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higher Khz recording

UnderTow


Started Topics :  9
Posts :  1448
Posted : Dec 17, 2005 01:27
Quote:

On 2005-12-16 00:05, Colin OOOD wrote:

however you have to push 32-bit a long way before it clips (around 300dB headroom or something ridiculous - UnderTow?)




1530 dB.

UnderTow
texmex


Started Topics :  5
Posts :  189
Posted : Dec 17, 2005 23:42
Surrender, no prob This is something I study (in school and freetime) - glad to share it And don't take my word as truth (you shouldn't take anyone else's either),

Quote:

On 2005-12-16 11:49, Boobytrip wrote:
What about 32-Bit sound? Well, this is actually a floating point number having a mantissa of 24-bit (including sign bit) and an 8-bit exponent. The VST format only uses the range from [-1;1] so we are not getting a full 192 dB range. FP numbers can be implemented different ways, but typically the machine resolution is around 3*10^-8 (according to Numerical Recipes).

This corresponds to a maximum dynamic range of 153 dB. Thus the advantage of floating point numbers is not the higher dynamic range, but the simplicity of using them.



Nice info, Boobytrip. Let me elaborate...

If we use the formula to compare the differencies the power of the quietest and loudest possible signals, in 32-bit (IEEE, floating point - which is used by the VST) it goes like this in theory (as BobbyTrip said):

diff = 20 log (p2/p1)

loudest signal p2 is of course 1.0 (it can exceed that, but the final output must fit to [-1...1] when converting to other non-floating-point formats). The quietest is smallest mantissa (24 bits, 1 for sign) with smallest exponent (-127 being smallest), ie 1/(2^-23) * 2^-127 = 2^-150. (correct, yes?)

Now diff = 20 log (1 / 2^-150) = 903dB

UnderTow, how did you calculate your number?... For 32-bit integer I get only 192dB headroom and for non-limited floating point 1667dB... I'm not sure if my way is correct either, though.

Anyhow, these are just numbers and do not tell the whole quality of the signal. An important factor is the number of possible numbers that can be represented in the chosen range and distribution of those numbers. Integer (fixed-point) formats have fixed steps between the possible numbers, while in floating-point they're placed exponetially. This is where the floating-point format shines: scaling 16-bit integer fixed-point signal to 50% (making it -3dB) actually reduces bit-depth to 15-bit, while in floating-point it only decreases the value of exponent by one - no bits wasted!. A bit hard to explain... but anyway the exponential nature of floating-point is more useful for audio than the one of fixed-point's.

BTW, if you attenuate a 16-bit signal (normal CD audio, fixed-point) by -48 dB (1/256 intensity), you actually get an 8-bit signal! And making that 16-bit front-row-rock-concert signal whispering results in 1-bit whispering ... Something to beware of when recording. This why you should always try to leave as little headroom as possible when recording, but never going above the limit. Same is true for image processing (ever tried to make very dark digipictures brighter? )

Anyway, all this technical mambojambo still doesn't answer to the original question of better and/or bigger sampling-rates... More is better, but how much better?
UnderTow


Started Topics :  9
Posts :  1448
Posted : Dec 20, 2005 01:01
Quote:

On 2005-12-17 23:42, texmex wrote:

UnderTow, how did you calculate your number?... For 32-bit integer I get only 192dB headroom and for non-limited floating point 1667dB... I'm not sure if my way is correct either, though.




I didn't calculate it actually. I've read that figure quite a few times and quoted it blindly. One thing to keep in mind is that the sign is always assumed positive to give that extra bit for a total of 24 bits for the mantissa. (You seem to have used 23). Maybe your formula should read 1/(2^-24)* 2^-256. I'm a bit too lazy to check right now

UnderTow
texmex


Started Topics :  5
Posts :  189
Posted : Dec 20, 2005 03:43
UnderTow, there seems to be 1530 dB dynamic range for 32-bit float indeed, but this is the unlimited one.

http://www.techonline.com/community/related_content/20771

I guess the correct way to calculate it is to use (2^127) / (2^-128) = 2^255 -> 1535 dB

I had a little error in my calculations, the smallest exponent is -128, not -127. And the mantissa is always has a hidden one in the beginning. So smallest possible number is 2^-128. This leads to 20 log (1 / 2^-128) = 770 dB. Still quite much

Anyway, I'll shut up now and play with my "new" er-1 mk2


Boobytrip
IsraTrance Junior Member

Started Topics :  39
Posts :  988
Posted : Dec 20, 2005 23:14
Thanx for the link Texmex One thing that may complicate matters is the standard that is used for 32 bit floating point representation, so the actual dynamic range may vary with the standard used. But anyhow, it's Max Headroom
generator


Started Topics :  1
Posts :  12
Posted : Apr 22, 2006 20:55
Just popped my head in. There's a lot of misinformatio in this thread (barring, I think, Boobytrip, but his math is something I don't have time to check so I'll trust it :) )

Firstly, higher sampling rates are ALWAYS better.
First and foremost, nevermind the frequencies heard - it allows better positioning. Higher sampling rates allow two sounds to occur closer together *temporally* and still be heard distinctly. Tests have shown that the ears and brain can distinguish temporally (and I forget the name of this type of brain analysis) to a degree greater than the CD spec. The result would be that with a higher frequency you would hear instruments as being more distinctly positioned in the soundfield.

The most common benefit, but less beneficial (ironically) is the straight up higher frequencies. However it's not so we can hear more. The ear maxes out at 18-20kHz (depending on your hearing).

Instead it allows a smoother filtering of the unwanted high-end (which is normally unaudible) which must be filtered to avoid distortion due to the Nyquist frequency. Basically if you want to sample a tone of 20kHz you need a sampling rate of 2x that tone (so you can sample the maximum points of that wave - if you sampled a 20kHz sine tone at 20kHz sampling rate, you'd think, looking at the results, you were staring at a straight line because you would have kept sampling the sine wave at the same point in its amplitude every period).

Because we can only hear to 20kHz we sample at 40kHz. BUT as said above, anything above 20kHz will get sampled improperly and will APPEAR as a lower frequency distortion. So if you sample 22kHz waveform at 20kHz it will appear to be a 18kHz waveform. So we also add a filter from 40kHz up to remove all frequencies greater than 20kHz and avoid this.

Here's the key: the smoother this filter, the better. Smoother means how gradually the filter is applied. If you have a very harsh filter, it is hard to avoid ringing. So you slope that filter from 40kHz up to 44kHz (for CD audio, for example). If you had room up to 96kHz you could slope it on up to 96kHz. That's the second benefit.

Third, you can also push noise up into the unaudible range and get it out of the low range. I *think* I know how this occurs, but am not sure so I won't say any more about it.

Of course, ultimately, you could make a song at 20,000MHz frequency but I'm sure there will come a point where the extra calculations don't count.

So in short, you theoretically want to use the higher frequency you can to get the best audio, up to the point where it becomes
too immense from a calculation point of view. The practical side of this would be that if you upped your audio rate to 96kHz you'd get half the instruments playing on the same speed computer as 48kHz. Half the disc space too, for sampled audio.

It's also finally debatable whether for electronic music the above is better or worse. I've seen magazines do studies where in double blind tests people PREFER 44kHz for electronic music because up at 96kHz the errors in the instruments and processing tends to be more clear.

One other note: increasing bit depth does not make the song louder, which seems to be the view of a few ppl here. It allows a greater dynamic range (loudest to quietest) to be represented. Does not make the music louder per se. The two concepts are independent. Greater bit depth provides:
1. allows greater dynamic range which means you have a geater ability to avoid digital clipping, which contrary to what someone said will always sound like crap because it means you are truncating waveforms. If it sounded better at 24-bit its because the greater headroom in the bit domain allowed the clipping to be minimized OR the program was using the extra bits to apply some sort of "analog clipping" algorithm to the clipped portion - which is not straight digital clipping and should not be considered the same.
2. allows waveforms to be more accurately represented

One more benefit of both of the above: increasing both of the above will allow greater precision through multiple calculations. This means you might contemplate sampling at high sampling and bit rates, calculating at those bit rates AND THEN truncating or downsampling down to 44kHz for CD audio. You wouldn't get the audible benefits out the end, but during calculations you would be working with much higher precision numbers and getting less rounding error (simply put, anyway)

Just a few thoughts for everyone.
G
          - cosmic babies productions (cosmicbabies.ca)
UnderTow


Started Topics :  9
Posts :  1448
Posted : Apr 23, 2006 03:03
Oh no!

Quote:

On 2006-04-22 20:55, generator wrote:

Firstly, higher sampling rates are ALWAYS better.



No. Beyond the needed bandwidth for audio signals, higher sampling rates are worse.

Quote:

First and foremost, nevermind the frequencies heard - it allows better positioning. Higher sampling rates allow two sounds to occur closer together *temporally* and still be heard distinctly.



Sounds can allready occure at exactly the same time. How much closer can you get than that? Wether we can distinguish these sounds is a matter of psychoaccoustics, not sampling theory.

Quote:

Tests have shown that the ears and brain can distinguish temporally (and I forget the name of this type of brain analysis) to a degree greater than the CD spec. The result would be that with a higher frequency you would hear instruments as being more distinctly positioned in the soundfield.



That research suggests that the human brain can discern a difference in a sound's arrival time between the two ears of between 5 and 15 microseconds. However, 44.1Khz sampling rates give a phase (timing) accuracy of arround 2 nanoseconds. Way beyond what our brains can perceive.

Anyway, 30 µS is about 1 cm. So make sure you don't move your head when listening to the music!

Quote:

Here's the key: the smoother this filter, the better. Smoother means how gradually the filter is applied. If you have a very harsh filter, it is hard to avoid ringing. So you slope that filter from 40kHz up to 44kHz (for CD audio, for example). If you had room up to 96kHz you could slope it on up to 96kHz. That's the second benefit.



You are talking about the anti-aliasing filters in the analogue domain, pre sampling. Modern converters use over sampling. Usually 64 to 512 times the actual sample rate. So for 44.1Khz sampling, the anti-aliasing filters need to cut out any frequencies below 2.8 Mhz to 22.57Mhz! This is plenty of bandwidth to make a good filter in. After that the signal is converted (slowed down) to lower data rates with a decimation process. This process, due to the sync functions used, works as a brickwall low-pass filters. (The bandwidth of the sync function doesn't allow for any frequencies above the sampling rate).

So your information is partially correct but outdated.

Quote:

Third, you can also push noise up into the unaudible range and get it out of the low range. I *think* I know how this occurs, but am not sure so I won't say any more about it.



What process are you talking about? This could be the advantage of over sampling (where the noise is distributed over the whole bandwidth of the oversampling circuitry and dumped during the decimation proces leaving much less noise in the audible range) or you could be talking about noise shaping or dither shaping when bit depth converting a signal. Or maybe something else?

Quote:

Of course, ultimately, you could make a song at 20,000MHz frequency but I'm sure there will come a point where the extra calculations don't count.



Absolutely correct. That is at arround 40-60 Khz sampling rate.

Quote:

So in short, you theoretically want to use the higher frequency you can to get the best audio, up to the point where it becomes too immense from a calculation point of view.



Nope.

Quote:

The practical side of this would be that if you upped your audio rate to 96kHz you'd get half the instruments playing on the same speed computer as 48kHz. Half the disc space too, for sampled audio.



Indeed. Going beyond 44.1 Khz or 48 Khz is a waste of bandwidth, processing power and disk space.

Quote:

It's also finally debatable whether for electronic music the above is better or worse. I've seen magazines do studies where in double blind tests people PREFER 44kHz for electronic music because up at 96kHz the errors in the instruments and processing tends to be more clear.



Which magazines? Anyway, it could be because the higher frequencies cause more distortion in amps and speakers which have limited bandwidth. This doesn't happen with music recorded with microphones simply because microphones don't pick up these frequencies to start with so they are not recorded in accoustical music.

Quote:

One other note: increasing bit depth does not make the song louder, which seems to be the view of a few ppl here. It allows a greater dynamic range (loudest to quietest) to be represented. Does not make the music louder per se. The two concepts are independent.



I'm not sure anyone said it made things louder but, yes you are right.

Quote:

Greater bit depth provides:
1. allows greater dynamic range which means you have a geater ability to avoid digital clipping,



If by this you mean that you can record signals at lower levels without being troubled by the noise floor or quantisation distortion, then yes.

Quote:

One more benefit of both of the above: increasing both of the above will allow greater precision through multiple calculations. This means you might contemplate sampling at high sampling and bit rates, calculating at those bit rates AND THEN truncating or downsampling down to 44kHz for CD audio. You wouldn't get the audible benefits out the end, but during calculations you would be working with much higher precision numbers and getting less rounding error (simply put, anyway)



It depends of the process. ALot of plugins use over sampling where relevant. No need to record at higher sampling rates for that.

UnderTow
thockin


Started Topics :  1
Posts :  114
Posted : Apr 23, 2006 05:30
Quote:

On 2005-12-12 23:06, index wrote:

And also humans hearing is not only about what only the ear gets...
what about the human brain,skin,stomach or all our other neurosensitive to sound parts?



That's great, except that nobody has speakers that can produce frequencies in the 24+ KHz range. Until then, you can play in theory-land.
thockin


Started Topics :  1
Posts :  114
Posted : Apr 23, 2006 05:34
Quote:

Thus the advantage of floating point numbers is not the higher dynamic range, but the simplicity of using them.



And the fact that the dynamic-range window can be scaled by the exponent.
koalakube
IsraTrance Junior Member

Started Topics :  48
Posts :  437
Posted : Apr 23, 2006 18:07
Id like to add to what Undertow already pointed out:

As a general rule,unless you are recording acoustic instruments ,there is no point whatsoever to do a mixdown at 24bit.
texmex


Started Topics :  5
Posts :  189
Posted : Apr 23, 2006 21:12
koalakube, if you're talking about the final master, then yes 16 bits or so is acceptable. But for the mixdown that should be mastered, 24 or 32 bits gives you enough headroom to lower the signal so that no clipping occurs and you still have the resolution for the final master (16 bits for cd etc). This has been already discussed much here.
generator


Started Topics :  1
Posts :  12
Posted : Apr 23, 2006 22:54
I think we agree on most points.

I should reiterate what I did not make clear, which I think will clear up must of the rest. I was pointing out that a higher sampling rate will always allow more clarity, etc. and reduce error in processing. This is a fact.

HOWEVER I completely agree with you that we shouldn't all jack our computers up to 96kHz blindly, thinking there's some magic that creates better music. There certainly - and you agree with this - comes a point where the higher rates don't matter. I think where we disagree is at what point that rate occurs. No worries there, as people have disagreed before and will again :)

But a few responses are in order:

1. I spoke about better positioning and allow ing two sounds to occur closer together *temporally* and still be heard distinctly.

Quote:
Sounds can allready occure at exactly the same time. How much closer can you get than that? Wether we can distinguish these sounds is a matter of psychoaccoustics, not sampling theory.



Hmm, I guess I was unclear in my quick typing. What I was trying to say is that in the real world, sounds can be closer together than the minimum resolution of 44kHz sampling rate.

Quote:
That research suggests that the human brain can discern a difference in a sound's arrival time between the two ears of between 5 and 15 microseconds. However, 44.1Khz sampling rates give a phase (timing) accuracy of arround 2 nanoseconds. Way beyond what our brains can perceive.



I agree with your 5-15 ms numbers. However you made a mathematical error. It's not 2 nanoseconds. It's 22.7 MICROseconds, which as you can see is greater than your largest number 15.

Quote:
Anyway, 30 µS is about 1 cm. So make sure you don't move your head when listening to the music! ;)



I didn't check this math, but I agree, it's a fine distinction. Again, I'm not arguing that we should all go out and spend thousands on a 96kHz system. Much of that would be wasted. AND as I pointed out, it miht even make the music sound worse for electronic music.

My post was just designed to elucidate why, theoretically speaking, a higher sampling and bit rate is better.

Quote:
You are talking about the anti-aliasing filters in the analogue domain, pre sampling. Modern converters use over sampling. Usually 64 to 512 times the actual sample rate. So for 44.1Khz sampling, the anti-aliasing filters need to cut out any frequencies below 2.8 Mhz to 22.57Mhz! This is plenty of bandwidth to make a good filter in. After that the signal is converted (slowed down) to lower data rates with a decimation process. This process, due to the sync functions used, works as a brickwall low-pass filters. (The bandwidth of the sync function doesn't allow for any frequencies above the sampling rate).

So your information is partially correct but outdated.



Agreed absolutely. I omitted oversampling and left you with the wrong impression. Just between you and me I still have my doubts that oversampling is as accurate as sampling at a higher rate (because of the mathematical interpolation) - but that is my own personal opinion and I haven't seen a reference clearly describing the issue one way or the other.

However once you get a signal in your computer (for example) at 44kHz, it's very unlikely that you are done with it. Further processing would be better served, as I pointed out, with greater bit and sampling depths. Although those plugs can oversample and work internally at higher bit rates, my understanding with the plugin formats (and chats with developers) have led to to believe that they downsample and lower bit rate to the project format after done. So a chain of three or four plugins will oscillate from 16 bit up to 32 and back 4 times. Leaving the project at 24 bit in between will likely result a more more accurate rendition of the calculated final result.

Discussions about sampling rates don't end once the sound is in the digital domain.

I had said:
Quote:

Of course, ultimately, you could make a song at 20,000MHz frequency but I'm sure there will come a point where the extra calculations don't count.



You said:
Quote:
Absolutely correct. That is at arround 40-60 Khz sampling rate. :-)



I can agree with your agreement. However I have no idea (and do doubt) that it is at 40kHz sampling rate. 60kHz might be more like it, but at that point might as well move to 96 for the benefits of simply being able to half the sampling rate for legacy systems.


I said:
Quote:

So in short, you theoretically want to use the higher frequency you can to get the best audio, up to the point where it becomes too immense from a calculation point of view.



You said:
Quote:
Nope.



I will have to disagree. My answer was very obviously qualified by "theoretically" and I stand by it.



I said:
Quote:
It's also finally debatable whether for electronic music the above is better or worse. I've seen magazines do studies where in double blind tests people PREFER 44kHz for electronic music because up at 96kHz the errors in the instruments and processing tends to be more clear.



You said:
Quote:
Which magazines?



There was a special in Keyboard magazine about 5 years ago discussing 24/96 where one of the more interesting facets was a double blind test as I described. Check it at a library near you if you like. I wouldn't put much faith in it as such (it's just a magazine) but it raised what I still think of as an interesting point, which is that higher resolution is not always better. It sometimes lets you hear things you wouldn't otherwise.

I've seen it in another magazine, can't remember the name.

Quote:
Anyway, it could be because the higher frequencies cause more distortion in amps and speakers which have limited bandwidth. This doesn't happen with music recorded with microphones simply because microphones don't pick up these frequencies to start with so they are not recorded in accoustical music.



Might be, I don't know.

Quote:
If by this you mean that you can record signals at lower levels without being troubled by the noise floor or quantisation distortion, then yes.



You missed your calling as an editor - rewording things ...

I'm not sure though, that noise floor is avoided by having more bit depth. Noise floor is where it is, regardless of bit depth. Bit depth just gives you a greater range and better resolution at lower dB levels.

Quote:

It depends of the process. ALot of plugins use over sampling where relevant. No need to record at higher sampling rates for that.



I personally would think (and I mentioned this above) that avoiding constant over/down sampling would be better.

At the least, higher bit rates are better because all the plugs I know of run at least at 24 bit depth these days, if not 32. No sense truncating back to 16 between each plug.

Damn quoting, hope I got it all correct. :)

Anyway thanks for the interesting chat. Certainly has me wondering how best to look into what bit rate my plugs are currently running at :)

          - cosmic babies productions (cosmicbabies.ca)
UnderTow


Started Topics :  9
Posts :  1448
Posted : Apr 24, 2006 00:56
Quote:

On 2006-04-23 22:54, generator wrote:
I think we agree on most points.

I should reiterate what I did not make clear, which I think will clear up must of the rest. I was pointing out that a higher sampling rate will always allow more clarity, etc. and reduce error in processing. This is a fact.



Maybe. I'll explain below.

Quote:

HOWEVER I completely agree with you that we shouldn't all jack our computers up to 96kHz blindly, thinking there's some magic that creates better music. There certainly - and you agree with this - comes a point where the higher rates don't matter. I think where we disagree is at what point that rate occurs. No worries there, as people have disagreed before and will again



I would say that point is at twice the maximum audible frequency. That is a slightly debated topic hence my comment of 40 - 60 Khz sampling rates.

Quote:

But a few responses are in order:

1. I spoke about better positioning and allow ing two sounds to occur closer together *temporally* and still be heard distinctly.

<snipped for brevity>

Hmm, I guess I was unclear in my quick typing. What I was trying to say is that in the real world, sounds can be closer together than the minimum resolution of 44kHz sampling rate.

<snipped for brevity>

I agree with your 5-15 ms numbers. However you made a mathematical error. It's not 2 nanoseconds. It's 22.7 MICROseconds, which as you can see is greater than your largest number 15.



This is where you are mistaken. 22.7 microseconds is the time between two samples at 44.1Khz but the phase and timing accuracy of the encoded and decoded signal is actually arround 2 nanoseconds!

I'll see if I can come up with a simple explanation for this. That won't be easy.


Quote:


<snipped for brevity>

My post was just designed to elucidate why, theoretically speaking, a higher sampling and bit rate is better.



This is where we disagree. I don't believe that going beyond 2x Nuiquist will improve things except for certain specific processes.

Quote:

Agreed absolutely. I omitted oversampling and left you with the wrong impression. Just between you and me I still have my doubts that oversampling is as accurate as sampling at a higher rate (because of the mathematical interpolation) - but that is my own personal opinion and I haven't seen a reference clearly describing the issue one way or the other.



But all modern converter chips over sample at the same rate for anything from 32 Khz to 384 Khz. They just allow the converter manufacturers to pick out the decimated signal from the chip at different rates. So wether you are right or wrong, it is irrelevant in the actual implementation of converters.

Quote:

However once you get a signal in your computer (for example) at 44kHz, it's very unlikely that you are done with it. Further processing would be better served, as I pointed out, with greater bit and sampling depths. Although those plugs can oversample and work internally at higher bit rates, my understanding with the plugin formats (and chats with developers) have led to to believe that they downsample and lower bit rate to the project format after done. So a chain of three or four plugins will oscillate from 16 bit up to 32 and back 4 times. Leaving the project at 24 bit in between will likely result a more more accurate rendition of the calculated final result.



This is partially true and some plugin developers and DAW developers need to update their software. For instance. CakeWalk Sonar has had a full 64 bit floating point audio path since Septembre. All DirectX plugins have been able to use this format since then. CakeWalk have also implemented the VST 2.4 specs since last week. So all plugins can communicated with the host at 64 bit floating point.

It will be a while before all plugin developers have caught up but we are getting there slowly but surely.

Still, any decent DAW runs at 32 bit float or above or 48 bit int. (The project bit depth is not the same thing as the audio engine bit depth).

[quote]
Discussions about sampling rates don't end once the sound is in the digital domain.

Quote:

<snipped for brevity>

I can agree with your agreement. However I have no idea (and do doubt) that it is at 40kHz sampling rate. 60kHz might be more like it, but at that point might as well move to 96 for the benefits of simply being able to half the sampling rate for legacy systems.



Or 88.2Khz.

Quote:


<snipped for brevity>

I will have to disagree. My answer was very obviously qualified by "theoretically" and I stand by it.



Actually the word "theoretically" would be my biggest objection. Theroetically, we do not need to go beyond 44.1 Khz except for a few processes.


Quote:
It's also finally debatable whether for electronic music the above is better or worse. I've seen magazines do studies where in double blind tests people PREFER 44kHz for electronic music because up at 96kHz the errors in the instruments and processing tends to be more clear.



I have a sneaking suspicion they did these tests with the same converters running at 96Khz and 44.1Khz. The problem with this is that the decimation process is either optimized for 96Khz or 44.1Khz (Or maybe even 192 Khz). This is not a truely valid test.

At this point in time it is actually impossible to do a proper listening test as no converters are being optimized for 44.1/48Khz sampling. The marketing departments of audio companies have distorted the market. Either unwittingly or because they know that sampling theory is very rarely understood by the average user of the technology.

Marketing is the bane of western civilisation. But that is a different topic entirely.

Quote:

There was a special in Keyboard magazine about 5 years ago discussing 24/96 where one of the more interesting facets was a double blind test as I described. Check it at a library near you if you like. I wouldn't put much faith in it as such (it's just a magazine) but it raised what I still think of as an interesting point, which is that higher resolution is not always better. It sometimes lets you hear things you wouldn't otherwise.



Maybe. Maybe not. As I have said before, it might just be distorting thus being less accurate than 44.1/48Khz. Not much money is being pumped into making better converters at ideal bandwidth. Instead, the market are deluding the public by going 192Khz and even 384Khz.

Quote:

Quote:
If by this you mean that you can record signals at lower levels without being troubled by the noise floor or quantisation distortion, then yes.



You missed your calling as an editor - rewording things ...

I'm not sure though, that noise floor is avoided by having more bit depth. Noise floor is where it is, regardless of bit depth. Bit depth just gives you a greater range and better resolution at lower dB levels.



Not exactly. The best converters have a signal to noise ratio of arround 127 dB. That is beyond what 16 bit converters can offer. So by going to 24 bit, you are lowering the noise floor and thus increasing your signal to noise ratio. This means you can record at lower levels thus reduce the risk of clipping yet not getting too close to the noise floor or the levels at which quantization
distortion becomes a problem.

Quote:

I personally would think (and I mentioned this above) that avoiding constant over/down sampling would be better.



Most processes do not need any over sampling. The few processes that do should do this internaly.

Quote:

At the least, higher bit rates are better because all the plugs I know of run at least at 24 bit depth these days, if not 32. No sense truncating back to 16 between each plug.



I agree about higher bit depth. 16 bits just isn't enough. 24 bits is fine for sampling. 32 bits FP and above are good for mixing. 64 bit FP and above are good for certain processes.

Quote:

Damn quoting, hope I got it all correct.



Lol.

Quote:

Anyway thanks for the interesting chat. Certainly has me wondering how best to look into what bit rate my plugs are currently running at



One of these days I'll make the effort of testing all the plugins I have available. So far I have done a very quick and dirty test of the Waves limiters compared to the Voxengo Elephant2 limiter. You can find the results here: http://home.casema.nl/ajohnston/limiting/

I have gained alot of knowledge since I did those so I should apply that knowledge and do better tests with impulses and proper frequency, timing and water fall plots and such. Check bit consistancy, check if plugins in bypass mode actually affect the signal or not etc ...

One of these days ...

UnderTow


undertones
IsraTrance Junior Member

Started Topics :  25
Posts :  165
Posted : Apr 24, 2006 07:36
sorry for being a prick texmex, but dvd audio supports sample rates of upto 192 khtz, but only for mono or stereo files...for surround sound (quad and 5.1) this figure comes down to 96khtz!
: )
undertones
IsraTrance Junior Member

Started Topics :  25
Posts :  165
Posted : Apr 24, 2006 07:38
great thread tho...as usual, i had to read through a whole lot of websites to pinpoint what some soundfreaks were talking about : )
Trance Forum » » Forum  Production & Music Making - higher Khz recording
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