Author
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claps/snares- peak is to high
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orgytime
IsraTrance Full Member
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120
Posts :
1703
Posted : Jan 26, 2010 18:50:25
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hi guys,
i got a problem with my snares/claps in the mix.
mostly i layer a snare and a clap for fuller sound, but this makes the problem bigger. if i check the waveforms of the whole mix with smexoscope, the claps peak is to high.
so i thought on using a limiter or compressor on the clap... well it lost its whole energy.
next problem later comes with homemastering, where the clap is higher then the rest, and the whole mix suffer of this one high peak (less loudness ...)...
i saw, that the start of the clap makes this high peak...
you got any suggestions? multiband compressor? witch setting? other stuff?
cheers
  www.soundcloud.com/orgytime |
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soulfood
IsraTrance Junior Member
Started Topics :
10
Posts :
875
Posted : Jan 26, 2010 19:08
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Well you need to take out the frequency's that clash.
Are you talking a clap and a snare on top of a typical psy kick? |
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Nectarios
Martian Arts
Started Topics :
187
Posts :
5292
Posted : Jan 26, 2010 19:26
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a) use the right samples, its the most important thing in getting things to sound right. sometimes the ones that sound best on their own, simply don't go well together.
b) use a compressor, its exactly the thing you want for that sort of thing, but use the right settings. it sounds like you need a fast attack to catch the transient, a high ratio to catch the first loud peak and reduce the gain by the right amount so that you don't suck the life out of thing.
c) use a group channel/buss and send the things that create problems when they are layered, again use a setting that gets rid of the headroom problems, without sucking the life out of the sounds.
d) EQ them right, i.e. find that prominent frequency that shoots the meters through the roof and notch it out. make sure (since we are talking about claps and snares), that you high pass the bottom end, you don't need it.
try these, they should work, especially if you get "a" right.
 
http://soundcloud.com/martianarts |
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orgytime
IsraTrance Full Member
Started Topics :
120
Posts :
1703
Posted : Jan 26, 2010 19:44
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thanks! ill try those!
@ soulfood sure, the clap run at the same time with the kick and thats one more thing what makes the peak higher.
cheers
  www.soundcloud.com/orgytime |
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Freeflow
IsraTrance Full Member
Started Topics :
60
Posts :
3709
Posted : Jan 26, 2010 21:15
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and
e) try and pitch them a little, either up or down, it can work like a charm, just some cents or sometimes even more... experiment!
peace
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Seamoon
Seamoon
Started Topics :
23
Posts :
314
Posted : Jan 27, 2010 00:49
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elastic_plastic
Re-Boot
Started Topics :
112
Posts :
1612
Posted : Jan 27, 2010 01:47
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proper eq is the key here.... |
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Psynaesthesian
IsraTrance Junior Member
Started Topics :
30
Posts :
557
Posted : Jan 27, 2010 04:58
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EQ usually does the trick ... and add a little reverb post the eq to make it fuller.
filtering lower frequencies also recommended.
some also use sidechain compression to duck the clashing frequencies - heard some good results with this too.
Good Luck!!
  "... b'om ..." |
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Psydust
IsraTrance Junior Member
Started Topics :
14
Posts :
91
Posted : Jan 27, 2010 05:44
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i use battery 3 for hi hats, perc and claps, great prog. |
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Trip-
IsraTrance Team
Started Topics :
101
Posts :
3239
Posted : Jan 27, 2010 10:26
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I would suggest leaving the relevant freq window for the sound. Usually only high frequency pass.
Compressing fast attack role sounds is not a great solution either. Pretty quickly they become dull and lifeless.
You might think to keep the compressor's attack at minimum for the first transients, but actually it might be the other parts of the sample that create peak clashes. So I would start with a slower attack on the compressor. It is not a great idea to kill transients of a percussive sound.
A good percussive source will usually get worse after applying processing to it, unless you succeed carving it postively.
Basically all the above solutions must be applied carefully - and shouldn't be used every time either.
What about applying a square clip limit on the signal? Fast transients would be hardly noticed when clipped - and that could easily bring down your peaks. Like Seamoon's (thumbs up) advice for you - saturation basically. Later you might discover that it is not the peak of the sample alone, but the mixture of various sounds.
  Crackling universes dive into their own neverending crackle...
AgalactiA |
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Ascension
IsraTrance Full Member
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170
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3642
Posted : Jan 27, 2010 17:20
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mubali
Mubali
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71
Posts :
2219
Posted : Jan 27, 2010 17:35
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another possible option to look into is delaying either the clap or the snare sound (maybe even both) a few ticks or a few ms so that they hit slightly later than the other or in some cases the kick...
  An Eagle may soar, but Weasels don't get sucked into jet engines. |
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TimeTraveller
IsraTrance Full Member
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80
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3207
Posted : Jan 27, 2010 19:15
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orgytime
IsraTrance Full Member
Started Topics :
120
Posts :
1703
Posted : Jan 27, 2010 19:21
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i dont think its good to put the kicks volume down when the claps comes in (or sidechain)...
maybe just sidechain the higher freqs of the kick... would be possible with a multiband-sidechain-compressor.
now i got enough possibilities to solve this problem.
you guys are crazy^^ just awesome haha
THANKS
  www.soundcloud.com/orgytime |
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Colin OOOD
Moderator
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5380
Posted : Jan 27, 2010 19:46
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