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debate your favorite softsampler here!
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tribalizer
Started Topics :
5
Posts :
115
Posted : Mar 9, 2006 20:48
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my points:
- most samplers (at least mineeeee) enables you to modulate cuttoff, velocity and the emu range has modulation srcs/dests you wouldn't find in any vst sampler/synth
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which sampler?
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sy000321
IsraTrance Junior Member
Started Topics :
46
Posts :
1142
Posted : Mar 9, 2006 21:23
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On 2006-03-09 20:48, tribalizer wrote:
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my points:
- most samplers (at least mineeeee) enables you to modulate cuttoff, velocity and the emu range has modulation srcs/dests you wouldn't find in any vst sampler/synth
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which sampler?
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emulator-x. Actually i use the harwade version ultra 5000, but emulator-x should have the same features or better
  roll a joint or STFU :) |
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tribalizer
Started Topics :
5
Posts :
115
Posted : Mar 10, 2006 00:09
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this thing works only with the dsp on those e-mu soundcards, isnt?
i already have a sound card, thank you!
http://www.lynxstudio.com/lynxtwo.html
enjoy
mmmh. im just back from emu's website, and i must say its a very nice package, especialy in this price range.
  Felix
DJ Tribaldrummer
TribalQuest Sound Studio - Montreal
***
Time is nature's way of keeping everything from happening all at once |
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Freeflow
IsraTrance Full Member
Started Topics :
60
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3709
Posted : Mar 10, 2006 00:11
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14-year old e-tard - true true...
but harmonics can be changed with a slight cutoff modulation on each note...
really i dont think we have a problem, both ways work and can be usefull... the only way to judge is to try both ways one more + for sampled waves,
its easier to invert the sound when its audio... which i find great for baselines, and would probably do good on other sounds aswell...
a long time ago i did some comparision like that, and the sampled note sounded way too monotonous, but i didnt use any modulation at all on it...
lets take a example where sampling a bass note or any other kind of sound can be usefull...
id say when the synth lacks parameters, or just dont behave as you want them to behave, amp envelop, filter envelop ect ect... to reverse, to invert, make very detailed fade ins/outs....
ill judge my self if the magic the synth produces is the right ingredient or if i need other spices..
Its all good! and i agree that it has nothing to do with pro or not... there is so much more involved in music creation..
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tribalizer
Started Topics :
5
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115
Posted : Mar 10, 2006 03:50
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personaly what i see for this is for using those awesome gritty bass sounds from the Moogs without having the bassline wandering around, wich is what was getting me from using moogs in my psytrance....
  Felix
DJ Tribaldrummer
TribalQuest Sound Studio - Montreal
***
Time is nature's way of keeping everything from happening all at once |
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sy000321
IsraTrance Junior Member
Started Topics :
46
Posts :
1142
Posted : Mar 10, 2006 13:11
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On 2006-03-10 00:09, tribalizer wrote:
mmmh. im just back from emu's website, and i must say its a very nice package, especialy in this price range.
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it's a cpu-hog... search the forums for it
but the cards come with DSP FX wich saves some CPU...
  roll a joint or STFU :) |
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NikC
BeatNik
Started Topics :
40
Posts :
601
Posted : Mar 10, 2006 14:09
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The reason why sampling is useful is because it gives yo more control...
I like control over my music,
That's not to say though that I'll leave everything sounding flat and lifeless... Just because I sample a bassnote (or 12) doesn't mean it'll sound lifeless... abit of sidechain, abit of nice e.q.ing (as well as some secret tricks) and it sounds much better...
That's not to say I sample in every track though... some virtual synths (like Hydra) i like running as they are - but with alot of tweaking...
Anyway unlike other kinds of music, the psy basslines are both very very very important, but not the main focus of the music... unlike for example breaks and drum and bass
the kick and bass are the backbone of the music but not the features...
Fair enough you can make basslines sound more original and less original... and better produced etc... but they work mostly to shape the groove. In that way sampling can equally be as useful as running a synth, if the groove is right the track is right...
I usually associate the more wild, uncontrolled sounding (not necessarily uncontrolled), subby floorshaking basslines with DnB and Breaks ...
But let's be frank, getting that kind of sound to sound good in punchy 16th basslines is pretty tough eh!
  www.myspace.com/beat_nik |
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14-year old e-tard
IsraTrance Junior Member
Started Topics :
11
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797
Posted : Mar 10, 2006 14:28
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You can get floorshaking 16th basslines in breaks too
http://www.streetwisemusic.co.uk/audio/129049b.rm
But I think the problem is getting the punchy sub at high tempos...and the fact that producers in psy-trance have somehow forgotten about the tight sub that was related to older psy-trance tunes (Antidote "Have a Drink" anyone?)
  Me>You |
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NikC
BeatNik
Started Topics :
40
Posts :
601
Posted : Mar 10, 2006 17:04
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hmm yeah you might be right...
I don't think though that it's been forgotten about though tbh...
I just think that 'some' producers (no names mentioned) like their killlaah 100Hz highpass basslines when they churn out music rapidly...
I think it may also have to do with monitors... few midrange monitors go down to 20Hz... therefore mixing in unheard territory can be too much of a step in the dark..
Personally I'm from the school of "yeah! Subs!"... i like lots of depth to my bass...
But it can be a big hassle to mix well at high tempos as you say...
hmm
  www.myspace.com/beat_nik |
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14-year old e-tard
IsraTrance Junior Member
Started Topics :
11
Posts :
797
Posted : Mar 10, 2006 17:20
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On 2006-03-10 17:04, NikC wrote:
I think it may also have to do with monitors... few midrange monitors go down to 20Hz... therefore mixing in unheard territory can be too much of a step in the dark..
Personally I'm from the school of "yeah! Subs!"... i like lots of depth to my bass...
But it can be a big hassle to mix well at high tempos as you say...
hmm
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That's exactly what happened to me with a couple of trance tunes that I was involved with and got released. Could not really hear the bass and got it all horribly wrong.
Anyway. It has a lot to do with note length. Was recently in a party in brixton where one room was playing X-Noise tunes at 150 BPM and then changed over to the chill out room where Ott was playing some whicked psychedelic dub. The bass in the dub room made the bass in the trance room sound like plastic toy cazio music.
  Me>You |
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NikC
BeatNik
Started Topics :
40
Posts :
601
Posted : Mar 10, 2006 17:26
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On 2006-03-10 17:20, 14-year old e-tard wrote:
That's exactly what happened to me with a couple of trance tunes that I was involved in and got released. Could not really hear the bass and got it all horribly wrong.
Anyway. It has a lot to do with note length. Was recently in a party in brixton where one room was playing X-Noise tunes at 150 BPM and then changed over to the chill out room where Ott was playing some whicked psychedelic dub. The bass in the dub room made the bass in the trance room sound like plastic toy cazio music.
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Haha...
Yeah... thinking about it, it also has to do with with the speed of the kick pitch bend in faster music, if you're balancing the kick with the bass (as you 'should') then the time it takes the kick to pitch bend down to the nice deep subs needs to be far faster than if you're doing a 130 bpm track where you can include more deep subs without them interfering with the basslines too much...
Broken Toy did this actually with some of his kick tails.. i recon the bass was lowpass sidechained to the kick in this case though, to avoid much frequency clashing...
The only bands who i feel really pull of a snappy subby kick and bass really really well are Voice of Cod and OOOD tbh... Apart from that, at the mo, there is all to many producers not thinking about the sub at all...
"eh fook da bass! - put on da superkillah 200Hz highpass Random Comprezzzor!"
  www.myspace.com/beat_nik |
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gothica
Gothica
Started Topics :
25
Posts :
239
Posted : Mar 10, 2006 19:29
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battery 2! and mmmmm..... for luna or pulsar users VOLKSAMPLER AND STS 5000! |
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sy000321
IsraTrance Junior Member
Started Topics :
46
Posts :
1142
Posted : Mar 10, 2006 19:58
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On 2006-03-10 14:09, NikC wrote:
The reason why sampling is useful is because it gives yo more control...
I like control over my music,
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i've the same problem... im a bit of a control freak
  roll a joint or STFU :) |
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NikC
BeatNik
Started Topics :
40
Posts :
601
Posted : Mar 10, 2006 20:02
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On 2006-03-10 19:58, sy000321 wrote:
i've the same problem... im a bit of a control freak
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It's not a problem... it can only be a good thing (i hope)...
If you can control a sound to sound like it's uncontrolled... or control a sound to sound like whatever is in your head... you theoretically have more power at your fingertips
But then some great sounds are discovered accidentaly... but if you can then control them, and learn from them... that's wicked
control freq i am!
  www.myspace.com/beat_nik |
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sy000321
IsraTrance Junior Member
Started Topics :
46
Posts :
1142
Posted : Mar 10, 2006 20:06
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On 2006-03-10 17:26, NikC wrote:
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On 2006-03-10 17:20, 14-year old e-tard wrote:
psychedelic dub. The bass in the dub room made the bass in the trance room sound like plastic toy cazio music.
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"eh fook da bass! - put on da superkillah 200Hz highpass Random Comprezzzor!"
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yeah... fook tdoes dam frequencies... just master the tracks with laptop speackers...
btw, i'm using sines in my bass patches to give a bost in the lower freqs.
it really makes a difference, but to the moment im not 100% secure with how it sounds...
  roll a joint or STFU :) |
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