Author
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Best Bouncing Methods
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Jeto
Jeto
Started Topics :
258
Posts :
3252
Posted : Apr 25, 2006 19:42
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I know this is a bit offtopic but about the offline processing, How do you offline process a delay or a long reverb?
for example on a crash.
if the crash is only like 1 bar, the delay doesnt seem to carry.
  https://www.djjeto.com |
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Colin OOOD
Moderator
Started Topics :
95
Posts :
5380
Posted : Apr 25, 2006 19:45
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Get-a-fix
Getafix
Started Topics :
147
Posts :
1441
Posted : Apr 25, 2006 19:47
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e-motion
IsraTrance Full Member
Started Topics :
71
Posts :
933
Posted : Apr 25, 2006 22:24
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S-Cube exactly ! |
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Triton
Started Topics :
6
Posts :
171
Posted : Apr 27, 2006 06:17
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Quote:
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On 2006-04-25 19:42, Jeto wrote:
How do you offline process a delay or a long reverb?
for example on a crash.
if the crash is only like 1 bar, the delay doesnt seem to carry.
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another way:
make a big audio clip (crash + blank space for reverb), change your pointer pressing 2 on the keyboard select the blank space plus the crash and bounce em to make a bigger audio clip, do the offline process and voila!
this procedure allows u to set exactly how many bars u want ur offline effects last... im kinda lazy to transform to miliseconds
cheers!
  http://soundcloud.com/portable-disaster-unit |
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Jeto
Jeto
Started Topics :
258
Posts :
3252
Posted : Apr 27, 2006 06:58
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Colin OOOD
Moderator
Started Topics :
95
Posts :
5380
Posted : Apr 27, 2006 19:13
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Quote:
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On 2006-04-27 06:17, Triton wrote:
Quote:
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On 2006-04-25 19:42, Jeto wrote:
How do you offline process a delay or a long reverb?
for example on a crash.
if the crash is only like 1 bar, the delay doesnt seem to carry.
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another way:
make a big audio clip (crash + blank space for reverb), change your pointer pressing 2 on the keyboard select the blank space plus the crash and bounce em to make a bigger audio clip, do the offline process and voila!
this procedure allows u to set exactly how many bars u want ur offline effects last... im kinda lazy to transform to miliseconds
cheers!
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Another way to do the same thing:
Make an audio part with the crash at the beginning. In the arrange window, make the audio part as long as you want the effect to last, select it and bounce it to a new audio clip.
BTW Paco - if you don't want to convert to milliseconds, how do you make sure your reverb tail lasts exactly the right amount of time?
  Mastering - http://mastering.OOOD.net :: www.is.gd/mastering
OOOD 5th album 'You Think You Are' - www.is.gd/tobuyoood :: www.OOOD.net
www.facebook.com/OOOD.music :: www.soundcloud.com/oood
Contact for bookings/mastering - colin@oood.net |
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sy000321
IsraTrance Junior Member
Started Topics :
46
Posts :
1142
Posted : Apr 27, 2006 22:02
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Quote:
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On 2006-04-25 11:38, Fragletrollet wrote:
At least in FL i export the midi-file/synth, but I also add some space after the file to get all the reverb/delay sound. |
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there's an option for that when you export. it's one of three: loop, cut, leave remainder
  roll a joint or STFU :) |
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