. This could sound squelchier and nastier.
I use these at least once a tune, in some form or another. Great sounds!
Damn,still have troubles making those!Is it possible to explain again,I'm kinda unable to understand what you mean (language barrier and technicality barrier I guess)...
From all the things I lost,that sandwitch cost me most :)
jekvan
IsraTrance Full Member
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Posted : May 2, 2011 22:29
Quote:
On 2011-04-26 20:40, aciduss wrote:
You can also get similar results by playing with a sampler's lenght in real time + cutoff value
Use a percussive sound
Yea,thats exactly what I've tried,with granulizer...But it just doesn't sound..I don't know,fermanty enough?
From all the things I lost,that sandwitch cost me most :)