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Cubase 8 Pro

TimeTraveller
IsraTrance Full Member

Started Topics :  80
Posts :  3207
Posted : Dec 7, 2015 17:44
Anyone uses the bridge to use 32bit plugins?

Also, thanks for the link for the impulses for Bricasti Reverb Vipal! I had this link some years ago (and delayed it with the download utill I lost the link in my old phone Lol) it so good to see it now here.


hmmm.. what format (Bricasti M7 impulses) you guys have chosen ?           https://soundcloud.com/shivagarden
vipal
IsraTrance Full Member

Started Topics :  123
Posts :  1397
Posted : Dec 8, 2015 15:44
i really have no idea what impulses would be best. when i tried that reverb i was not that impressed. so i left it. i use a cheap outboard reverb (lexicon mpx1) as sendfx, sounds better to me.

about the update; 50 euro. i dont like their way, some fixes should be for free in my opinion as they fix some shortcomings of c8. but when i saw the editing fixes (copying files is now much more like in ableton f.e.) en the new midi fixes, i probably splash the 50 bucks.           http://soundcloud.com/vipal
TimeTraveller
IsraTrance Full Member

Started Topics :  80
Posts :  3207
Posted : Dec 8, 2015 20:58
Quote:



about the update; 50 euro. i dont like their way, some fixes should be for free in my opinion as they fix some shortcomings of c8. but when i saw the editing fixes (copying files is now much more like in ableton f.e.) en the new midi fixes, i probably splash the 50 bucks.




same thaughts about it here :/ I've heard they gonna release a free 8.4 update still this year that will cover the old bug fixes but none of the new 8.5 features.
The new Retrologue 2 got a new Osc and an ARP now, also a better step sequencer and I think more filters. That alone will probably get me to upgrade at some point. Of course all the other goodies that you mentioned above should also be more than nice. Still sucks a bit to pay that fast again.

Does anyone know of a good tutorial for Mystic, Prologue or Spector? ..I understand the signal flow (more or less= need always to read plenty times the manuals) and like the sound of the presets but find it hard to program them. Did very few own presets. Some practical examples (tutorials)have always been inspiring for me when learning synths but it looks like there is next to nothing on the net that presents the depth of these blue synths.
          https://soundcloud.com/shivagarden
frisbeehead
IsraTrance Junior Member
Started Topics :  10
Posts :  1352
Posted : Dec 9, 2015 01:42
Not using the bridge myself, since I usually start with 32 bit mode and later on, with most things rendered to audio, I move to 64 bit - specially when track counts get big.

Updated to 8.5 on the day of release and having a real good time with it. The whole thing feels rocks stable, haven't had a single crash since Cubase 8.3.0 and now it feels as though the performance has been slightly improved. Really like the workflow improvements, nothing special on paper but it somehow just feels right.

About the impulse formats... Guess it depends on the project's sample rate and if the device asks for 32 bit or 24 bit audio files to work
frisbeehead
IsraTrance Junior Member
Started Topics :  10
Posts :  1352
Posted : Dec 9, 2015 16:17
Seems like this (8.5) is the last Cubase that has the option for both 32 and 64 bit. Check it out:

http://www.steinberg.net/en/newsandevents/news/newsdetail/article/cubase-85-is-last-version-to-be-32-bit-compatible-3469.html

This was to be expected. As keeping two versions of the same software is much more demanding then just one. And the benefits overcome the shortcomings. Apple, as usual, forced this upon its users much sooner with no contemplations at all. It's in their nature to try and steer the future of technology where it's the most convenient for them. I heard that El Captain isn't happy with firewire interfaces.

I still have one, that's never failed me once and see no reason for it becoming obsolete so soon simply due to some business decisions that are questionable to say the least.

Don't think that the move for 64 bit is one of such decisions, specially when it's announced and there's been a broad period of transition that allowed people to start figuring out the problems with their arsenal of tools. Most developers have announced 64 bit ready plug-ins a long time ago, so that's not a problem. The only problem is with things that may never get updated at all, or simply old stuff that you've grown used to, or that you feel has a special sound (despite its limitations, despite the availability of better coded alternatives, despite all that) that you know you can rely on.

The only thing that's failing here is the notion that we're doing a lousy job at carrying our goods to the future when there's some change which demands it. And this is specially bad when it comes to creative tools. The arguments are that things never stop evolving and you're sure to find some replacement that does roughly the same thing. Sure. But it takes more money, you may have grown used to the sound and interface and know the sweet spots inside out, it may even be an important part of your sonic signature. What then?

In Audio, everyone seems eager to try out new things, to embrace new tools and tech. But there's also a lot of praise for old stuff. The question here isn't if someone starting out now should get the new stuff or spend a fortune on some vintage gear. The question is more like: should someone who has a working tool be forced to leave it and replace it with a new one?

It's only when you reach this point that you start seeing it for what it is. You're forced to leave behind creative tools, not just the interface of Microsoft's Word that gets replaced with another one just like it, but with new icons. This tools may mean something to you. Maybe you even paid for some of them. Trouble is, you can't keep them.

The current trade of constant updates and early adoption of new technology has to mean something. For creatives, it surely means that there's a lot more pressure with updates, drivers, having to check with all the developers you depend on to deliver their own updates to the new platform, so forth and so on. It's a tedious game. And, again, not much thought goes into preservation of data and tools.
TimeTraveller
IsraTrance Full Member

Started Topics :  80
Posts :  3207
Posted : Dec 9, 2015 18:47
Never thaught on using both (32 & 64bit) Cubase on the same system. Clever!
Now after the reading your post and the announcement from the link I think I keep it as it is and stick to what I got. I more and more consider to stop upgrading for years to keep things as they are and develop habbits and a faster workflow. Well after 8.5 maybe.

Its a pity that some nice old plug ins won't be developed and transformed to 64bit. What I really liked were: Albino, Glitch and the plug in named as Squelch. I think the user Aeon designed it a couple of years ago.
Now meanwhile I can design squelches on almost any kind of synth and don't really need anything else for this purpose, squelches also makes most fun to synthisize them for me, but still that little synth from Aeon had his own specific sound colour - one different more was always good in a subworld of squelches. For GLith there is Loopmash but we still need to become good friends somehow.
ahh and what I really miss is bionic delay.. that great orange free plug in from that swiss dub guy, I think Interruptor.ch. He also keeps his plug ins in 32 bit. That was always my favourite delay of the all.

I don't have any need of firewire but know that it is a great interface format and yeah Apples policy sucks. Btw I have changed to EL Capitain and it was the worst thing to upgrade to this OS for me. I think I will format all and downgrade back to Snow Leopard again. My whole system is much slower although my system passed the needed test for the upgrade.

Still happy with the world of Cubase 100% I feel like a discoverer each single day. Always fun Greetings

          https://soundcloud.com/shivagarden
frisbeehead
IsraTrance Junior Member
Started Topics :  10
Posts :  1352
Posted : Dec 12, 2015 14:24
I'm currently using Yosemite here and happy with it. Decided not to move to El Captain since I'm always a little reluctant to change something that's working, knowing all to well that the tendency is to have more problems with each new version - at least until all the developers get their act together and update their products.

Anyway, Yosemite wasn't always a smooth experience. Didn't start to well, but got better with the updates and now I'd say it's reliable and stable and I can't complain about the performance either. Not sure how it'd compare to Mavericks, which I had before, but I feel the system is just as responsive. I feel that this new update made it even better on that department. I'm getting real good performance out of Cubase right now. 150 track count is no problem even using the 32 bit version of it. If and when I feel that I need more computer power, it's just a matter of switching to 64 bit.

(if you press cmd+i on the app, it's the "get info" menu and there's the option to open in 32 bit mode, so really easy to open it with either one)

The main changes with this update are concerned with the workflow. And it works. I like how it's much faster to draw midi now that you can hold the second click and quickly place the velocity how you want it in one go. Same thing for the note length. Seems like it's not much, but it really makes life a little easier. Also love the fact you can open things like the inspector or the rack or overview with the mouse directly on the borders of the windows.

Yeah, I still use Albino a lot! And would be using Glitch too, if only there was a mac version of it. There's the second one, but honestly, even though it's got arguably better coded effects on it, I like the first one better. It's one of these things, like Cronox 2, that may have evolved in a lot of ways but doesn't appeal as much to us psy freaks, I guess.

One of such things, to my mind, is Quadrafuzz. The very first. It certainly isn't the best sounding saturation/distortion in business, far from it. But if my ears don't fail me, I'd say it's a very special, one of a kind, with a very peculiar sound and behaviour kind of device. The new one is much much better. It sounds as good as Fabfilter's Saturn to my ears. But if I could keep the first one next to it, for that very special sound - call it archaic if you will, but it surely had it's own sound.

Maybe the developers ought to pay more attention to how this little devices, even those bundled with the main software, are used for. Many times this won't be exactly what they had in mind. But when you happen to it something special, even though it's old code, probably with a lot of aliasing, seen as simple, rather antiquated DSP coding if compared to today's offerings, maybe a change of interface and a legacy stamp is all that's needed. No need to throw this stuff in the garbage can.

I mean, there's great guitar pedals. And then there's cheap ones. Sometimes a cheap one can work wonders for some sound and you wouldn't be able to replace it with the top of the line effect, no matter how much better it is. Actually it's the bad code that's usually responsible for the special sound. Guess I'm making the point for vintage digital devices and instruments, hey? Pretty sure it's going to be a BIG subject, just give it a little more time.

I don't know the synth you talked about but will google it








TimeTraveller
IsraTrance Full Member

Started Topics :  80
Posts :  3207
Posted : Dec 18, 2015 10:59
heya I agree, some of the old plug ins like quadrafuzz 1 or magneto 1 are sounding quite different than their new versions.
Got so many disappointing tries with
Personally and after many usatisfying tries and I got a satisfying result with using quadrafuzz2 on bass.
I used only one band, the low mids and change its range a bit then used only a bit of distortion and got a coing through nice sound out of it. Still the old Quadrafuzz 1 is certainly sounding different, maybe not better for every user, but certainly different than the previous version.
Magneto 2 is even more noticable that it sounds different and worse than the version 1.
I used Magneto 1 as saturation on vocals and got always a bit of extra special, nicely sounding warmth, that always improves my vocal recordings. It was my special weapon for vocal groups. The new Magneto 2 plug is sounds somehow worse imo.
The guitar pedals thing is sounding also itneresting. Cheers           https://soundcloud.com/shivagarden
frisbeehead
IsraTrance Junior Member
Started Topics :  10
Posts :  1352
Posted : Dec 19, 2015 18:50
Yep, that's it! On the technical side of things, I'm sure this plug-ins have come a long way. But maybe this is similar to the reason why most people prefer the sound of old Nord Leads rather then the new ones. It's simply 'cause the converters have got a lot better now and this makes the sounds less gritty.

I find this subject really interesting. Recently there's even samplers that go the extra mile to emulate such things, like Tal's new sampler (which I haven't tried, but only read about btw) and some other stuff.

Which of the 4 modes you think sounds closest to first Quadrafuzz? I think it's the amp, no? But honestly haven't looked deep into it, as of yet.

I like the new Magneto. Never tried the old one. I like that it allows you to use the "dual" mode, separate saturation per channel (l/r). Even without turning the saturation knob upwards, I find that this process alone adds to the stereo separation thing, so to speak, in a good way.

The emulation of pre-amp on the channel editor also seems special. Sort like the stuff coming from Waves Audio and UAD. I'm yet to test it properly feeding it different input levels and testing how this and the knob interplay, and checking with all sorts of analysers to get a taste for what's going on. But based on the sound alone, I think it's somewhat similar to the "drive" knob on Wave's NLS plug-ins.

What about vst connect? have u used it? maybe we could arrange something one of this days? should be fun.

cheers
TimeTraveller
IsraTrance Full Member

Started Topics :  80
Posts :  3207
Posted : Dec 21, 2015 11:17
I need to look again at Quadrafuzz 2 (sitting in my work now) .. I think it was not the amp mode but the distortion or decimator-mode that I liked. I'd say it sounds the most similar to Quadrafuzz 1. Not exactly sure how close it sounds to the previous version though, since I used Quadrafuzz not too often but rather rarely tbh.
Yeah and it defo is one of the reason why the older music sounds different and to many better. Because of the lower quality of anything it sounded more rough. Nowadays it sounds all a bit too clean and too polished for a lot of ears. Many remain nostalgic and guess thats why lots of coders desing now the option to lower the bit resolution or the frequency range etc.
Do you use Groove Agent ? I find it better and better the more I use it but one thing I cannot really do is nice kickpitchrolls like in Kontakt.

hey never used the VST Connect so far. I find it interesting as well. It is a great idea to try it out together. Lets arrange something. Most deffo nice!
          https://soundcloud.com/shivagarden
psynthetik
IsraTrance Junior Member

Started Topics :  11
Posts :  73
Posted : Dec 22, 2015 07:46
Anyone check out 8.5 yet? I grabbed it the other day so haven't had time yet but quickly played around with the new Retrologue and its awesome, worth the update alone. Arp/step sequencer in it finally makes this thing complete. Really loving this synth now.

They also came out with VST transit which looks like a cloud based storage where you can transfer/store your projects and link up with other users anywhere. Seems like a cool idea. Still haven't used VST connect so not sure if its just a newer idea of it.

Will do some digging over the holidays to check out the new features.

Side note, what are your thoughts on chord tracks? I have never used em and they seem like something I should put the time in to figure out. Think theres a new feature in media bay which syncs chord tracks with the bay and you can tweak very easily
frisbeehead
IsraTrance Junior Member
Started Topics :  10
Posts :  1352
Posted : Dec 22, 2015 18:30
@TimeTraveller

I do all my drums in audio tracks. I've grown used to the editing and even think it's one of Cubase's strongest points: how quickly and easy you can arrange and edit audio parts. That's how I make my kick rolls and all that sort of stuff too. It's actually a good example: you can set the lengths as you want them, quickly adjust the volume ('cause the tendency is for it to jump up) and all the adjustments needed. The included processing tools, despite looking really simple, are very handy.

For example: the pitch env/transpose process thing allows you to choose "time correction" or not. This means that you either keep the original sample's length or you allow it to stretch or compress it, old school style. If you're to make that High Tech kind of vortex effect from a Kick, all you had to do is double one, transpose it with "time correction" off and repeat it. You'll get shorter and shorter samples as you keep on doing it. You can then adjust all of them with "snap to zero cross points" enabled or put a fade out in all of them at once, bounce everything as one and there you go. It's this kind of flexibility that I'm really enjoying with Cubase. The audio editing thing is one of its strongest points to me.

But I've played with Groove Agent 4 SE and really like it. Even as a simple standard sampler - which it can do just fine. The included kits sound real good, as most things by them - as seems to be the case. I guess I'm the kind of guy who just dispenses with midi as quickly as possible.

As for the VST transit. I just need to login with "my steinberg account" and it works, yes? I'm yet to try it as well but really like the concept of it!

@psynthetik

yep, bought the update the day it came out and absolutely loving it to pieces. mainly the workflow improvements and overall stability 4 me.

Cheers
TimeTraveller
IsraTrance Full Member

Started Topics :  80
Posts :  3207
Posted : Dec 26, 2015 12:47
Heya mate! Thank you for telling your way of processing kicks for pitchrolls. I still don't really get it how it works with the pitchbend/pitchshift function generating a constant, rising pitch over lets say 32 small kick samples. Isnt't it like you would either bounce all the kicks to one sample bevor you process the pitch? Or you really render offline each small Audio Region with each time changing the Parameters of pitch option? I guess I should just go for it and try it with more Ambition Maybe I Need to reread your way a few times

I really like Groove Agent 4 SE, even with one simple pad you can do up to 3 different actions.. the small Icons on the pads (visible only when you Holding a sample over them) - there are 3 rows for 3 Actions - it depends where you lay down your sample..if high, in the middle or down section of every single pad. I find this very consumer friendly and speedens workflow. If for layering or slicing or just Standard. This goes so fast! There is also this nice possiblity to lay -down- any sample you want and it slices itself over all pads in one single drag and drop move. Like Recycle for free just in a nutshell. Not only good for Loops. I find it usefeull for vocal samples as well. You can than add on each of them pads effects and seperate them to dedicated buses and chanells and make somehing sci-fi robots style or whatever Then when putting in the Midi insert of the groove Agent channel the Beat Designer plug-in you can very fast make variations to beats, or whatever .. vocal samples etc. It probably saves me a bit of time. And makes really fun. Beat Designer is a bit like the matrix in reason.There is so much more, enevelopes etc.

Personaly I don't use the given samples there too much. They are good sounding - top notch!-, but I use mostly my own samples and put it just there.. or selected, collected psytrance goodies. Or things I bounced and than drag it for furhter Actions onto GA. The only Thing for me lacks.. is I really see no possiblitiy to make convincing pitrchrolls (I found some ways but not satisfying me enough).

It's also not a constant Habit of mine, i also did and do tracks with all drums samples in Audio tracks and I like this way too! It's just another workflow but I feel very comfortable with all what you can do in GA and it's fit my workflow. At the end of "day" I bounce every single file to a seperate Audio track anyway.

I haven't use VST Transit or VST connect so far too. Need to reread it all again on Steinberg how to set it up correctly etc.

@ psynthetik

for me Chord tracks is a true Revolution.. There were other simple tries but I only mean the way of Cubase.. it is soooo deep... You still Need to learn a ton of things.. and repeat it :/ until you get comfortable with it I guess. For me the killer Option since Ages.

          https://soundcloud.com/shivagarden
frisbeehead
IsraTrance Junior Member
Started Topics :  10
Posts :  1352
Posted : Dec 28, 2015 00:30
Hey,

For typical kick rolls in audio, my approach would be very similar to how it's done with midi. In midi I'd make sure that the part is in mono, one voice only, set to "re trigger" instead of "one shot" - 'cause that's the way to avoid them jumping into each other.

In audio, you can just adjust the length of the samples to the grid as you see fit, or leaving some space between them if you like, but it's more of a "what you see is what you get" kind of thing.

There's plenty of ways to do it. You can adjust the length of the sample to the grid size you intend to use, select them all, place some minimum fade out for all of them on the toolbar on tops, press "B" to bounce the all thing together. And then if you want to apply some pitch shifting on tops, all it takes is the (ctrl+p) function, select the envelope, define your range and curve, preview it, and when you're done just hit process. This is how I'd work out the 32 small kick samples with rising pitch over that you ask

The other thing I described is somewhat similar to this, but the pitch rise or drop also effects the length of the sample, one by one. In classic pitch mode (with the timing adjustment turned off) by rising the pitch you're also making the sample smaller. If you keep doubling and doing this, one by one, you'll get a gradual, exponencial rise or drop, that's a very well known effect in psytrance.

This can all be done extremely fast using nothing but key shortcuts and a little mouse action. Works great!

If this was to be done in midi, I guess making sure it's a single voice pad/instant is mandatory. You can usually set the pitch bend range how you want it and then use midi to draw automation for the pitch wheel. I think that'd be possible to do with GA, but you still need to draw the midi and automation accordingly

@psynthetik

you can drag midi parts to the chord pads, if you have the edit option engaged and they're set to play patterns. There's two modes that I'm aware of for that: piano player and guitar player, which changes the way chords are played appropriately. Very good when you start introducing your own midi files to it, very very handy!
TimeTraveller
IsraTrance Full Member

Started Topics :  80
Posts :  3207
Posted : Jan 1, 2016 05:04
all in all psy to the high ! happy 2016 lets be it a really psycccccco yeahr! tommorrow when clear I get back on track ctrl+p is here pool I need to reget it 'tmorrow. cheears bredaz!! I am intersting in the kick rollz on the go in audio. Merci !           https://soundcloud.com/shivagarden
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