Trance Forum | Stats | Register | Search | Parties | Advertise | Login

There are 0 trance users currently browsing this page and 1 guest
Trance Forum » » Forum  Production & Music Making - claps/snares- peak is to high

1 2 Next Page →
First Page Last Page
Share on facebook Share on twitter Share on StumbleUpon
Author

claps/snares- peak is to high

orgytime
IsraTrance Full Member

Started Topics :  120
Posts :  1703
Posted : Jan 26, 2010 18:50:25
hi guys,

i got a problem with my snares/claps in the mix.
mostly i layer a snare and a clap for fuller sound, but this makes the problem bigger. if i check the waveforms of the whole mix with smexoscope, the claps peak is to high.

so i thought on using a limiter or compressor on the clap... well it lost its whole energy.

next problem later comes with homemastering, where the clap is higher then the rest, and the whole mix suffer of this one high peak (less loudness ...)...
i saw, that the start of the clap makes this high peak...

you got any suggestions? multiband compressor? witch setting? other stuff?



cheers           www.soundcloud.com/orgytime
soulfood
IsraTrance Junior Member

Started Topics :  10
Posts :  875
Posted : Jan 26, 2010 19:08
Well you need to take out the frequency's that clash.

Are you talking a clap and a snare on top of a typical psy kick?
Nectarios
Martian Arts

Started Topics :  187
Posts :  5292
Posted : Jan 26, 2010 19:26
a) use the right samples, its the most important thing in getting things to sound right. sometimes the ones that sound best on their own, simply don't go well together.

b) use a compressor, its exactly the thing you want for that sort of thing, but use the right settings. it sounds like you need a fast attack to catch the transient, a high ratio to catch the first loud peak and reduce the gain by the right amount so that you don't suck the life out of thing.

c) use a group channel/buss and send the things that create problems when they are layered, again use a setting that gets rid of the headroom problems, without sucking the life out of the sounds.

d) EQ them right, i.e. find that prominent frequency that shoots the meters through the roof and notch it out. make sure (since we are talking about claps and snares), that you high pass the bottom end, you don't need it.

try these, they should work, especially if you get "a" right.
          
http://soundcloud.com/martianarts
orgytime
IsraTrance Full Member

Started Topics :  120
Posts :  1703
Posted : Jan 26, 2010 19:44
thanks! ill try those!

@ soulfood sure, the clap run at the same time with the kick and thats one more thing what makes the peak higher.


cheers           www.soundcloud.com/orgytime
Freeflow
IsraTrance Full Member

Started Topics :  60
Posts :  3709
Posted : Jan 26, 2010 21:15
and
e) try and pitch them a little, either up or down, it can work like a charm, just some cents or sometimes even more... experiment!

peace
Seamoon
Seamoon

Started Topics :  23
Posts :  314
Posted : Jan 27, 2010 00:49
try tube distortion !!!

makes it more "white noise" - less peak more rms
          http://soundcloud.com/seamoon
elastic_plastic
Re-Boot

Started Topics :  112
Posts :  1612
Posted : Jan 27, 2010 01:47
proper eq is the key here....
Psynaesthesian
IsraTrance Junior Member

Started Topics :  30
Posts :  557
Posted : Jan 27, 2010 04:58
EQ usually does the trick ... and add a little reverb post the eq to make it fuller.

filtering lower frequencies also recommended.

some also use sidechain compression to duck the clashing frequencies - heard some good results with this too.

Good Luck!!

          "... b'om ..."
Psydust
IsraTrance Junior Member

Started Topics :  14
Posts :  91
Posted : Jan 27, 2010 05:44
i use battery 3 for hi hats, perc and claps, great prog.
Trip-
IsraTrance Team

Started Topics :  101
Posts :  3239
Posted : Jan 27, 2010 10:26
I would suggest leaving the relevant freq window for the sound. Usually only high frequency pass.

Compressing fast attack role sounds is not a great solution either. Pretty quickly they become dull and lifeless.
You might think to keep the compressor's attack at minimum for the first transients, but actually it might be the other parts of the sample that create peak clashes. So I would start with a slower attack on the compressor. It is not a great idea to kill transients of a percussive sound.

A good percussive source will usually get worse after applying processing to it, unless you succeed carving it postively.

Basically all the above solutions must be applied carefully - and shouldn't be used every time either.

What about applying a square clip limit on the signal? Fast transients would be hardly noticed when clipped - and that could easily bring down your peaks. Like Seamoon's (thumbs up) advice for you - saturation basically. Later you might discover that it is not the peak of the sample alone, but the mixture of various sounds.
          Crackling universes dive into their own neverending crackle...
AgalactiA
Ascension
IsraTrance Full Member

Started Topics :  170
Posts :  3642
Posted : Jan 27, 2010 17:20
Have you tried (lightly) side chain compressing it to another loud sound (or chaining the clap to the snare)?           http://soundcloud.com/ascensionsound
www.chilluminati.org - Midwest based psytrance group
mubali
Mubali

Started Topics :  71
Posts :  2219
Posted : Jan 27, 2010 17:35
another possible option to look into is delaying either the clap or the snare sound (maybe even both) a few ticks or a few ms so that they hit slightly later than the other or in some cases the kick...           An Eagle may soar, but Weasels don't get sucked into jet engines.
TimeTraveller
IsraTrance Full Member

Started Topics :  80
Posts :  3207
Posted : Jan 27, 2010 19:15
I like cool short delay + gate over snares.           https://soundcloud.com/shivagarden
orgytime
IsraTrance Full Member

Started Topics :  120
Posts :  1703
Posted : Jan 27, 2010 19:21
i dont think its good to put the kicks volume down when the claps comes in (or sidechain)...
maybe just sidechain the higher freqs of the kick... would be possible with a multiband-sidechain-compressor.

now i got enough possibilities to solve this problem.
you guys are crazy^^ just awesome haha

THANKS
          www.soundcloud.com/orgytime
Colin OOOD
Moderator

Started Topics :  95
Posts :  5380
Posted : Jan 27, 2010 19:46
The really loud part of a snare is usually around 200Hz. Try finding it and taking it down a bit.           Mastering - http://mastering.OOOD.net :: www.is.gd/mastering
OOOD 5th album 'You Think You Are' - www.is.gd/tobuyoood :: www.OOOD.net
www.facebook.com/OOOD.music :: www.soundcloud.com/oood
Contact for bookings/mastering - colin@oood.net
Trance Forum » » Forum  Production & Music Making - claps/snares- peak is to high

1 2 Next Page →
First Page Last Page
Share on facebook Share on twitter Share on StumbleUpon


Copyright © 1997-2025 IsraTrance