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6 years break and back

Scenix
IsraTrance Junior Member

Started Topics :  23
Posts :  56
Posted : Jun 28, 2017 01:46:06
Hey guys,

So i almost had a 6 years break from making psytrance music or all kind of music, came back to the studio session like 1-2 weeks ago and did two new tracks.i knew the psytrance scene changed alot during the past 6 years, so looking for some feedback and tips for future tracks

https://soundcloud.com/scenix/darkness-comes




https://soundcloud.com/scenix/scenix-hachimon



          https://soundcloud.com/sagepsy
Bipolar
IsraTrance Full Member

Started Topics :  78
Posts :  490
Posted : Jul 5, 2017 01:21
Hi, so I listen to the songs, the first one is really nice, the mixdown is not bad at all, everything sounds in place, I guess my only advice it would be maybe try to change it a little, try not to make sequences or loops so repetitive like for example, the part of min, 6.13 its really nice, powerful, but it never changes, so it looses the power after a while, my advice is to use those parts that feel more repetitive, and change it a little, or maybe add some other type of percussion, or maybe make another lead, that plays with the melodies that are sounding right there, or maybe make an FX noise, or some acid lead, or maybe a pad, there are so many things you could do. But the mixdown, and everything sounds really nice man. Congrats ,.

The second one, I like the intro, if you add some other type of lead there, or maybe a singing vocal, it could take it to the next level, the basslines sound rally nice, what vst do you use to make them? Min 3 maybe add something else, I like the way you mix your hi hats, they sound really shiny. in minute 5 all that big loop, you could add a lead playing a melody. I like the windows sample! But yes that part need something else, I think, some melody, some noises, something that makes you explode more. But over all, your technique is really nice man, with just 6 years, you have a really nice mixdown and that is really hard to achieve , just work more on filling more the gaps, and explore more with your melodies, its good to have a midi controller with a few octaves to play the melodies. nice tracks congrats!


Scenix
IsraTrance Junior Member

Started Topics :  23
Posts :  56
Posted : Jul 20, 2017 02:33
Hey again bipolar! Ive thought this forum died so i didnt came back after 3 days. im gonna take all of your advice when doing next track. everything you are saying is really useful tips and should be taken in to conserve.

Really nice to hear that the mix sounds good because right now im just sitting with a pair of headphones and trying to mix the track togheter.Using Sylenth1 or Harmor for the bassline Btw i followed you on soundcloud!

Thanks for all the adives!           https://soundcloud.com/sagepsy
knocz
Moderator

Started Topics :  40
Posts :  1151
Posted : Jul 26, 2017 20:34
Hi there!

Quote:

On 2017-07-05 01:21, Bipolar wrote:
the first one is really nice, the mixdown is not bad at all, everything sounds in place, I guess my only advice it would be maybe try to change it a little, try not to make sequences or loops so repetitive


+1!

Not that this needs any more elements - I think adding more would just muddy everything up - but adding changes and automations to the existing ones.
Take for instance what I would call that cow bell in the start when the beat comes in - if you just put little tiny bit of a flanger with a long slow automation (8bars, for example), the pattern will evolve and you will increase the listeners attention to this. After I heard the 7th or 8th cow bell "toc" that has exactly the same tone and timbre, the brain immediately recognizes it as exactly equal and cares less about it. After 30 times, this sound looses all focus, but is still in way front of the mix.
You might want this - to capture the listeners interest in X sound while leaving Y "for the unconscious" (considering this subjective topic) - but I feel this happens too often throughout this tune.

Also using counterpoint is very nice, easy, and great sounding, to add a ton of variation to something that already exists. In this sense it's a bunch of tools (don't think of it as purely about notes - it can be applied to sample-editing as well) on how to mix up, arrange and combine elements that define a lead. So slice it up, reverse, reorder, single and even multiple leads from what you already have in the tune just "to spice it up".

Around the ending chorus it seems to me the leads are too loud and the drums are too low. We need more impact from the beat and drums, and this lead seems to me on top of everything else.
Drum wise, a different open highhat sound with a ton of saturation layered on top of the existing one in this final ending chorus can help with the dance energy to really move the people, we've all waited to get so far and we wanna party hard, man!
You can also use the drums to help build up tension - drum rolls, snare buildups, offsetted / random crashes (don't need to get all "Azax-style", but I like some random crashes here and there) and reverse kicks work like a charm.. and I cant find any drum elements in the tune other than normal dance drum loops on top of a entire section Think like a drummer trying to have fun!


----
The second track does work a little more on the drums Agree the mix isn't all over the place, I only personally thing the bass notes have a little too much click to them - this works great when we have a bunch of sounds going on, but is quite prominent in the beginning with just the kick and the bass.
At 4:21 - there is a drop with vocals and a lead that has also been playing for 40 seconds and get's soloed - seems something is missing or too much I would love to hear just a kick with reverb and take the completely lead out until 4:25 - so only hearing the kick "space" and that Japanese vocal, when everything comes down again Simply a personal preference on something else to do here, I feel this raise doesn't quite build enough tension:

Nice windows startup sound again IMHO, you could glitch it up at the end like the computer frooze in a blue screen haha

Final buildup - you have done some more on the drums try filtering them in the buildup, helps a lot with the tension.
Otherwise same comments as the leads of the first one: mix is nice, but the actual sounds seem to not evolve that much.



Keep it up, make more!           Super Banana Sauce http://www.soundcloud.com/knocz
Scenix
IsraTrance Junior Member

Started Topics :  23
Posts :  56
Posted : Aug 24, 2017 19:17
Quote:

On 2017-07-26 20:34, knocz wrote:
Hi there!

Quote:

On 2017-07-05 01:21, Bipolar wrote:
the first one is really nice, the mixdown is not bad at all, everything sounds in place, I guess my only advice it would be maybe try to change it a little, try not to make sequences or loops so repetitive


+1!

Not that this needs any more elements - I think adding more would just muddy everything up - but adding changes and automations to the existing ones.
Take for instance what I would call that cow bell in the start when the beat comes in - if you just put little tiny bit of a flanger with a long slow automation (8bars, for example), the pattern will evolve and you will increase the listeners attention to this. After I heard the 7th or 8th cow bell "toc" that has exactly the same tone and timbre, the brain immediately recognizes it as exactly equal and cares less about it. After 30 times, this sound looses all focus, but is still in way front of the mix.
You might want this - to capture the listeners interest in X sound while leaving Y "for the unconscious" (considering this subjective topic) - but I feel this happens too often throughout this tune.

Also using counterpoint is very nice, easy, and great sounding, to add a ton of variation to something that already exists. In this sense it's a bunch of tools (don't think of it as purely about notes - it can be applied to sample-editing as well) on how to mix up, arrange and combine elements that define a lead. So slice it up, reverse, reorder, single and even multiple leads from what you already have in the tune just "to spice it up".

Around the ending chorus it seems to me the leads are too loud and the drums are too low. We need more impact from the beat and drums, and this lead seems to me on top of everything else.
Drum wise, a different open highhat sound with a ton of saturation layered on top of the existing one in this final ending chorus can help with the dance energy to really move the people, we've all waited to get so far and we wanna party hard, man!
You can also use the drums to help build up tension - drum rolls, snare buildups, offsetted / random crashes (don't need to get all "Azax-style", but I like some random crashes here and there) and reverse kicks work like a charm.. and I cant find any drum elements in the tune other than normal dance drum loops on top of a entire section Think like a drummer trying to have fun!


----
The second track does work a little more on the drums Agree the mix isn't all over the place, I only personally thing the bass notes have a little too much click to them - this works great when we have a bunch of sounds going on, but is quite prominent in the beginning with just the kick and the bass.
At 4:21 - there is a drop with vocals and a lead that has also been playing for 40 seconds and get's soloed - seems something is missing or too much I would love to hear just a kick with reverb and take the completely lead out until 4:25 - so only hearing the kick "space" and that Japanese vocal, when everything comes down again Simply a personal preference on something else to do here, I feel this raise doesn't quite build enough tension:

Nice windows startup sound again IMHO, you could glitch it up at the end like the computer frooze in a blue screen haha

Final buildup - you have done some more on the drums try filtering them in the buildup, helps a lot with the tension.
Otherwise same comments as the leads of the first one: mix is nice, but the actual sounds seem to not evolve that much.



Keep it up, make more!




Once again im really late to answer. i read your commment like 1-2 month ago ago but forgot to login and answer, I read the things you said and i totaly agree with you. the track dosnt change much and it feels really repetive. i like everything you advice me to do and its so simple to do it aswell to make the track have a more living feeling to it.

So after i read what you two said i started to work ALOT on have some variations in my track and the sounds you pointed out/the bass n stufff).still feels like i can have more variations to it but dont want to get overboard with it. i learn more after each project

Here is the latest track after got some critics from you two

https://soundcloud.com/sagepsy/scenix-ready-to-serve

Thanks!

          https://soundcloud.com/sagepsy
knocz
Moderator

Started Topics :  40
Posts :  1151
Posted : Aug 24, 2017 22:26
Quote:

On 2017-08-24 19:17, Scenix wrote:
Here is the latest track after got some critics from you two

https://soundcloud.com/sagepsy/scenix-ready-to-serve


Wow man.. superb, sweet. Good stuff

From what I remember of the other tunes, I wouldn't say this is the same person - in such little time.
Whatever you're doing - just keep it up.

To give something back again:
4:08, for that lead, I think you're back to the old habit of looping the same sound, same advice my side: automate. Maybe you do some changes later on to it, but they take a bit of time to come in.
Or, play the same lead but on a bunch of different octaves, and mix/arrange them together over this time.. it's your poison.. but I gotta go open my DAW now and lay down some thoughts

Or, maybe, put it more back in the mix

5:29 - my personal taste would like to hear a kick roll building up here, without the bass, with the snare: it seems there mot much Kick and Bass work going on the break (I sometimes visualize it as a snake rolling, and it's our job to make it twist and turn - the listener will just go along with it).

Really, on everything else there is nothing I can say, it sounds great man.
          Super Banana Sauce http://www.soundcloud.com/knocz
Scenix
IsraTrance Junior Member

Started Topics :  23
Posts :  56
Posted : Aug 24, 2017 23:40
Quote:

On 2017-08-24 22:26, knocz wrote:
Quote:

On 2017-08-24 19:17, Scenix wrote:
Here is the latest track after got some critics from you two

https://soundcloud.com/sagepsy/scenix-ready-to-serve


Wow man.. superb, sweet. Good stuff

From what I remember of the other tunes, I wouldn't say this is the same person - in such little time.
Whatever you're doing - just keep it up.

To give something back again:
4:08, for that lead, I think you're back to the old habit of looping the same sound, same advice my side: automate. Maybe you do some changes later on to it, but they take a bit of time to come in.
Or, play the same lead but on a bunch of different octaves, and mix/arrange them together over this time.. it's your poison.. but I gotta go open my DAW now and lay down some thoughts

Or, maybe, put it more back in the mix

5:29 - my personal taste would like to hear a kick roll building up here, without the bass, with the snare: it seems there mot much Kick and Bass work going on the break (I sometimes visualize it as a snake rolling, and it's our job to make it twist and turn - the listener will just go along with it).

Really, on everything else there is nothing I can say, it sounds great man.




Nice to hear that you like it and think i made some progress aswell. i think getting a pair of monitors and a better soundcard helped alot aswell. and also taking my time of thinking what is intressting in a track, its like you are saying if i dont even find it intressting myself how can i get other people to think its intressting and that made me put in more time into the writning of the song.

But its really hard to leave your old habbits. i also think its a state of lazyness that i adding thing just to be done with a part and move on to the next stage of the track           https://soundcloud.com/sagepsy
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