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For techies: SuperCollider real-time audio synthesis
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moki
IsraTrance Junior Member
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Posted : Feb 27, 2015 03:09:23
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SuperCollider is an environment and programming language originally released in 1996 by James McCartney for real-time audio synthesis and algorithmic composition.
Since then it has been evolving into a system used and further developed by both scientists and artists working with sound. It is an efficient and expressive dynamic programming language providing a framework for acoustic research, algorithmic music, and interactive programming.
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Some years ago while I lived in Berlin, I attended a symposium about SuperCollider, a free software for algorithmic music, and interactive programming. The event was organized in an old water reservoir building directly near my home and I desperately hoped to meet a psy head or two. However, even if there were any, I did not recognize them. Since then I often think about what could be possible with this project and I would like to ask you if you have ever heard of it or done anything with it? Or any of your friends?
May be you are interested to check it and share an opinion?
Here some papers
http://supercollider2010.de/papers.html
http://en.wikipedia.org/wiki/SuperCollider
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nionn
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Posted : Feb 27, 2015 16:31
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I'm way less than a beginner but from what I can tell SuperCollider is more efficient in terms of writing shorter code than CSound but the latter has more off-the-shelf stuff for it already.
Both sound incredible but it feels much more like coding than playing an instrument. Geek possibilities are incredible - way beyond restrictions of a regular DAW or even modular synth rack for sound design.
Both the SuperCollider and CSound books are worth buying via publisher that did microsound/computer music tutorial books.
There's an online SuperCollider tutorial course - I guess one of those free uni courses - but the prof I emailed to get PDF was real friendly about offering feedback on assignments I did
Mostly I feel out of depth by a massive amount but now and again I chance upon astonishing sounds. Lots of 'pre-made' noise makers to tweak but much less help than CSound in general
From what I gather SuperCollider can do more with less code but tougher learning curve than CSound - so far it's a lot tougher than 3rd year music tech uni paper / basic C++ mech eng stuff I've picked up
Soz not more help but defo worth exploring for unique sounds. It was a stretch trying to learn both - so I've opted for SuperCollider - but long way off from making anything worth listening to with it so far |
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nionn
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Posted : Feb 27, 2015 19:29
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moki
IsraTrance Junior Member
Started Topics :
38
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1931
Posted : Feb 28, 2015 17:02
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Awesome, thanks a lot!!!
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nionn
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Posted : Mar 12, 2015 19:59
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It sounds a bit like I'm showing off in my post there - as if I'm doing tricky stuff or something but I have clumsy ears and I'm all talk no trousers.
I certainly didn't mean to make SC appear intimidating - on the contrary it can be really playful and fascinating just to change the numbers in a line of code - which is the same sort of interaction as a synth dial - except it's a bit more unexpected what will happen - which is neat!
For instance, there's some ways to set up a sound-maker with less characters than a Twitter tweet - and yet the audio is like a mountain stream bubbling through crystals or something!
That pdf is worth a glance too for a wide range of musicians - I guess it's an introduction into computer audio - but it covers a lot of cool stuff before it eases into coding
So - defo accessible and fun to play with fresh sounding FX and it's all open-source so no cost for making silly noises!
Much love to all creative types - peace out, d. |
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