Author
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Crystal clear sounds
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Rework
IsraTrance Junior Member
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Posted : Nov 19, 2013 23:43:38
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how do you make crystal clear sounds.
Im searching for info. I wanna now how I can create spacy sounds and like atmosphere sounds.
And then I wanna know how you would put it in your track, and then what kind of effect do you use.
(on kick I use, limiter, EQ and some times a compressor)
How do you get them to groove, and how do you melt the spacy sound to your kick and baseline?
vst; I use: Albino 3 and some Vanguard
Here is my soundcloud:
https://soundcloud.com/peter-fh/sources-of-two-worlds |
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knocz
Moderator
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Posted : Nov 20, 2013 01:44
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Well, spacy sounds is a bit ambiguous, but:
if you want space, then in audio you must consider time. So, the best way to get something fill some space in some interesting ways is to use time effects like delays and reverbs.
However, you must answer yourself: where this spacy sound is supposed to appear in the mix? Like, it can be a little *blip* that fades out, so it can be right in front and fade out somewhere; or it can be a complete full spectral atmospheric sound, and in this case it might be best to place it behind all the remaining instruments, so it only fills out the spaces without interfering with the frequencies.
This can be achieved with some good mix equilization, by analyzing what is going on in the frequency spectrum and (very simply put..) filtering out the busy frequencies, or side channing it, or with multiband compressors, plus a million other ways: it's up to you to find out how, and do it!
But I'd suggest you try to separate a bit the different stages of making a tune: one part is the sound design, another part is the mix (there can be many other stages too - the groove is usually achieved in the composition and/or performance); so one part is to find out how to make sounds cool and how to reproduce a particular sound in your mind, the other is how to take those created cool things and make them sound good together.
Plus, take into account that in time there might be some busy frequencies that are emptied out: just take away the kick and bass for a beat and, if you noticed the bass frequency section was busy and cut it out of your atmosphere spacy sound (you probably should), but it might be the time to put it back on.. so the eq can actually flow as necessary over the tune, cutting some things out on some times and then bringing it back when appropriate.
Regarding melting, well nothing beats a good mix. But if that's not possible, than applying the same effect to everything tends to make it sit together (compressor, eq, reverb, limiter..)
  Super Banana Sauce http://www.soundcloud.com/knocz |
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Rework
IsraTrance Junior Member
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Posted : Nov 20, 2013 08:28
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Very useful respons. Now I have something to work from.I Have one question.
When eq I usually cut frequencies it is very rare I boost my sounds with an eq. So I leave them at 0db or lower and then I boost with something else. My question is should I change that? so I can get the frequency I want let's say 2600kHz plus 2.4db and if there will be conflicts later on with another sound I will cut the new sound in that area (2600kHz minus x db)
  https://soundcloud.com/peter-fh |
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supergroover
IsraTrance Junior Member
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Posted : Nov 20, 2013 10:45
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In general it is better to cut than to boost. But with electronic music you can boost sometimes, because it doesnt have to sound natural.
  soundcloud.com/supergroover |
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knocz
Moderator
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Posted : Nov 20, 2013 11:55
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Well, the rule of thumb is as supergroover said:
Quote:
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On 2013-11-20 10:45, supergroover wrote:
In general it is better to cut than to boost. But with electronic music you can boost sometimes, because it doesnt have to sound natural.
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but, as in any art, there are no solid rules so you can do whatever you want.
I usually would only boost frequencies while in the sound design part, to get unnatural or complex variations from some starting tone, but I thing the main rule is to just make is sound good. If you think it sounds good, than nothing is wrong.
But most of the times boots are unnecessary: instead of boosting for 2.4db @ 2.6 kHz, cut everything else 2.4db and give the channel a bit more volume (like 2.4db's).. although you will achieve a similar result, it tends to sound better like this -> again, with no solid rules.
  Super Banana Sauce http://www.soundcloud.com/knocz |
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daark
IsraTrance Full Member
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Posted : Nov 20, 2013 12:55
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fashion0011K1
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Posted : Nov 21, 2013 03:54
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-=Mandari=-
Mandari
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Posted : Nov 21, 2013 13:00
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Quote:
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On 2013-11-20 08:28, Rework wrote:
My question is should I change that? so I can get the frequency I want let's say 2600kHz plus 2.4db and if there will be conflicts later on with another sound I will cut the new sound in that area (2600kHz minus x db)
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thought beeing right i anyways would avoid the use of those. try to get the sound you want on the source instead. if using eq, try to put down things with a wide q instead of notching narrow ones. the kick shouldnt need a limiter.... compressor isnt needed too, but might be beneficial if you really can hear and know what you´re doing.
anyways, no rules, do whatever sounds good! just in terms of mixing one should avoid raises, so no worrys if you need to shape the sound and do some off the grid eqíng
on topic, i found many using the term crystal clear are just looking for more crisp in their sounds. professional tracks often use processed to death sounds to get them that big and eq well to shape the sound to their needs. avoid freqs you dont need and give the harmonics a slight dip with wide q. to find them simply notch/sweep through the sound and you will clearly hear where the meat, life, crisp is at. often sounds got problems with their crispness cause of mud in the lows, correlation in the mids/high mid area or lack some dip at 7khz area. just sweep around and listen where´s too much or too less of something and change it to your tracks need
hope it kinda helped, xcuse the novel...cheers ^^
  FUCK GENRES, LOVE MUSIC!!!!
http://soundcloud.com/mandarimedia
http://banyan-records.com |
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daark
IsraTrance Full Member
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Posted : Nov 23, 2013 02:35
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