Started Topics :
9
Posts :
62
Posted : May 24, 2010 00:35:55
I`m tired of using finished loops and chopping them up, so I started to make my own.
It got very frustrating...
for an example
the part at 5:55
What is the best technique to achive that kind of groove?
I`ve got pritty groovy bassline, but the drums are weak
supergroover
IsraTrance Junior Member
Started Topics :
39
Posts :
1505
Posted : May 24, 2010 11:26
the drums on this one arent too complex i'd say. short hihat between the between. And another shorter hihat on k.hh that might be sidechained. A snare on every 2nd and 4th beat. And it sounds like there is another filtered bit of percussion in there. But I can't figure that out really.
Basically you want all the sounds to match each other. So scroll through a few options until you have a few hats that work nicely together.
soundcloud.com/supergroover
PoM
IsraTrance Full Member
Started Topics :
162
Posts :
8087
Posted : May 24, 2010 21:38
experiment with ghost drums /snare ,try using delay with/wihtout filter modulation ,bounce,edit...load a loop,slice it use that as a groove quantification and then use your own one shots (can be usefull for synth lines too)...lower the bpm make a nice groovy break beat or something more abstract, or speed it, do a big fat dnb beat then slow the bpm remove the kick and use that on top of your drums...a few ideas i m thinking right now
danfoss
Started Topics :
9
Posts :
62
Posted : May 25, 2010 14:38
I noticed that I cut to much low freqs on my drums so they don`t carry much of a groove...
Imho the main idea should be on focusing on the main elements such as kick,bass,drums, breaks... cuz when main elements are solid, there should be no problem with other parts (synths,fx,pads...)
I always used to play bunch of layers on top of each other, just to fill the sound...to make it fat...but that is just killing the groove