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3 q's regarding FL5
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piko_bianko
Oxya
Started Topics :
57
Posts :
974
Posted : Jan 9, 2006 16:31
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q1. What's the diffirence between 'linear' and '6-point hermite' sampler interpolation? When i use the 6-point i sometimes have some random (?) sounds or fx's totally trashed and damaged and i can't figure out why.
q2. What's dithering?
q3. In the audio setting, along with the hardware buffering option there is a 'polling' option. What's polling?
maybe noob or stupid questions, but if i don't ask, i'll never learn
  extreme |
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piko_bianko
Oxya
Started Topics :
57
Posts :
974
Posted : Jan 9, 2006 20:41
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orange
Fat Data
Started Topics :
154
Posts :
3918
Posted : Jan 9, 2006 22:36
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piko_bianko
Oxya
Started Topics :
57
Posts :
974
Posted : Jan 9, 2006 22:51
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don't need sync depth 256. the wavs used by samplers are mostly drums. the rest are vsti/dxi's.
1) drums being totally compressed+eq'ed fixed by listening to them in linear.
2) vsti's don't change either ways.
so why sync256?
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orange
Fat Data
Started Topics :
154
Posts :
3918
Posted : Jan 9, 2006 22:53
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orange
Fat Data
Started Topics :
154
Posts :
3918
Posted : Jan 9, 2006 23:29
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i am a registered fl user so after some research on the fl forum some time ago when i was also qurius about axport quality i found that sync depth 256 and 32bit export is the best!
and never forget thet fls sampler converts any sample in any sample rate to 16bit so even if you export on 32bit a snare or synth sound for example and load it again in a sampler it will auto resample it in 16bit so never use dithering when exporting because reloading it it will add dithering again so no need of doubleing the noise dither adds
finalizing sync depth 256 is the highest quality sample interpolation fl uses soits the best export algorithem why not use it???
orange
  http://www.landmark-recordings.com/
http://soundcloud.com/kymamusic |
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EYB
Noized
Started Topics :
111
Posts :
2849
Posted : Jan 10, 2006 00:00
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I thought Fl does convert/handles any sample to/at 32bit internaly.
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orange
Fat Data
Started Topics :
154
Posts :
3918
Posted : Jan 10, 2006 01:33
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Quote:
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On 2006-01-10 00:00, EYB wrote:
I thought Fl does convert/handles any sample to/at 32bit internaly.
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it does but that doesnt mean that it needs from the samples to be in 32bit aswell you can have an 8bit ssample be mixed in a 32bit engine
synths/fx on the other hand does benefit from the 32bit engine
orange
  http://www.landmark-recordings.com/
http://soundcloud.com/kymamusic |
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EYB
Noized
Started Topics :
111
Posts :
2849
Posted : Jan 10, 2006 05:30
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I know, i said it becoz u said that all samples get resamples to 16 bit in fruitys sampler.
But i just didn't read proper what u wrote.
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Elad
Tsabeat/Sattel Battle
Started Topics :
158
Posts :
5306
Posted : Jan 10, 2006 17:00
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q1. What's the diffirence between 'linear' and '6-point hermite' sampler interpolation? When i use the 6-point i sometimes have some random (?) sounds or fx's totally trashed and damaged and i can't figure out why.
Sampler's Interpolation - Sets the sample interpolation method used in Sampler channels when exporting to wave/mp3. Linear interpolation provides speed and good overall quality. It is suitable for realtime playback. 6-point Hermite applies high quality curve interpolation, and although slower than Linear, is a good choice for exporting audio files & realtime playback on fast machines. Sinc (depths 64, 128, 256) method provides the highest quality interpolation of all methods, but is also very slow. This method is too slow for realtime playback. It is recommended that you use it for your final rendering only. NOTE: To specify one of those interpolation methods to be used for realtime playback, adjust your Audio Settings.
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q2. What's dithering?
Dithering - Applies 32->16bit dithering to 16 bit wave files and mp3 files.
if u record in 32 bit and render to 16 and its last export before burn u should use this.
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q3. In the audio setting, along with the hardware buffering option there is a 'polling' option. What's polling?
Use Polling - Polling is a technique for managing DirectSound's audio buffer, which usually allows much smaller buffer without underruns. On some PC-s, however, it can have the opposite effect.
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use help files i wont copypaste it for u next time its all there m8
  www.sattelbattle.com
http://yoavweinberg.weebly.com/ |
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piko_bianko
Oxya
Started Topics :
57
Posts :
974
Posted : Jan 10, 2006 18:10
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@ tsabeat:
well yes, you're right. i read these things after i posted this, but i would again make 2 out of 3 q's again.
@ all:
q1. i already know what all you ppl say, but
a) i have a hihat, ok? a medium quality hihat. i listen to it with winamp / soundforge / cubase / wmplayer / fl5's real time linear interpolation, i burn it to an audio cd, i play the cd on 15 diffirent cdplayers, and IT'S THE SAME hihat!!! ..wow!
..so now, if 6-point hermite rendering provides better quality, how does my hihat get trashed after all?
b) let's say i make a track using only 3 vsti's. Albino, fm7, pro53 for example. NO kickdrum, NO drums at all, NO wavs used. So, how it sync256 affect the quality once it refers to the SAMPLER interpolation.
q2. k dithering. whoa. anyway, i also found an article refering at dithering in general mathematics. really interresting.
q3. even now, i don't get what polling means or does. especially the 'On some PC-s, however, it can have the opposite effect.' line it's really helpful. i bet that if i ghost two same PC's, i'll still have various effects.
anyway, thank you all so far (and for the additional info), and i hope getting more answers...
  extreme |
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EYB
Noized
Started Topics :
111
Posts :
2849
Posted : Jan 10, 2006 19:01
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Quote:
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On 2006-01-10 18:10, piko_bianko wrote:
@ tsabeat:
well yes, you're right. i read these things after i posted this, but i would again make 2 out of 3 q's again.
@ all:
q1. i already know what all you ppl say, but
a) i have a hihat, ok? a medium quality hihat. i listen to it with winamp / soundforge / cubase / wmplayer / fl5's real time linear interpolation, i burn it to an audio cd, i play the cd on 15 diffirent cdplayers, and IT'S THE SAME hihat!!! ..wow!
..so now, if 6-point hermite rendering provides better quality, how does my hihat get trashed after all?
b) let's say i make a track using only 3 vsti's. Albino, fm7, pro53 for example. NO kickdrum, NO drums at all, NO wavs used. So, how it sync256 affect the quality once it refers to the SAMPLER interpolation.
q2. k dithering. whoa. anyway, i also found an article refering at dithering in general mathematics. really interresting.
q3. even now, i don't get what polling means or does. especially the 'On some PC-s, however, it can have the opposite effect.' line it's really helpful. i bet that if i ghost two same PC's, i'll still have various effects.
anyway, thank you all so far (and for the additional info), and i hope getting more answers...
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q3-> Polling is maybe just a name they used for a programming way/trick that may save resources on some systems. So if it can help on some systems why shouldn't it be there?
q1a -> Do all this shit and then take the samples and compare them bit by bit, they will be different. If u search google, ull find a page where someone tested major samplers and u will see that fruity sync256 is the best sampler quality avaible. If i have time later ill search the link for u, but i think u can find it quiet fast with google.
q1b-> If u use no sampler this options does change nothing, coz it is only a option for the sampler interpolation.
Quality of vstis is not affected.
Greetz
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