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HIGH TECH mystery's

zwarag
IsraTrance Junior Member

Started Topics :  14
Posts :  80
Posted : Oct 29, 2013 14:32:48
Is there something in hightech that is completly different from normal music?
Somehow i find it exremly difficult to get things sound good together. Like this round up thing. I don't think it's about saturation...

Is there a difference between a Saw Osc played at the Note C1 with 180 bpm different from lets say 138 bpm? Shouldn't be right?

Man i'm so confused from yesterday. I did some interessting sounddesign elements but it was impossible to tweak them sounding fine at 180 bpm...


btw. i'll let this lying here




COMET SHELL
IsraTrance Junior Member

Started Topics :  50
Posts :  577
Posted : Oct 29, 2013 16:07
i dont think that anything sounds good at 180bpm, all the life and groove is sucked out of the music into a random blur of sound.
zwarag
IsraTrance Junior Member

Started Topics :  14
Posts :  80
Posted : Oct 29, 2013 16:52
Yeah but is it because the DAW is overchallanged with the 180 bpm processing of the synths/dynamics/effects or is there some kind of physics happening that affects the processing/output or interferences...
Or did you mean your answer as a personal taste expression?
Suloo
IsraTrance Full Member

Started Topics :  87
Posts :  2822
Posted : Oct 29, 2013 18:42
its High Technology..means everything else is low technology^^



or its the other side of 432 HZ..          -------......-------...-..-..-..-.-.-.-.-
Midnight Sun
ProtoDrive

Started Topics :  91
Posts :  529
Posted : Oct 29, 2013 19:25
Man BPM in music its TOTALLY rellative to synthesis!
Believe me, I produce fullon Psytrance @147bpm and dark Psytrance up to 190bpm and even through both proyects are very similar I do total diferen synthesis in each other!
So in reply to: "Is there a difference between a Saw Osc played at the Note C1 with 180 bpm different from lets say 138 bpm? Shouldn't be right? "
Well of course! You need to set up everything very tight at higher bpm's. Speciall attention to release parameters, good luck!           ProtoDrive https://soundcloud.com/protodrive
splikz


Started Topics :  1
Posts :  287
Posted : Oct 29, 2013 21:10
Quote:

On 2013-10-29 14:32:48, zwarag wrote:
Man i'm so confused from yesterday. I did some interessting sounddesign elements but it was impossible to tweak them sounding fine at 180 bpm...




turn 180bpm into 90bpm.
do your sound design at 90, half tempo. bounce the sounds. then increase the project tempo again to 180.

or make everything at 90 bpm. just double the percussion elements, kicks and stuff. you'll get more sparse delays and effects.
but the beat plays on double tempo.
zwarag
IsraTrance Junior Member

Started Topics :  14
Posts :  80
Posted : Oct 30, 2013 11:41
@Midnight Sun Yeah thanks for this tip i now bounced out every thing (actually just the kick and bass) and cut then to use just the space they are supposed to use. 1/16 for the kick and 3/16 for the offbeat.

@splikz, thank you too man, this is quite possible since i don't the onboard soundcard of my laptop. maybe 180 is just to much for him^^
Upavas
Upavas

Started Topics :  150
Posts :  3315
Posted : Oct 30, 2013 14:17
http://www.ektoplazm.com/free-music/upavas-genre-diversity-is-awesome

Download and check out the last track, it is 180bpm. I composed it that way. keep envelopes tight. Less elements in the track structure is more... no need for bouncing anything... and the synthesis is the same as in the slower tracks...
          Upavas - Here And Now (Sangoma Rec.) new EP out Oct.29th, get it here:
http://timecode.bandcamp.com
http://upavas.com
http://soundcloud.com/upavas-1/
zwarag
IsraTrance Junior Member

Started Topics :  14
Posts :  80
Posted : Oct 30, 2013 14:52
Nice upavas, thats a great tune!
Well looks like i do not have my stuff unter control^^
frisbeehead
IsraTrance Junior Member
Started Topics :  10
Posts :  1352
Posted : Oct 30, 2013 16:39
high bpm music demands a lot of focus on the patterns. bouncing down your synths to audio and rearranging them like you would to your drums is a must, loop-based kind of construction like: repetition and then release with a longer sound that completes the sentence and this way of thinking helps to. know the loop thing on your daw? allows you to loop sections of time, right? pick small ones, like just 3 16th spaces, starting on a kick, I'm sure you'll recognize that. just 1 1/8 space, etc... you can always render this stuff down, merge a couple of repetitions of this, apply some pitch envelope, reverse, filter...

you need to use your entire DAW as a synthesizer, make clever use of the processing tools available! that's a part of it!

nothing to special about the bass, except that the faster you go the harder it is for the oscillators on a synthesizer to produce those low frequencies. most often, root notes are somewhere round F or G (I mean higher notes, like you'd probably find in full on). you can always layer a sub patch underneath the meaty bass line.

try FM leads, squelchy sounds, gated patches, some variety of hits, weird textures like sample and hold pitch madness of all sorts, some lush pads, make some stutter and glitch stuff to, either by hand or pick those plug-ins like Tornado, Glitch 2...



Upavas
Upavas

Started Topics :  150
Posts :  3315
Posted : Oct 30, 2013 22:43
I did not bounce anything to audio until I rendered the track at the end, all was midi. The only trick is: LESS IS MORE! There are not very many elements in the track I made there, just the elements that are there are real nasty, that's all.           Upavas - Here And Now (Sangoma Rec.) new EP out Oct.29th, get it here:
http://timecode.bandcamp.com
http://upavas.com
http://soundcloud.com/upavas-1/
splikz


Started Topics :  1
Posts :  287
Posted : Oct 31, 2013 02:33
I'm still surprised how some people produce without bouncing anything.

not because of computer processing saving, but for more audio control and to avoid small overlaps.

do guys like crazy astronaut bounce their sounds?
www.youtube.com/watch?v=68BrxrawIzA

myriad of sounds
frisbeehead
IsraTrance Junior Member
Started Topics :  10
Posts :  1352
Posted : Oct 31, 2013 03:08
Quote:

On 2013-10-31 02:33, splikz wrote:
I'm still surprised how some people produce without bouncing anything.

not because of computer processing saving, but for more audio control and to avoid small overlaps.

do guys like crazy astronaut bounce their sounds?
http://www.youtube.com/watch?v=68BrxrawIzA

myriad of sounds



of course they do!
Upavas
Upavas

Started Topics :  150
Posts :  3315
Posted : Oct 31, 2013 09:30
Keeping things midi (including Bass and Kick), gives me the option to change things, sidechaining helps with overlaps. There is a thread at the psy producer forum on facebook, you'd be surprised but I am not the only one by a longshot keeping things midi. There is quite an array of rather famous artists keeping things midi... so as to your last question, I actually doubt it. Midi just allows for much easier changes and I have lots more control over all the elements by keeping them midi until I render the final track!!! Alone the fact that I can easily change automation settings/recordings...
          Upavas - Here And Now (Sangoma Rec.) new EP out Oct.29th, get it here:
http://timecode.bandcamp.com
http://upavas.com
http://soundcloud.com/upavas-1/
Suloo
IsraTrance Full Member

Started Topics :  87
Posts :  2822
Posted : Oct 31, 2013 10:04
both ways can be an advantage, there are different tools and ways of processing for either midi or audio..depends on what one wanna do..

i keep a lot as midi as well, but for example throwing stuff together for a reverse reverbed crash with an additional delay line in it seems rather impossible or at least pretty inconvenient to do in midi..           -------......-------...-..-..-..-.-.-.-.-
Trance Forum » » Forum  Production & Music Making - HIGH TECH mystery's

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