Author
|
Dry sound
|
Sound Surgeon
Crater / Mish-kah
Started Topics :
250
Posts :
2244
Posted : Mar 26, 2006 11:28
|
Ive read some stuff in the internet and saw a few things about acoustics and a few questions popped out.
Dry sound. Isnt that the best way to work? Its only the sound itself without any echoes or other room adjustments. It is supposed to be the best way to work, isnt it?
Some wrote that its not good to pump up the room with acoustics and dry the sound, why not?
Maybe its all about the sound that you want to create?
|
|
|
Freeflow
IsraTrance Full Member
Started Topics :
60
Posts :
3709
Posted : Mar 26, 2006 11:56
|
"Maybe its all about the sound that you want to create?"
yes exactly! but working with dry sounds is good,
i stoped putting time FX and other FX on stuff if it isnt a part of the sounds timbre, they way it should sound..
gloss is always best to put after you showerd, hehe
you get my point..
though if you feel comfortable with having a reverb on a send channel just to get some "room" feeling you should do it... there is so many ways to work.
eventually maybe you can figure out how it will sound with reverb, or what effect that could benifit the sounds presentation, ect ect...
what gives you good result is a good thing.
hehe but its easy said but not done, cause manytimes i dont even know what to do to get a good result, finding out is the tricky part, but also fun and rewarding.
|
|
|
orca
Orca
Started Topics :
5
Posts :
281
Posted : Mar 26, 2006 11:57
|
if you want to work and listen to the creation as close as posible to the reality then things like echos,non acustic room are crutial..
like mintors..you want them to be close to the real sound that comes out..acustic room is the same.
your ear cant see the frequencies flying around the room..but you need to know that there are freq' that can give you hard time..
|
|
|
Trip-
IsraTrance Team
Started Topics :
101
Posts :
3239
Posted : Mar 26, 2006 13:25
|
You can't mix in a totally dead room as you can't mix in a too boomy/echoey room.
You'll want to wet your mix more in a too dry room and vice versa...
So it should be in balance.
  Crackling universes dive into their own neverending crackle...
AgalactiA |
|
|
Sound Surgeon
Crater / Mish-kah
Started Topics :
250
Posts :
2244
Posted : Mar 26, 2006 13:34
|
Quote:
|
On 2006-03-26 13:25, Trip- wrote:
You can't mix in a totally dead room as you can't mix in a too boomy/echoey room.
You'll want to wet your mix more in a too dry room and vice versa...
So it should be in balance.
|
|
Why cant I mix in a totally dead room? I know its hard to do that in a boomy\echoey room but why not in a dead one? I get the sound as it is without any adjustments by the room itself.
Why not working in a dry room?
|
|
|
FluoSamsara (Oxygen)
IsraTrance Full Member
Started Topics :
84
Posts :
1164
Posted : Mar 26, 2006 13:37
|
ThereŽs no such thing as a control room without reflections,or a totally dead room! every place as reflections and your sound is made to be heard in places with reflections also.
Off course, its a good thing that these reflections are minimized and controlled so it wonŽt fuck your mix, but they will always be there.
The only places we can find with no reflections at all are in Anechoic Chambers, reflections free rooms to test equipment sound. (from sound equipment to airspace experiments)
Som pics of Anechoic Chambers:
http://www.onosokki.co.jp/HP-WK/products/category/image/mukyou.jpg
http://www.ee.calpoly.edu/~darakaki/InsideFromSource.JPG
Actually we humans are so used to reflections that many ppl canŽt stant inside an anechoic chamber for over that a couple of minutes without feeling dizzy.
Now, what you want for your studio is a balanced environment, and what you should be really carefull about is standing waves creating nodes and antinodes (places where frequencies get either canceled or doubled)
Its a very dificult subject and there are no such things as "a perfect room". But to get an idea, some studios follow a 2:1 rule, meaning the money spent on accoustics must be about 2x the money invested in equipment....hummm...yeahh...thats a lot heheh
Anyway, there are plenty of tricks to improve a room with cheap techniques, use the search and youŽll find some stuff on it.
boomz |
|
|
Freeflow
IsraTrance Full Member
Started Topics :
60
Posts :
3709
Posted : Mar 26, 2006 14:36
|
ahh i missunderstood the whole question...
nice post FluoSamsara interesting
|
|
|
Trip-
IsraTrance Team
Started Topics :
101
Posts :
3239
Posted : Mar 26, 2006 16:07
|
As I said, in a too dry room, you will feel that your mix is too dry and you will want to make it more wet (using reverbs for ex.) - and you will overdoo.
Human ears need reflections for a natural sound - and as fluosamsara pointed out, you can't really mix in an anechoic chamber.
  Crackling universes dive into their own neverending crackle...
AgalactiA |
|
|
sy000321
IsraTrance Junior Member
Started Topics :
46
Posts :
1142
Posted : Mar 26, 2006 18:35
|
FluoSamsara : nice pics
  roll a joint or STFU :) |
|
|
Sound Surgeon
Crater / Mish-kah
Started Topics :
250
Posts :
2244
Posted : Mar 26, 2006 20:13
|
What do you mean by wet or dry mix. All I need to hear are the sounds without any addons made by my walls, am I right?
I dont want to build one of those crazy rooms, but why not making a dry room as much as I can?
Can anyone post here pictures of studios with short explanations, whats good, whats bad, whats needed adn whats not?
|
|
|
Minimal Monster
Minimal Monster
Started Topics :
50
Posts :
951
Posted : Mar 26, 2006 21:40
|
|