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Trance Forum » » Forum  Production & Music Making - cymbals
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cymbals

Rework
IsraTrance Junior Member
Started Topics :  27
Posts :  45
Posted : Jul 3, 2014 13:04:01
Hi people

When i try to do something to a open hihat, I eq, highpass arround 600, lowpass at 18000 and ind the middle i boost and remove, some frequencies. And then i sometime compress it, and put on some reverb, but my open hihats sounds borring i think. Maybe its because the way i arrange it to. Typically it is in offbeat, with light velocity changes. I think im searching for some good advices and inspiration, can u help me with that?

I also feel I need to know more and need to know what i shold do with snares, closed hihats, special hihats, percs and stuff like that.

I know there can be written much about this, and know u just have to listen but it could be awesome to have something else to work with and learn some of your tricks :b have a great day           https://soundcloud.com/peter-fh
NEBULOsity
IsraTrance Junior Member
Started Topics :  26
Posts :  78
Posted : Jul 3, 2014 13:16
Try upload some sounds it will be easy to say what to do. When I create my percussion lines I maily focus on arrangement and humanization. Mix is also important and some modulation can do really nice effects and organic feel.

My recipe:
Put it out off the grid with different velocity.
Make room for all instruments with panning, volume and EQ. Compression can be very helpful on this too. I like tube or opto compressor emulation because they can get really nice punch and character to percussion loop. Then add some effect like delay, reverb or phaser/flanger. U can modulate effects mix too. I prefere working with samples. U also can use Gate on some percussion for example snares sounds pretty good with Gate.

I am not professional but I am hoping that it helps a little

Cheers
          https://soundcloud.com/nebulosity
Rework
IsraTrance Junior Member
Started Topics :  27
Posts :  45
Posted : Jul 3, 2014 13:52
I have tunes on my soundcloud. The link is below the text i have been written.
It will fore sure help me alot, now i have some more to work with. Thank u

When u eq do you use a frequency scale for piano and then remove those frequencies who doesn't fit to your route note ?

And when you add delay to anything, how do you make it to fit with the beat/speed af the tune? im asking because when i use delay i feel it just bounce arround and when u turn up the volume there is many tiny delay sounds and it sound like it is out of sync and it sounds like it shouldn't be there.
So im also looking for some good advices how to get 100% control of the delay

One last thing, humanize? Where can i get something like that in sylenth1?           https://soundcloud.com/peter-fh
NEBULOsity
IsraTrance Junior Member
Started Topics :  26
Posts :  78
Posted : Jul 3, 2014 14:10
On my opinion percussion like HiHats arent tuned so root note doesnt play role. Important is sound if they sound good to you they are good . If you use tuned percussion you can use only one note I prefer root or you play some basic chords for example in C scale you can bounce in C, E or G but this is not a rule. Most important is how its sound to you.

Delay:
On most delay is sync function which set your delay time according to your actual tempo 1/1, 1/2 etc. so if you use this settings delay will be synchronized. But you must have notes or samples synchronized too beacause delay settings is only about time . Or you can do math and count delay time on your own. Some people use this because if delay time is not exactly precise it creates little different effects.

Humanization:
This is only midi or samples manipulation. You change volume, position and lenght of your notes or samples. Main purpose of this modification is to emulate real musician or real drummer. Only machine can play with absolute precise and it sounds unnatural. In some DAWs there is MIDI effects that can create variations for you but for me is better to do this manualy.           https://soundcloud.com/nebulosity
NEBULOsity
IsraTrance Junior Member
Started Topics :  26
Posts :  78
Posted : Jul 3, 2014 14:12
Good delay (free):
https://www.youtube.com/watch?v=n6nr7z4I-q8

Humanization:
https://www.youtube.com/watch?v=_SAljfVnc2Q

You can find a lot of similar staff on youtube           https://soundcloud.com/nebulosity
ansolas
IsraTrance Full Member

Started Topics :  108
Posts :  977
Posted : Jul 3, 2014 17:56
to make thing more grrovie you could chnage the velocity according to the beat. eg:

4/4 Beat:


or the other direction:

Even changing the Length according to such pattern helps:


Combining to direction is also quite nice, eg:
Claps are building up and OHH down etc.
That way tou get a kinda cross groove.

The groove will even benefit from even very subtile changes will.
You can even apply this technique to any other parameter such as attcktime, filter etc... even pitch.

btw this even brings life into boring repetitive sounding Kicks...          http://facebook.com/ansolas
http://ansolas.bandcamp.com/music
http://myspace.com/ansolas
http://soundcloud.com/ansolas
http://ansolas.de
frisbeehead
IsraTrance Junior Member
Started Topics :  10
Posts :  1352
Posted : Jul 3, 2014 21:49
Search for things like "groove", "swing" and "syncopation".

PRO-Gram
IsraTrance Junior Member

Started Topics :  21
Posts :  110
Posted : Jul 4, 2014 00:07
There's many tools available to make hi hats more interesting, Reverb and delay are perhaps the most important, I would use first and tremolo for rythmic volume changes, you can use a flanger or phaser too if u want to be more creative.
I quite like cubase metalizer, gives a nice metallic feel to the hat, also gentle bitcrushing and some saturation can help make a hat sound more interesting.
Try and experiment with as many tools as possible, that is the key.
Oh yeah compression is vital too, try parallel processing of your percussion bus!
          https://soundcloud.com/pro-gram-0
frisbeehead
IsraTrance Junior Member
Started Topics :  10
Posts :  1352
Posted : Jul 5, 2014 00:22
With the right kind of hat - more like the right combination of hats - the only thing missing is the right kind of sequencing... timing, timing, timing, velocity (if we're talking midi triggered samples or synths), oh, and timing
andro.bot

Started Topics :  0
Posts :  44
Posted : Jul 7, 2014 03:46
Is all about hat placement.

Forget about delay, reverb, compressors, fx, distortion.

Get a hihat loop flowing first then you add salt and pepper... Like frisbeehead said is about timing and layering.

One more thing: EQ OH in a way that it fits the Snare / Clap so they complement each other.

GL HF

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