Shiranui
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Posted : Oct 12, 2010 15:49:41
I love distortion, and I'm particularly fond of this sound:
that distorted kick that starts with a boom and ends with a "sizzle" or "crackle"
I thought that this sound was just basic hard clipping, but I rammed an 808 kick into a brick wall as hard as I could and still only got the "boom" and no sizzle.
Does the sizzle come from something else besides the kick drum? Am I using the wrong kind of kick? I know you can get this sound by pushing speakers too hard but I obviously don't want to do that
jekvan
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Posted : Oct 12, 2010 16:32
Hmm,accidently did one of them couple of nights ago,not sure of I saved it thought (I remember not liking it much).
Basicaly what i did was,taking kick sample,but not that fast sharp kick,the one that lasts a bit.The one that has signal in such a form:It is "condensed" in the beggining,meaning it has high frequency as you play it,and as it progresses,the frequency gets smaller-no more condensed sin wave,but more clearly visible sin way.Basicaly,high pitch in the begining,and gets bassy.
For crackle,you need to destroy the bassy sine wave in the end,puting chaos and disorder there-spiky waves are making the crackle.I did that by raping some hat sample-prolonging its length in time,and merging it with the end of the kick-the bassy part,so it will not be all sinus,but sinus with spikes (I think I layered both of them,but you need to make sure to have the raped hat go at the bassy part of the kick).
Then it's all more play (I think you need to make the volume of the kick go down at the end of it,so the bassy part wouldn't be high velocity at all,and some compression on that low pitch wouldn't hurt,and EQ).
I try to look and make a sample out of it,if I saved it,but I doubt much.
aciduss
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Posted : Oct 12, 2010 16:55
I can't see utube at work but i'm guessing it is bit crusher.
??
dija
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Posted : Oct 12, 2010 19:50
Trip-
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Posted : Oct 12, 2010 19:50
It's not a bit crusher... at least not in the basic form. You want to apply clip-distortion to get this effect I suppose.
The wave of this kick is completely squashed looking like a square, and also sounds like a square.
Crackling universes dive into their own neverending crackle...
AgalactiA
dija
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Posted : Oct 12, 2010 20:01
agreed it does sound squarish. good thinking if you compressed a sine enough you would get a square. I was also thinking to get a little more grit you could add white noise layer before distortion processing or after.
http://www.youtube.com/user/trawhi (tutorials)
http://www.myspace.com/eusidmusic
Padmapani
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Posted : Oct 12, 2010 21:12
have you tried a 909 instead of an 808?
and heavy compression might also help a great deal.
Upavas
Upavas
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Posted : Oct 12, 2010 21:13
something like a square or completely over-distorted sine kick, I would say he routed the low mids and everything above to a send and then distorted the hell out of it in the send... and played around with the cutoff.
Upavas - Here And Now (Sangoma Rec.) new EP out Oct.29th, get it here:
http://timecode.bandcamp.com http://upavas.com http://soundcloud.com/upavas-1/
Zero-Blade
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Posted : Oct 12, 2010 21:24
You can achieve this disto kick very easy with a good low kick and ohmForce ohmicide
Oni Katsu
Li/fe
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Posted : Oct 13, 2010 02:37
For some reason i also use distortion on my kick and bass, i tend to use that distortion effect sometimes but it usually destroys the flow in my track.. Anyway, I usually use warm fuzzy saturation, turn the amount to full, to make it crackle highten the volume and put on a limiter.
http://soundcloud.com/li-fe
I said I like it dirty, not muddy.
Maine Coon
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Posted : Oct 13, 2010 17:19
If you want to get something that sounds like a square - why not just use square to begin with? Get your favorite kick and switch the oscillator from sine to square (in Operator you can choose how square that square is). Turn it an octave lower (so that you can hear sound waves as a thrill). Have high-pass kick in in the tail of the sound to turn the thrill into the crackle. Or better yet – use Analog instead of Operator and turn the first filter to low-pass working in the beginning and the second filter to high-pass working in the end. Add reverb to confuse the hell out of your listeners. Voila.
ThiagoNAKA
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Posted : Oct 13, 2010 17:25
I've prefer just to add any distortion unit like QuaraFUzz, Predatohm, Ohmicide... Crank it up, and its done!
LOADING...
Shiranui
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Posted : Oct 13, 2010 23:39
Quote:
On 2010-10-13 17:19, Maine Coon wrote:
If you want to get something that sounds like a square - why not just use square to begin with? Get your favorite kick and switch the oscillator from sine to square (in Operator you can choose how square that square is). Turn it an octave lower (so that you can hear sound waves as a thrill). Have high-pass kick in in the tail of the sound to turn the thrill into the crackle. Or better yet – use Analog instead of Operator and turn the first filter to low-pass working in the beginning and the second filter to high-pass working in the end. Add reverb to confuse the hell out of your listeners. Voila.
Well, the thing is that kicks have a decaying envelope, so it'll get less distorted from the beginning of the kick to the end (i.e. it'll start out as a square and gradually turn to a sine wave)
daark
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Posted : Oct 14, 2010 00:17
Maine Coon
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Posted : Oct 14, 2010 03:45
Quote:
On 2010-10-13 23:39, Shiranui wrote:
Quote:
On 2010-10-13 17:19, Maine Coon wrote:
If you want to get something that sounds like a square - why not just use square to begin with? Get your favorite kick and switch the oscillator from sine to square (in Operator you can choose how square that square is). Turn it an octave lower (so that you can hear sound waves as a thrill). Have high-pass kick in in the tail of the sound to turn the thrill into the crackle. Or better yet – use Analog instead of Operator and turn the first filter to low-pass working in the beginning and the second filter to high-pass working in the end. Add reverb to confuse the hell out of your listeners. Voila.
Well, the thing is that kicks have a decaying envelope, so it'll get less distorted from the beginning of the kick to the end (i.e. it'll start out as a square and gradually turn to a sine wave)
It won't if you re-read my paragraph. My method does not use any distortion. It simply synthesizes a kick using a square oscillator instead of a traditional sine. Try just that (I did ) and you'll see that it's pretty close. The filter stuff is to make it even closer to the sound in your clip (deeper trilling in the beginning and superficial crackling in the end).