Author
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Bass at Virus TI
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Axis Mundi
Axis Mundi
Started Topics :
75
Posts :
1848
Posted : Mar 19, 2009 21:50
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There is a knob for that (Phase Init) on the TI. In the Virus control (VC) it is between the two oscillator waves on the "OSC" page. Turn it all the way to the left.
You can also modulate Phase Init using an LFO or in the MATRIX patch bay section.
What works for me is to use OSC 1 as some kind of saw or saw variant (usually using wave 1-63 with only slightly noticeable sensitivity to make a "bumpy saw") with OSC Balance set all the way on OSC 1. (Later I will balance in a sine wave on OSC 2 ever so slightly.)
For the amp envelope I set no attack, very short decay, and sustain depending. Release I have VERY low (no more than 5 usually) which usually gets rid of clicking. I usually have no slave oscillator with sub osc being turned up.
In the patch bay (MATRIX) a neat trick I have found is to have the Amp Envelope modulate the Amp Env Decay, and play around with the slider. You can do something similar with the filter envelope too, if you want. Experiment here.
I use OS 3 so I always have Bass Enhancer on in the FX section. I like to use "hard" or "rectifier" distortion with the hi-freq boost up about 1/4 of the way. But you should play around with that also. EQ's should be a no-brainer but usually I up the low end, the mid ever so slightly, and sometimes turn the high all the way down. I don't use reverb, chorus, or delay on my bass even though phaser can be fun for "break-up" bars if used sparingly and correctly.
My MIDI bass notes in my Cubase channel are usually very short.
For plugins on the USB out channel in Cubase I usually use an order like this, but I like to experiment also:
1. Bass compressor (I like Fabfilter Pro-C)
2. EQ (Waves REQ2)
3. Waves Rbass
4. Waves Maxxbass
5. Distortion (Fabfilter Volcano 2 and OhmForce Predatohm are two of my favorites)
6. Hi-Frequency limiter
Let me know if this helps or makes any sense. I'm also very open to getting some Virus tips from the rest of you since we're talking about it so share away
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realtime
Started Topics :
5
Posts :
350
Posted : Mar 20, 2009 01:59
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Quote:
| On 2009-03-19 21:33, Wire_Conex wrote:
Hummm oscillator's phaseinit to 1, can you explain better how to do that? I think its a bit diferent in the virus TI. Thx man |
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it's not different at all:
you have OSC1 and OSC2 phase init ...
just set the parameter to anything but 0 (for both OSC´s)
(which enables to machine to re-trigger on MIDI note-on event)
if phase init parameter has value 0, it will sound free running and gated, but not re-triggered.
  http://www.myspace.com/realtimeproject |
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Kanyon
IsraTrance Junior Member
Started Topics :
10
Posts :
54
Posted : Mar 23, 2009 23:57
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Larrikin
IsraTrance Junior Member
Started Topics :
44
Posts :
367
Posted : Mar 26, 2009 06:19
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x-rayz
IsraTrance Junior Member
Started Topics :
11
Posts :
576
Posted : Mar 26, 2009 09:46
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Axis, Im interested to hearing that bass ur talking about.. Im not so sure about its quality cause of heavy processing u do on it, I hope Im wrong.. I like to make it simple as possible.. Also if I would use all that processing on usb channel on Virus wouldnt that prevent me from using other 15 channels of Virus?
If u wanna send that bass u dont have to make screenshots of that effects ur using on usb channel, u just have to save their presets in standard .fxp format and send along with the preset of the bass on virus..
  http://www.facebook.com/xrayzproductions
http://www.myspace.com/xrayzproductions |
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gutter
Inactive User
Started Topics :
54
Posts :
3018
Posted : Mar 26, 2009 10:44
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Quote:
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On 2009-03-19 21:50, Axis Mundi wrote:
There is a knob for that (Phase Init) on the TI. In the Virus control (VC) it is between the two oscillator waves on the "OSC" page. Turn it all the way to the left.
You can also modulate Phase Init using an LFO or in the MATRIX patch bay section.
What works for me is to use OSC 1 as some kind of saw or saw variant (usually using wave 1-63 with only slightly noticeable sensitivity to make a "bumpy saw") with OSC Balance set all the way on OSC 1. (Later I will balance in a sine wave on OSC 2 ever so slightly.)
For the amp envelope I set no attack, very short decay, and sustain depending. Release I have VERY low (no more than 5 usually) which usually gets rid of clicking. I usually have no slave oscillator with sub osc being turned up.
In the patch bay (MATRIX) a neat trick I have found is to have the Amp Envelope modulate the Amp Env Decay, and play around with the slider. You can do something similar with the filter envelope too, if you want. Experiment here.
I use OS 3 so I always have Bass Enhancer on in the FX section. I like to use "hard" or "rectifier" distortion with the hi-freq boost up about 1/4 of the way. But you should play around with that also. EQ's should be a no-brainer but usually I up the low end, the mid ever so slightly, and sometimes turn the high all the way down. I don't use reverb, chorus, or delay on my bass even though phaser can be fun for "break-up" bars if used sparingly and correctly.
My MIDI bass notes in my Cubase channel are usually very short.
For plugins on the USB out channel in Cubase I usually use an order like this, but I like to experiment also:
1. Bass compressor (I like Fabfilter Pro-C)
2. EQ (Waves REQ2)
3. Waves Rbass
4. Waves Maxxbass
5. Distortion (Fabfilter Volcano 2 and OhmForce Predatohm are two of my favorites)
6. Hi-Frequency limiter
Let me know if this helps or makes any sense. I'm also very open to getting some Virus tips from the rest of you since we're talking about it so share away
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somehow similar, i go this way
basically you need the two sections, the oscillators one and the filters, nothing more.
The oscillator knob is consisting of four parts, when its all the way left at 0 is a sine wave, at 64 (center) is saw wave , at 127 -full right- is a pulse wave and anything between these , for example from 64-127 is a mix of saw wave and pulse..
You can modulate the pulse with the PWM knob
Basically i would never use the wavetables for bass (you can use them by setting the oscillator to sine wave - 0- and turning the next knob to it, is says sine, then triangle and after there are the wavetables)
Suppose we are going for a saw bass, putting the OSC mix (down left) to the left and the OSC knob to 64 for a saw wave
Then in the filters section, put the filter at 4pole and the knob to -64 so only one filter works
Now I close the filter to 0 & put the envelope filter to about 80-90 and set the key follow to 32
Then on the AMP ENV, everything is set to zero and open the decay as much as needed, the same goes for the Filter ENV, everything at zero except Decay, that will open the filter as needed
Now to shape the sound better, i play with the filter envelope decay and the Filter envelope amount, its usually around 30-35 for the first and 75-90 for the second, every value matters even 1, makes difference
Now i can shape a one oscillator saw wave perfectly, but usually i use two and this goes according to the sound of the kick as i have understand you follow the kicks timbre, so at has to experiment with two OSC and the OSC mix
I can put a saw and a pulse or a pulse and a saw, or two saws for very fat saw sound, and play with the mix, ive found that putting more on the second oscillator for example +10, +20 etc makes the bass more floating and having the OSC mix more on the first OSC makes it more instant
As said the phase is set to 1 for retrigering the OSC
But the game is to find the right timbre combination, how many semitones to differ from each other and the PWM for the pulse wave, and on the filter section to play with the filter amount and filter decay to shape the notes.
Also onthe OSC section use the velocity knob to about 10-15 for adding velocity to the midi notes im playing
Anyway you go around these 5-6 values and always changing to find the "sweet spot" and fit the kick
OSC1 - Shape and PWM (if pulse)
OSC2 - Shape, PWM (if pulse) and Semitones
OSC MIX
Filter Envelope Decay
Filter ENV Amount
After that i use only a quadrafuzz or an inflator or maybe nothing and then EQ (this is needed) and play with the insert chain to see how it affects the sound
But again its all about the kick sample and timbre and needs experiment to understand what kind of bass you need for each kick, they are the spine wave that move the hole track and so much depending on each other
hopes it helps, especially starters who smash their head to find out cause ive smashed mine too cheers
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xoC
Cubic Spline
Started Topics :
10
Posts :
179
Posted : Mar 26, 2009 10:46
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And don't forget to fine tune the analog boost tune and intensity for a very fat bass sound on the virus |
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gutter
Inactive User
Started Topics :
54
Posts :
3018
Posted : Mar 26, 2009 11:29
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Quote:
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On 2009-03-26 10:46, xoC wrote:
And don't forget to fine tune the analog boost tune and intensity for a very fat bass sound on the virus
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right +1
but not too much cause it makes it mud
oh and dont use the distortion on the fx channels cause it spoils the sound, only use the "light" distortion in the filters section again just a bit
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Wire_Conex
IsraTrance Junior Member
Started Topics :
25
Posts :
58
Posted : Mar 26, 2009 13:53
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XD
Ty so much guys
Just 1 more question, the OSC fine tune supost to be modulated by 12 to 12 right?
Thx again guys, this information has a big value for me.
  www.myspace.com/kromaticmusic |
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gutter
Inactive User
Started Topics :
54
Posts :
3018
Posted : Mar 26, 2009 14:30
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3,5,12 are some "standard" tunings, if you want the bass note to be more audible, to be more defined, +12 is good cause its an octave above so the note will be more audible cause the the bass will "cover" more of the spectrum and be more present at the mid mid-high frequencies
then again you might tune at minor values -12,-5 etc
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pilgrim
IsraTrance Junior Member
Started Topics :
19
Posts :
218
Posted : Mar 26, 2009 18:05
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x-rayz
IsraTrance Junior Member
Started Topics :
11
Posts :
576
Posted : Mar 26, 2009 19:37
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Axis Mundi
Axis Mundi
Started Topics :
75
Posts :
1848
Posted : Mar 26, 2009 21:40
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Quote:
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On 2009-03-26 10:46, xoC wrote:
And don't forget to fine tune the analog boost tune and intensity for a very fat bass sound on the virus
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Actually, if you use OS 3.0 or up, I find using Bass Enhancer instead of Analog Boost is far superior.
I'm glad you like the tips, all Hope you can use them.
Unfortunately I don't have the internet at home now because I am traveling to Europe in three days so I can't send you my bass presets until I get there.
However, if you want to hear how my method sounds, I am releasing an EP sometime this month. If you go to my myspace (www.myspace.com/psyaxismundi) and listen to the tracks Speck, One Desire, Bodies, and the Tool remix, you can hear how my method of bass sounds in a track.
x-rays... in Cubase I usually make a rough bass with a VST (like Alien 303) and then redo the bass with the Virus when the track is almost finished. I usually run two basslines in Cubase with the Virus (Bass 1 on VTI 1 and Bass 2 on VTI 2 each channel with its own plugin chains). I leave VTI 3 open for making synth lines. I never have more than one bass running at one time so the other Virus channels are not affected. This way since the bass is a VST when I am making most of the track I can still make full use out of my other Virus channels without affecting bass as at that point it is not coming from the Virus anyway.
Hope that helps for now
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Wire_Conex
IsraTrance Junior Member
Started Topics :
25
Posts :
58
Posted : Mar 26, 2009 22:48
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jizy
IsraTrance Full Member
Started Topics :
90
Posts :
1493
Posted : Mar 26, 2009 22:50
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i wuz forced to sell my Virus TI i well miss it, all i have now is Z3ta With a virus Skin
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