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Trance Forum » » Forum  Production & Music Making - How do you build drums: midi or audio samples??
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How do you build drums: midi or audio samples??

Minimal Monster
Minimal Monster

Started Topics :  50
Posts :  951
Posted : Jun 13, 2006 20:03
Audio For Sure! its more ALIVE           http://www.myspace.com/minimalran
http://www.soundcloud.com/minimal-monster
ess765
IsraTrance Junior Member

Started Topics :  25
Posts :  169
Posted : Jun 14, 2006 00:45
Ok Raja..but how can you quantitize audio clips in the sequencer s arrangement area to make it straight on top of metronome beats??
I mean:
let s say you will build a 2 bars kick track with 4 beats per bar. So you will need 8 kick beats. So you ll use 8 audio samples and will try to place each clip at the begining of each beat. So we re talking about an audio track. When you record them, some get a little out of the beat. How do you quantitize those audio samples like you d have done on midi tracks?? Or do you use audio kicks but record them through a sampler like Intakt so you can edit things more easily???
Tell me your basic work flow in Cubase when you record kick...
marSpider


Started Topics :  8
Posts :  46
Posted : Jun 14, 2006 20:03
Quote:

On 2006-06-12 18:16, ess765 wrote:
Amd what about the drum editor??? Does anyone here use it? It s preatty good to work with and perform quick and easy editing, but all drum instruments would be routed to the same midi track, so it wouldn t be possible to apply individual plug ins to each one of the drums intruments. So I confess I have never used it.



http://www.dancetech.com/aa_dt_new/articles/item.cfm?threadid=164&lang=0

DID YOU XPLORE THIS SITE?

i mean i dont really get your point=!=
i'm new producing (so if i'm wrong please correct me....) and only use my pc but....

it feels like the more connetions you have anywhere more quality is lost unless if you're usig a lot of hardware to process the signal between, the quantize i think you're asking as i know it is the same for midi or audio(SEE THE movie LINK)

about using the drum editor i must be honest and say i don't use it for a personal preference but if you have a redrum, or other drum modules on cubase you can still apply the FX you want on each of them.... see drum editor as a router or if you like open multiple/separate drum midi's on the same window it almost the same
          does the signature for me ---www.acidplanet.com/hypnosense
Enertopia
Enertopia

Started Topics :  99
Posts :  676
Posted : Jun 14, 2006 20:17
One of the best results for beats is when you combine Cubase and ABLETON live.

Ableton is perfect for audio manipulation.

Try it.

Boobytrip
IsraTrance Junior Member

Started Topics :  39
Posts :  988
Posted : Jun 15, 2006 16:24
I use both audio and samples. I also like to work with some kind of groove-box (a la FXpansion Guru) as a sketchpad for creating grooves, then export the grooves as audio clips (sometimes split-up in different instruments) and maybe pimp those audioclips in Cubase, Reaktor or Kontakt. I just use the method that works best for what i'm trying to do.
ess765
IsraTrance Junior Member

Started Topics :  25
Posts :  169
Posted : Jun 16, 2006 11:18
Ok Boby and Enertopia,

but my question is:

don t you agree that only creating an audio track and writing each kick would limit your edit possibilities compared to midi ?? That s why I think the best solution would be to import the audio clip to a midi track using a sampler such as intakt or kontakt...in this case you can edit and quantitize very easily these midi clips and you ll still have the best quality regarding to the audio sample (since you have a nice sample of course)..
Let s say you have a single kick audio clip. Than you open an audio track. Import it via pool in cubase. When you need to record each beat using this audio sample, you ll have a most difficult job working on it s editing possibilities to create different variations of beats such kick rolls for instance..don t you agree??
Midi clips are much easier to be edited...
Boobytrip
IsraTrance Junior Member

Started Topics :  39
Posts :  988
Posted : Jun 16, 2006 14:34
Agreed... that's what i meant when i said that i use the method that works best for what i'm trying to do. It's also a nice idea to bounce small pieces of your kick-bass combo after you're done tweaking the samples in your sampler and check the wave-form to see what's going on: sometimes there are strange spikes or low-frequency components that need attention.
Minimal Monster
Minimal Monster

Started Topics :  50
Posts :  951
Posted : Jun 16, 2006 20:17
i agree ess765, but i think the sound quality of a sampler like kontakt its lower than working with audio files.. dont know why, i think i've heared a diferent in the quality, maybe i'm wrong and u right!           http://www.myspace.com/minimalran
http://www.soundcloud.com/minimal-monster
ess765
IsraTrance Junior Member

Started Topics :  25
Posts :  169
Posted : Jun 16, 2006 23:15
Raja,

I see no sense on diference between using an audio sample directly to an audio track or using the same audio sample controled by a sampler when it comes to sound qualiy.
You ll be using exactly the same wav audio clip in both cases, the main difference as I said is the editing capabilities of a midi clip compared to an audio clip..
If you have a good kick wav sample, and you record it directly to an audio track, you ll have a harder job to edit and write diferent beats and rolls compared if you write midi notes into a midi track with a sampler, and then just choose the same wav kick sample to make the beats.
Minimal Monster
Minimal Monster

Started Topics :  50
Posts :  951
Posted : Jun 17, 2006 09:16
true
so what is your Quastion?           http://www.myspace.com/minimalran
http://www.soundcloud.com/minimal-monster
ess765
IsraTrance Junior Member

Started Topics :  25
Posts :  169
Posted : Jun 17, 2006 18:44
I wanted to be sure the most apropriated method to work with..and I confirmed that by using samplers like agreed, we d have both advantages together: the best audio quality from a good wav sample and midi s easier editing tools.
Fingax
Cosmic Station

Started Topics :  82
Posts :  1235
Posted : Jun 18, 2006 16:00
Quote:

On 2006-06-08 16:06, Trip- wrote:
Basicly I hardly care if a drum sample falls exactly on the bar or it has a delay +/- to each direction.




yea with tiny displacement this can improve the preceived speed and groove of the rythms. i agree not always everything needs to be exactly aligned with the "grid"
marSpider


Started Topics :  8
Posts :  46
Posted : Jun 19, 2006 05:20
true, i also agree on this one, in fact usually "real" musicians don't follow BPM's to the limit like electronic producers; some don't follow it at all... neither the "grid" (i've gone trough hell to make a remix) and that is one of the reasons why the sound seems more alive, that and velocity/accents, ADSR,...,.... it can be worked a lot but it's a pain in the ass to do it with a mouse

now my question is, is there any kind of parameter in cubase to move MIDI notes 1/64 or 1/128 a bit foward or back random??!

i allready know there's one for velocity but i prefer doing that myself but the note tempo could be a bit random....
          does the signature for me ---www.acidplanet.com/hypnosense
unproject


Started Topics :  1
Posts :  54
Posted : Jun 19, 2006 12:07
^ try "MIDI -> Quantize Setup". you can add shuffle, random quantization and some more shit from there.
ess765
IsraTrance Junior Member

Started Topics :  25
Posts :  169
Posted : Jul 1, 2006 10:24
Ok People,
but the sense of this topic was to present each one s favorite method to record drums. So please post your instrument and your basic work flow and let s share ideas..

one of the best results I ve had was to use reason redrum and import wav drum kits to it and produce several diferent beats and fills. Then I exported each of the whole track channel one by one of the drum kit instruments. For instance, I exported only kick, then only snare, only hi hats, etc...each of this drum parts I bounced to audio for the whole track s total time. If the track had 7 minutes I exported the whole kick track even knowing in some parts there would be no kick playing. After that, I imported each of those audio clips to cubase and just added some vsts. The advantage here was to work with reason s wonderful and easy drum machine called redrum..that rocks..the week point was that I couldn t edit it anymore cause each drum part was an audio track in cubase and notes couldn t be changed anymore. But It suonded great.
Maybe I could export smaller loops or even single notes for each drum part and then use a sampler.
I could also try the cubase s drum editor..anyone here uses it?

Please let me know your method...
Trance Forum » » Forum  Production & Music Making - How do you build drums: midi or audio samples??
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