Author
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High Bpm Production tips
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gridshift
Started Topics :
2
Posts :
4
Posted : Feb 14, 2014 21:55:30
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Hey guys, Am amazed and humbled with the plethora of knowledge these forums have to offer.
Have just begun my journey into producing psytrance and am very influenced by the likes of crazy astronaut/paralocks/audiopathik/oxidaksi.
Was hoping to start a thread for production tips aimed specifically towards Clean punchy high tech!
Was wondering how quarter note kick drums can be synthesised for music at that speed (175 Bpm)and yet be punchy as well as low (deep).
Any Ideas would be throughly appreciated.
Thanks! |
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elastic_plastic
Re-Boot
Started Topics :
112
Posts :
1612
Posted : Mar 6, 2014 10:09
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+1 would like to see how those wacky fm lead sequences are made so detailed...
imm still far away!!! haha |
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elastic_plastic
Re-Boot
Started Topics :
112
Posts :
1612
Posted : Mar 6, 2014 10:13
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try as under
1) play with notes velocity of the bass
2)Eq and concetrate on what freq do you really want around your bass.
3)Compressor (if required)
4)Filter (personal choice)
5)Limiter (personal choice)
6)reverb
7)distortion
bounce to audio and then control the sample ADSR.
ive mentioned ideas although i dont myself make high tech style music and follow any of the above as a standard procedure.
you can just try to play around and will def get it right someday |
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NEBULOsity
IsraTrance Junior Member
Started Topics :
26
Posts :
78
Posted : Mar 6, 2014 10:15
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I dont know much about this but I somewhere found that some producers make HiTech on half BPM and then speed up. For example you make track on 90 BPM and them shift it to 180 BPM. I didnt try it but it sounds interesting to me
Cheers
  https://soundcloud.com/nebulosity |
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snowdogg
IsraTrance Junior Member
Started Topics :
17
Posts :
482
Posted : Mar 6, 2014 22:11
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andypsy has some funny darkpsy tutorials on youtube still i think it was a few years ago,
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Aedge
Started Topics :
1
Posts :
8
Posted : Mar 10, 2014 15:18
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Quote:
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On 2014-03-06 10:13, elastic_plastic wrote:
try as under
1) play with notes velocity of the bass
2)Eq and concetrate on what freq do you really want around your bass.
3)Compressor (if required)
4)Filter (personal choice)
5)Limiter (personal choice)
6)reverb
7)distortion
bounce to audio and then control the sample ADSR.
ive mentioned ideas although i dont myself make high tech style music and follow any of the above as a standard procedure.
you can just try to play around and will def get it right someday
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I find reverb very wacky on bass. As a matter of fact, I find any kind of FX on bass very weird, including distortion. It's very easy to get a neat sounding bass with just the synth. |
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Bipolar
IsraTrance Full Member
Started Topics :
78
Posts :
490
Posted : Mar 11, 2014 15:39
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Make good friends with the high pass filter |
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